Sentences with phrase «era sort of feel»

Not exact matches

Not to sound overly dramatic, but the four years he's been on a cinema sabbatical of sorts have felt like an entire era of not being allowed to have nice things.
«If we can end the year with that same sort of feeling, why, you will have done a really good job, and so will the president and so will we; and we can step back and let the teachers and the school boards and the states have this new era of innovation.»
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The score, by HyperDuck SoundWorks, has a sort of «Sega Saturn plus» feel to it, taking the synthy sounds of 32 - bit systems and updating them for the modern era.
Sure, you're clearly trying hard to be edgy in a very»90s sort of way, but isn't it fitting that a game trying to recapture the brisk pace and high skill ceiling of classic arena shooters should feel a little bit like it's stuck in a different era?
It all sounds ace, and the artwork brings all sorts of fuzzy feelings from the glory days of PS1 - era Metal Gear back.
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