Sentences with phrase «era games there»

Not exact matches

So as the game wraps up, there are great prospects ahead for Canada to lift its potential and score the goal for the next era of growth ahead.
There have only been 21 perfect games in the modern era (which began in 1900) but six of those have occurred since 2009 (Buehrle, Braden, Halladay, Humber, Cain, Hernandez).
I'm pretty sure there are some games during the invincible era where the likes of henry Viera Pires Bergkamp overwrite Wenger's battle plan to scrape a win.
... if one can checks the stats of our Henry Era there s a lot of games won 1 - 0 As Aimee Jacquet once said during his world cup campaign in 98....
There wasn't anything that different about the»71 All - Star Game compared to others from that era.
But it's the kind of manichean clarity we want in the post-Tiger era, when there is no singular star owning the game but rather a handful of super-talents.
There doesn't feel like a conference trap game for Wisconsin quite yet, and while Michigan hasn't turned to the level that it was accustomed to before hustling backwards from the Lloyd Carr era, there's a lot of talent on their two - deep roThere doesn't feel like a conference trap game for Wisconsin quite yet, and while Michigan hasn't turned to the level that it was accustomed to before hustling backwards from the Lloyd Carr era, there's a lot of talent on their two - deep rothere's a lot of talent on their two - deep roster.
There's also room for a pre-Premier League era game, when White's low drive handed City a 1 - 0 at Maine Road.
There's a few big games on the horizon with a strong focus on those platforms, sadly, leaving being the Xbox 360 and PS3 era.
As there were no batteries or flashlights in the United States of the Prohibitionism era, the gamer is required to recover energy sources everywhere, connecting cables and turning on lamps, or simply to escape.
I played the original SNES DKC games and also DKC returns (although I didn't beat most of them) and I can tell you that there is a significant change from the SNES era to the Wii era.
I highly doubt there will be no story and a bunch of characters from different times will be mixed together — it's pretty obvious this game will take place in the twilight princess - era.
Yooka - Laylee is steeped in its creators» history — Hivory Towers (the enemy hub - world) echoes Grunty's Lair, the original music from Grant Kirkhope (Banjo - Kazooie) and David Wise (Donkey Kong Country) sounds like your childhood, and there is literally a character named Rextro Sixtyfourus who encourages you to play games from a bygone era.
While there's certainly advantages to living in a gaming era that emphasizes online co-op, couch co-op games will always hold a special place in many of our hearts.
First, there was the MMORPG craze after the landmark success of Blizzard's World of Warcraft; then the age of MOBA games arrived thanks to Riot's League of Legends; survival games took the limelight with Bohemia's DayZ and finally, last year Bluehole's PlayerUnknown's Battlegrounds ushered in the era of Battle Royale games.
However, with the vastly superior Age of Empires II HD already in existence with five years of community built up around it, there is little reason to recommend this game unless you're just dying to play extremely early era civilizations.
There's something immensely endearing in its N64 / PlayStation era polygonal aesthetic, fitting in perfectly with the tense and gloomy undertones the game is going for.
make sure you get the subsistance version, also take a look at all the extras on the bonus second disc, there are some really funny alternate sequences that cant be miss... Solid Sigint... Anyways yea i agree for the most part that MGS4 wins that contest, but i think they left a few great endings from from the psone era, such as xenogears... maybe im just a little biased They should probably make a list of worst endings next, such as Castlevania Symphony of the night, best game ever, but just an aweful unsatisfying ending
And what's more, there's a nice little bonus thrown into the mix — Pac - Man Vs. This multiplayer game was first made popular in the GameCube era, and although its multiplayer takes a little bit to set up (what with the needed JoyCon controllers and all), it's a great deal of fun, as one of you plays Pac - Man and the others the ghosts trying to devour him.
In an ideal world, there would be more games paying tribute to 16 - bit era games than the ones on third - generation hardware
There are certainly many games that are much worse from that era, though if I were going to suggest an actual NES game to try, it would probably be Shatterhand.
There may be some impressions that Sonic Mania was aimed for people who knew of the Genesis - era games simply because it is a 2D game that feels like the past, but in actuality, people from a very broad age range are playing it.
There's another game that I'm deeply immersed in called the Banner Saga which is a turn based strategy game based in a Viking mythology era.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
There are also no online leaderboards which could have included leaderboards for the fastest times set by each player for completing each level, each individual era and the entire game as well as the highest accumulation of scares throughout the game including replaying levels and eras.
When it comes to Nintendo, one of the things that is common with the 8 - bit era is that there were a variety of games released for the Famicom (the Japanese version of the NES), that were never ported to North America.
There are also practical concerns when it comes to modern PS3 - era games.
«I came up with the original concept for Underworld [and] it really came out of a passion to try to create a much more immersive, you - are - there kind of dungeon exploration game that's much more alive and real [than other games of that era],» he said.
Add in concept cars and even cars from different eras and there's plenty for the gamer to choose but more importantly, each car does handle slightly and sometimes completely differently.
This may be an era of transition, but there is clearly plenty of success and creativity to be recognised within the UK games industry.
It's not too difficult after you get used to the way the game works, so may not be for those who want a challenging game, however the story is quite unique for a game of that era, and there are a few different battle types that change things up for a bit of variation.
There is no online manual, a change from the Wii U era of games.
I suppose it would be too much to ask for them to also ditch the PS2 era animations for a portable game when they couldn't even do that for their past two full console ones, but hey you do get to chose which character you play as here that's more customization than «Socom» 4 offered so maybe there is hope for the game..?
There's something immensely endearing in its N64 / PlayStation era polygonal aesthetic, fitting in perfectly with the tense and gloomy undertones the game is going for.
There's not a lot of variety in enemies, other than palette swaps, and all of the sprites seem too low - res to be a late - era PS3 game.
the best stuff from the era is probably games that mixed polygonal environments with 2D characters (Symphony of the Night, Final Fantasy Tactics, Paper Mario, Klonoa: Door to Phantomile, Xenogears, the Suikoden stuff, etc.), but there's still stuff like Brave Fencer Musashi, the Crash and Spyro stuff, the Final Fantasy 9, Legend of Dragoon, and even the Megaman Legends stuff hold up pretty nicely visually.
So, since the 3D era is still in full swing, and there are still 3D movies coming out on BluRay and in Theatres monthly, 3DTV sets are selling fine, and some PS4 games use the 3D support, (like the Trine series, and Zombie Army Trilogy as fine examples), for those of us that love to actually have a FULL 3D depth of play field to our games, will this new R&C game (and movie) be in Stereoscopic 3D, or will it be flat as paper like Into the Nexus was?
While there was just an over saturation of computers of the era, with options including the Atari 8 - bit series, the Apple II, Commodore VIC - 20 & C64, TRS - 80, Coleco Adam, Texas Instruments TI - 99, Timex Sinclair, among others, these new microcomputers brought a very interesting competition to the video game marketplace.
Glad to see you take the classics seriously in your design, not sure how much there is to glean but my personal favorite SNES Era game is definitely Earthbound, basically for it's tremendous story and the way the player experiences the world.
If anyone were to take a generic straw poll of journalists who reviewed games during the PlayStation 2 era, asking what their «Game of the Generation» was, there is a very good possibility that Rockstar's Grand Theft Auto: San Andreas would top at least a few lists.
It was a heady time, and there was an out - and - out frenzy for video games — and the passion for Phantasy Star too, is certainly a part of this era.
There are different zones covering many aspects and eras of gaming from retro games, e-sports, virtual reality and modern console games.
One of the reasons 3D was such a huge deal was because there was a big market demand to have games that could visually perform on the same level as movies, which is why it was always used as a metric for graphical fidelity in that era.
The problems came when we jumped to 3D — right up into the PS2 era there are games that don't handle in an ideal way.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
black ops 3 is one lol theres a rumoured remake of final fantasy 7 and recent pics of a forklift which may indicate a Shenmue game let alone last guardian theres bound to be more games and as for PS NOW all sony needs to do is pretty change the price and its like PS NOW > XBOX backwards and that's only due to that u can play games from ps1 era.
I think both devs are very talented, PD does good stuff too but they need lots of time, where Turn10 is like «hey lets go there and get it done now», so clearly theres a key difference in dev philosophy & perhaps budget or whatever but my point is this is not the ps2 era and although GT is still a great franchise imo Forza games have advanced beyond GT.
Last time we checked, we were pretty sure there wasn't a whole lot of clamor among gamers to have more games set in the WWII era.
«A brand new era brings a completely different look and feel to this Total War game... There are plenty of eras Total War's not been to yet, so I wouldn't say that.
As well as those, there are countless alternate games based on the era (Dynasty Warriors and Kessen as examples).
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