He will be reminded of what that
simple old sage remarked in ancient times, «When they meet together, and the world sets down at an assembly, or in a court of law, or a theater, or a camp, or in any other popular resort, and there is a great uproar and they praise some
things which are being said or
done, and blame other
things,
equally exaggerating both, shouting and clapping their hands, and the echo of the rocks and the place in which they are assembled redoubles the sound of the praise or blame — at such a time will not a young man's heart, as they say, leap within him?
according to dice they both look
equally crappy (run at pc lowest settings) at 1280x704 with no v - sync, no texture filtering and smaller maps and player count the ps3 uses spu based differed rendering while 360 uses tile based differed rendering they are both the same
thing but the ps3 version is simoly called spu based differed rendering because the differed rendering is
done on SPU and NOT the gpu the 360s gpu is much more advanced than the ps3s gpu (which is why the gpu can handle the differed rendering while with ps3 it must be
done on spus) while the ps3s cpu is better at graphics calculations and
simple physics than the 360s cpu but the 360 cpu
does win in branch intensive operations ust so you know the 360s cpu can also help out with graphics operations and post processing effects just not as much as the cell because MS focused on putting more power into the gpu even IBM stated that the cell is better for more
things than xenon but that the 360s gpu is «very sophisticated» compared to the ps3s rsx.