Sentences with phrase «era game about»

Imagine that spirit, that sense of chaos, claustrophobia and dread, placed into a WWII - era game about a raid on a Nazi stronghold.

Not exact matches

Director Joe Rotunda of the TSSB Enforcement Division told ETHNews about how bad actors play confidence games like those used to swindle investors in conventional markets, but repackaged for the era of crypto:
sadly we have a yank impressario who doesn't give a sh @@ about the game and a dilusional manager nostalgic for a bygone era... Need to spend a good 40m net on three top players to challenge next season....
There wasn't anything that different about the»71 All - Star Game compared to others from that era.
Can anything more be said about the game or its era?
I thought you were going to talk about how this last two games are the end of the era, with Manu and Tony retiring, Pop leaving to attend his family and Kawhi leaving to Boston.
It should tell you something about the state of Houston's bullpen right now that they're intentionally going to a guy who had a 4.77 ERA and allowed 1.5 homers per nine in the regular season in this 2 - 1 game in the World Series.
He went 11 - 2 with a 1.65 ERA, seven complete games and three shutouts in 17 starts — finishing fifth in Cy Young voting despite only about a half season in the NL.
Instead of crying foul — after all, campaign contributions are fair game — I simply pointed out some of Sean's contributions and those of Senators Larkin and Holland that might have raised questions about motives for their support of certain recipients of Pataki - era economic development grants.
And it again, it brought home to me the way in which Martin Gardner was at the hub of a vast universe of brilliant, sparkling intellect — including people like Marvin Minsky [at] the M.I.T. artificial intelligence lab; and John Conway who at the time was in England and later came to Princeton and who invented so many deep and fascinating mathematical ideas, especially the Game of Life, to which Martin devoted several columns and which was an incredibly important thing in bringing new ideas to the world of computation and about the cellular automata; and Donald Knuth at Stanford, the great computer [scientist]; Perci Diaconis a statistician who is fascinated by paradoxes of probability and a great magician as well; and Ray Hyman, a psychologist who had a spent a great deal of his life debunking people such as [Uri Geller]; and James Randi, one of the great magicians of our era who also was one of the most important debunkers of pseudoscience in the world.
The game offers a new interesting plot about the science fiction universe in a post-human scenario trying to explain the truth about the last Era and the Creator.
It is not just about new historic era, because the game looks beautiful, and it is also great to play; does not tire you — a fact, we can't say about other FPS series.
I won't go into too much detail about the story, considering the original game has been out for more than half a decade, but I will say it does an excellent job of capturing the essence of what I'd imagine Los Angeles to feel like in that era.
Anyways, it's a weird thing to talk about nostalgia with the Sonic games, since I'm a bigger fan of the 3D era rather than the Genesis / CD one.
Fans of the SEGA's blue hedgehog have known about the infamous Sonic cycle for quite some time: a new Sonic game is announced, fans get excited, hoping for a return to the glory of the 16 - bit era, the game disappoints and the wait starts anew.
Ostensibly, the Gamescom 2015 trailer is about the end of an in - game era and the ascension of Big Boss.
We don't need violent rated m games, Its not even about what Nintendo fans WANT anymore, we wanted Starfox and F - Zero and such in the Wii era, but now its what the fans NEED.
That's all for today, but come back tomorrow to learn all about the incredibly influential Metroid Prime trilogy: a huge dimensional leap forward for the franchise and shining example of how classic video games can be successfully reborn in the modern era.
Pose ** (FX) Evan Peters, Kate Mara, and James Van Der Beek star in Ryan Murphy's next big project, a game - changing,»80s - themed dance musical, about «the juxtaposition of several segments of life and society in 1980s New York: the rise of the luxury Trump - era universe, the downtown social and literary scene and the ball culture world.»
«It feels like a video game» has been a long - held, and often justified, complaint about the era of the modern blockbuster, too often crammed with weightless CGI imagery with little relation to live - action.
In the coming weeks, my English students will research and write about the visually stunning Dante's Inferno video game, listen to Franz Liszt's A Symphony to Dante's Divine Comedy accompanied by Gustave Dore's illustrations on Youtube, and explore Dante - era Florence through the «Firenze - Virtual History» iPad app.
I have only completed about 18 games since the xbox360 and PS3 era, here is my list to name a few: Bioshock - Completed twice Metal Gear Solid - Completed Gears of War 1 & 2 - Completed Modern Warfare 1 - completed - Could not complete MWF 2 kILLZONE 2 - Completed Demon Soul - Currently playing - Will complete by tomorrow.
I mean, it helps to hear about the theory of game design and to get some artistic education, but we are in an era where... making a game is like writing a book, if you want to do it, you can do it.
More throwing knives make sense, and I didn't mind the Voltaic Bomb (even if it did seem to be a bit of a stretch for the era) but I worry about the Chameleon Skill being almost game - breaking.
So it was a surprise to just about everyone when Atari announced a remake of one of the more popular games from that era, Haunted House.
Encapsulating everything that was great about classic SNES and PlayStation 1 era RPGs, while bringing modern conveniences gamers today expect, this remake of Radiant Historia is a juggernaut of a role - playing game.
Then began the steroid Chris Era... WHY?!?!?! Now I love every Resident Evil Game, absolutely love them with nothing bad to say about them (except for the new Chris Redfield who ate the old one) and I want Resident Evil 7!
The late 80's and early 90's were a completely different era for gaming, especially in terms of communication and how we learned so mjuch about games.
I wanted to keep this article to do with games that were released in the era of the Xbox One and the PS4, but I can't write an article about games that give me hope for the future of gaming without at least mentioning the masterpiece that was The Last of Us.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Still, Marios birthday has had me thinking a lot lately about my favorite games of the NES era.
Most importantly they talked about the new Total War title set in «a brand new era», and Game Director Janos Gaspar had this to say:
Game director Jack Lusted had previously talked about the Saga series, saying «Sagas won't be revolutionary new titles or introduce brand - new eras.
Shovel Knight perfectly encapsulates what is so great about playing modern - retro games inspired by the 8 - bit era of the 1980s and early 90's without being derivative or trapped in the past.
We are really excited about our new projects and look forward to unveiling our first game from the new era of Housemarque.
Despite the fact I changed my mind about this game a few days ago, LCS is right away from being the worst GTA from the 3d era, nothing can assimilate the bad old Advance.
«We thought about what we could do to bring [games] back to their roots, and design them in a way to appeal to a broader, more casual audience,» he said, noting that smartphones represent an even broader platform for our era.
It managed to highlight everything we loved about a multitude of classic NES era video games.
I also agree about the PS2 era games (not all were good though) I would love to see The Wrath of Cortex get remastered.
Disney hasn't been known for releasing amazing games since the 8 and 16 bit era (we'll talk about those games soon).
Nothing too much to write home about save for the fact that it's perhaps one of the most instantly recognisable games of the era.
The Legacy Music Hour podcast was created by Brent Weinbach and Rob F. for the purpose of sharing and talking about video game music from specifically the 8 - bit and 16 - bit eras.
The title has been ported to just about every console of that era and beyond, but you should really play it on a PC, which is where the definitive version of the game lives.
Decked out in a visual veneer evocative of the 16 - bit era, Punch Club is all about hitting the gym, learning new moves and winning fights in order to reach that final battle with the game's ultimate antagonist; the man who murdered your father.
Considered very widely to be the best RPG of the SNES era, by some even to be the best RPG of the 90's, and by some still to be the greatest game ever made, there was one noteworthy hiccup gamers were worried about with the PSN release: load times.
So far Capcom hadn't ushered in the 32 - bit era of fighting game with any finesse but that was about to change.
It's easy to wax lyrical about the era of gaming when hand - holding didn't exist, but some of those games mercilessly sawed your hands off and repeatedly slapped you in the face with them, all the while chanting «Stop hitting yourself!».
The new gameplay footage and details about the game just further spark excitement over this title, which blends Genesis - era Sonic with the modern times ad presenting a new experience both old and new fans are expected to enjoy.
The more I read about those early New World colonies and what was going on in Europe at the time, the more ideal the era started to feel for the game.
Poised as we are on the brink of Brexit, it seems cannily appropriate for Creative Assembly to release a game all about the era in which England became a nation.
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