Not exact matches
In Chapters 5 and 6 we considered the electronic church preachers who have adopted a «Christ
of culture» response which uses the techniques
of the
world of the technological
era, a
world of means that values technique («whatever
works is good») over human values.
In an earlier
era, denominations emphasized the efficiency and effectiveness
of their
work; now they stress the continuity between the individual's commitment to God and to the church as God's principal agent in the
world.
While his detractors are legion, it is clear that he
worked within the mainstream
of Christian orthodoxy and the tradition from the Church Fathers to the medieval
era to the Protestant
world of his own day.
The scary thing was that the flight attendant seemed completely serious about the entire matter, as though the Obama
era were the beginning
of our inevitable slide into a
world of commissars and
work camps....
In some ancient
eras, according to other recent
work on ocean chemistry, marine animals lived in «
worlds of lower oxygen,» Lyons says.
It's one
of a group
of things called organophosphate, and I didn't realize till I started
working on its story, that those actually are chemically related to [the]
World - War - II -
era nerve agent.
Toller's church, with its slender steeple and whitewashed clapboards, evokes both a bygone
era of American Christianity and a battered civic order, a small - town
world of hard
work, humility and faith.
Zeboyd Games has previously
worked on Cthulhu Saves the
World which is an 8 - bit RPG that harks back to the NES
era of games.
Although Preminger was already a name on the lists (compiled from the standard coffee - table guide books
of the
era)
of filmmakers and films I had convinced myself I needed to catch up with, I had no real notion, back then,
of the kinds
of intense cults
of cinephilic adoration, situated all over the
world at diverse moments
of film criticism's history, that had been (and were still to be) inspired by his
work from the 1940s through the 1960s.
The brutal, densely layered combat evokes the
work of Platinum Games and PlayStation 2 -
era Capcom; the tense paths you cut through its gnarled, intestinal ruins evoke the
worlds of Bloodborne and Dark Souls; its ambient attitude toward online multiplayer recalls Thatgamecompany's beloved Journey.
That's more than the estimated 600 who
worked on Assassin's Creed 3, which was developed across multiple studios, and is pretty startling when you consider that Ubisoft Montreal — one
of if not the biggest developer in the
world — employed about 2,500 people during the Assassin's Creed 3, Watch Dogs and Far Cry 3
era, including non-development staff.
There's something about Wenders» films that gives them a sense
of being out
of place with their
era, especially
works like «The American Friend,» «Wings
of Desire,» and «Until the End
of the
World.»
«A true artist is empowered by the
era they live in, and he expresses an awareness
of the
world around us through his
work.»
However, for those familiar with the great painter's
works, as well as the prevailing spirit
of the
Era of Enlightenment and the style
of the other great artists
of various mediums who used their craft to comment on the blights
of the
world around them, Goya's Ghosts speaks on a level that transcends just the story
of two men looking after the welfare
of a young, unfortunate woman caught up in the hysteria
of power that marked the end
of the Spanish Inquisition's stranglehold
of power, as well as the outrageous hypocrisy in their manner
of governance.
The stunning
World War II -
era saga follows two Mississippi families, one white, one black, with visuals so rich, beautiful and evocative that many shots could be framed as individual
works of art.
K - 4.1 Living and
Working together in Families and Communities, Now and Long Ago GRADES 5 - 12 NSS - USH.5 - 12.7
Era 7: The Emergence
of Modern America (1890 - 1930) NSS - USH.5 - 12.8
Era 8: The Great Depression and
World War II (1929 - 1945) NSS - USH.5 - 12.9
Era 9: Postwar United States (1945 to early 1970s)
But in an
era, where technology can deliver most
of the
world's information on - demand and knowledge is changing so rapidly, the model doesn't
work.
The bodywork
of the MINI John Cooper
Works World Championship 50 comes in a new colour for MINI, namely Connaught Green — harking back to the famous colour
of British race cars
of the 1950s and 60s
era.
Publishers Launch Conferences expand on consultant Mike Shatzkin's two decades
of organizing and presenting forward - looking publishing conferences around the
world, and maximize his deep experience as a top consultant for the digital
era in publishing,
working over the last 15 years with everyone from Google, Ingram, HP, and Overdrive to Panasonic, Copia, Sprout and even SoftBook as well as a host
of major publishers on both sides
of the Atlantic.
Though it may sound like a summary
of the week's headlines, this is the
world as it appeared more than a century ago on the cusp
of The Gilded Age, the unalloyed
era of American progress that serves as backdrop for Barry Werth's new
work of popular history.
This fruitful and comprehending book is perhaps a key to all his
work; it is at any rate one
of the sharpest indictments
of an
era in which science was allowed most unscientifically to destroy humanity in large areas
of the civilized
world, and with it science itself.
Commuting to
work in a Chrétien -
era Corolla will never be as prestigious as doing it in a brand new Big Money Waste, but look at it another way and the cash you save by driving the
world's most popular car instead
of an autobahn cruiser could be the money that puts a luxurious new hot tub in your backyard.
Combining fun, addictive gameplay elements with an interface that encourages anyone to jump in and begin playing, SimCity will usher forth a new
era of city - building simulation as players
work to change a
world together.»
- the team has been adding weapons one by one because they want the same amount
of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order
of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 %
of the overall player base are in A or less - about 90 %
of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this
world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her
working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner
of Headspace - the owner liked her, so she got hired to
work there - Bisk has a unique way
of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one
of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front
of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality
of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel
of the story's real culprit with this music - the probability
of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form
of this - when Salmons are fighting to the death, they can feel the same sense
of unity - they would be one with the
world if they were eaten by other creatures, and they also fight for the pride
of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot
of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation
work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner
of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide
Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Sledgehammer Games have spent the last two years documenting and
working to recreate the Second
World War in as great and authentic detail as possible, with co-founders Glen Schofield and Michael Condrey talking about how passionate they are in returning to this
era, one that is close to many
of the developers and their families.
This
era works for Syndicate since it concentrates on the harsh environment
of the
world, the citizens, and the assassins seeking change in London.
In the right hands, it could usher in a new
era of Harry Potter open
world games, just as long as game developers have more content to
work with.
In the postwar
era, societal shifts made it possible for larger numbers
of women to
work professionally as artists, yet their
work was often dismissed in the male dominated art
world, and few support networks existed for them.
His early
work, through its emphasis on broken and torn surfaces, responds to the destruction experienced in his youth during the Spanish Civil War, followed by that
of the Second
World War and the
era of the atomic bomb.
In Identity Unknown, Donna Seaman brings to life seven forgotten female artists, among the best
of their day: Gertrude Abercrombie, with her dark, surreal paintings and friendships with Dizzy Gillespie and Sonny Rollins; Bay Area self - portraitist Joan Brown; Ree Morton, with her witty, oddly beautiful constructions; Loïs Mailou Jones
of the Harlem Renaissance; Lenore Tawney, who combined weaving and sculpture when art and craft were considered mutually exclusive; Christina Ramberg, whose unsettling
works drew on pop culture and advertising; and Louise Nevelson, an art -
world superstar in her heyday but omitted from recent surveys
of her
era.
Working in an
era when art
world acceptance was hard to come by for women even in the best
of circumstances, she doubled her marginality by choosing a medium that was relegated firmly to the «minor» arts.»
Over the last three decades, artist and filmmaker Lynn Hershman Leeson has been internationally acclaimed for her pioneering use
of new technologies and her investigations
of issues that are now recognized as key to the
working of our society: identity in a time
of consumerism, privacy in a
era of surveillance, interfacing
of humans and machines, and the relationship between real and virtual
worlds.
As also for Budi Tek, «it is with confidence that these
works can be displayed at the Yuz Museum, described as arguing for the complexity
of this
era, reflecting the leading trends
of new art
of today, in China and in the
world and mirrored as such in the Yuz Collection».
The Mint Museum's collection
of American Art includes paintings, unique
works on paper, prints, sculpture, and photographs created from the Colonial
Era through the Second
World War.
Early
works The early years
of Abstract Expressionism reflect the ill - fated
era in which the movement materialized, a time that was marred by two
World Wars and the Great Depression.
Though usually abstract, much
of her
work draws from the distinctive built environment
of Warsaw, with its defunct or re-purposed Soviet -
era buildings, its vast industrial zones, and its reconstructions
of historic neighborhoods destroyed during
World War II.
The Korean Cultural Center Washington, D.C. proudly presents Dance
of Light, a solo exhibition featuring 70 radiant, spiritual
works that evoke an abstract vision
of the natural
world by Bang Hai Ja, celebrated as being among the first generation
of professional artists from Korea to embrace abstract art in the modern
era.
It can be said without exaggeration that he was the best internationally known Canadian painter
of his
era, his
work represented in all the great museums
of the
world.
Plus: First
World War -
era submarine wrecks given protected status Gurlitt: collector allegedly held more than 90
works «likely to have been looted» and unlucky recipient
of Van Gogh's ear identified
Chapter 1: Things Must be Pulverized: Abstract Expressionism Charts the move from figurative to abstract painting as the dominant style
of painting (1940s & 50s) Key artists discussed: Willem de Kooning, Barnett Newman Jackson Pollock, Mark Rothko Chapter 2: Wounded Painting: Informel in Europe and Beyond Meanwhile in Europe: abstract painters immediate responses to the horrors
of World War II (1940s & 50s) Key artists discussed: Jean Dubuffet, Lucio Fontana, Viennese Aktionism, Wols Chapter 3: Post-War Figurative Painting Surveys those artists who defiantly continued to make figurative
work as Abstraction was rising to dominance - including Social Realists (1940s & 50s) Key artists discussed: Francis Bacon, Lucien Freud, Alice Neel, Pablo Picasso Chapter 4: Against Gesture - Geometric Abstraction The development
of a rational, universal language
of art - the opposite
of the highly emotional Informel or Abstract Expressionism (1950s and early 1960s) Key artists discussed: Lygia Clark, Ellsworth Kelly, Bridget Riley, Yves Klein Chapter 5: Post-Painting Part 1: After Pollock In the aftermath
of Pollock's death: the early days
of Pop, Minimalism and Conceptual painting in the USA (1950s and early 1960s) Key artists discussed: Jasper Johns, Robert Rauschenberg, Frank Stella, Cy Twombly Chapter 5: Anti Tradition - Pop Painitng How painting survives against growth
of mass visual culture: photography and television - if you can't beat them, join them (1960s and 70s) Key artists discussed: Alex Katz, Roy Lichtenstein, Gerhard Richter, Andy Warhol Chapter 6: A transcendental high art: Neo Expressionism and its Discontents The continuation
of figuration and expressionism in the 1970s and 80s, including many artists who have only been appreciated in later years (1970s & 80s) Key artists discussed: Georg Baselitz, Jean - Michel Basquiat, Anselm Kiefer, Julian Schnabel, Chapter 7: Post-Painting Part II: After Pop A new
era in which figurative and abstract exist side by side rather than polar opposites plus painting expands beyond the canvas (late 1980s to 2000s) Key artists discussed: Tomma Abts, Mark Grotjahn, Chris Ofili, Christopher Wool Chapter 8: New Figures, Pop Romantics Post-cold war, artists use paint to create a new kind
of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc Tuymans
[3] However although the concept
of change has come to consensus, and whether it is a post-modernist change, or a late modernist period, is undetermined, the consensus is that a profound change in the perception
of works of art has occurred and a new
era has been emerging on the
world stage since at least the 1960s.
I took notes from other artists in the area
of Bushwick (as well in other parts
of the
world, and in different
eras), that opened their own exhibit spaces, and decided to show my own
work whenever I am ready, and have also a space for emerging photographers, mostly from the area.
Characteristic
of Martin's unique form
of narrative expression, the series incorporates
era - defying visual sampling — think
of Hans Baldung Grien and Gustave Doré
working alongside comic artist Moebius — into a fantasy
world of amusement parks, resorts, and experimental landscapes populated by figures engaged in unbridled acts across every facet
of human experience.
Ranging from Constructing Revolution: Soviet Propaganda Posters from between the
World Wars, which presents propaganda posters produced in the wake
of the Russian Revolution, to Dmitri Baltermants: Documenting and Staging a Soviet Reality, which explores the
work of a photojournalist depicting
World War II and its aftermath in the USSR, Bowdoin's fall exhibitions explore both the promise
of utopian idealism and the devastation
of war in an
era of extreme political upheaval.
By fully embracing that we exist in an ever - expanding digital
era, Miller's new body
of work addresses the notion that physically engaging with the
world often provides opportunities to experience a more capacitous perspective on life than a digitally curated reality would afford us.
1993 Jim Hodges and Bill Jacobson, Paul Morris Fine Art, New York, USA Our Perfect
World, Grey Art Gallery, New York, USA Opening Exhibition, Rowles Studio, Hudson, USA The Animal in Me, Amy Lipton, New York, USA Arachnosphere, Ramnarine Gallery, Long Island City, USA Beyond Attrition: Art in the
Era of Aids, Washington Project for the Arts, Washington, D.C., USA The Eidetic Image: Contemporary
Works on Paper, Krannert Art Museum, University
of Illinois at Urbana - Champain, Urbana - Champain, Illinois, USA Museo Statale d'Arte Mediovale e Modema, Arezzo, Italy It's Really Hard, Momenta Art, New York, USA Brooke Alexander, New York, USA Outside Possibilities, The Rushmore Festival, Woodbury, USA Sculpture & Multiples, Brooke Alexander, New York, USA Selections / Spring «93, The Drawing Center, New York, USA 1992 Collector's Show, Arkansas Arts Center, Little Rock, Arkansas, USA Healing, Rena Bransten Gallery, San Francisco, California, USA An Ode to Gardens and Flowers, Nassau County Museum
of Art, Roslyn Harbor, New York, USA The Temporary Image, S.S. White Building, Philadelphia, Pennsylvania, USA Update 1992, White Columns, New York, USA
In keeping with a wider Black Renaissance in the New York art
world of the same
era, another epic figure, the West African griot, also features heavily in Basquiat's
work of the Neo-Expressionist
era.
While some critics have interpreted his
work as voyeuristic or sensational in its depiction
of Margaret Thatcher -
era poverty, Billingham insists his motivation is to recreate faithfully a
world he witnessed.
No matter how casual, her pictures almost always feature rock - solid axial structures... At a time
of renewed interest in an
era that was formative for Gross — explored in books like Judith Stein's biography
of dealer Richard Bellamy, Eye
of the Sixties (2016), and the exhibition «Inventing Downtown: Artist - Run Galleries in New York City, 1952 — 1965,» now at New York University's Grey Art Gallery — it's worth looking back at an artist who witnessed much and made vital
work, but received very little recognition, due in part to the all - too - common combination
of art
world trends and sexism.»
Channelling the collegiate spirit
of an
era when artists, gallerists and collectors all mixed, mingled, caroused and (often) co-habited, 14 galleries — often
working collaboratively — have here recreated landmark exhibitions that defined the decade and shaped the art
world future.