Sentences with phrase «era world of work»

Not exact matches

In Chapters 5 and 6 we considered the electronic church preachers who have adopted a «Christ of culture» response which uses the techniques of the world of the technological era, a world of means that values technique («whatever works is good») over human values.
In an earlier era, denominations emphasized the efficiency and effectiveness of their work; now they stress the continuity between the individual's commitment to God and to the church as God's principal agent in the world.
While his detractors are legion, it is clear that he worked within the mainstream of Christian orthodoxy and the tradition from the Church Fathers to the medieval era to the Protestant world of his own day.
The scary thing was that the flight attendant seemed completely serious about the entire matter, as though the Obama era were the beginning of our inevitable slide into a world of commissars and work camps....
In some ancient eras, according to other recent work on ocean chemistry, marine animals lived in «worlds of lower oxygen,» Lyons says.
It's one of a group of things called organophosphate, and I didn't realize till I started working on its story, that those actually are chemically related to [the] World - War - II - era nerve agent.
Toller's church, with its slender steeple and whitewashed clapboards, evokes both a bygone era of American Christianity and a battered civic order, a small - town world of hard work, humility and faith.
Zeboyd Games has previously worked on Cthulhu Saves the World which is an 8 - bit RPG that harks back to the NES era of games.
Although Preminger was already a name on the lists (compiled from the standard coffee - table guide books of the era) of filmmakers and films I had convinced myself I needed to catch up with, I had no real notion, back then, of the kinds of intense cults of cinephilic adoration, situated all over the world at diverse moments of film criticism's history, that had been (and were still to be) inspired by his work from the 1940s through the 1960s.
The brutal, densely layered combat evokes the work of Platinum Games and PlayStation 2 - era Capcom; the tense paths you cut through its gnarled, intestinal ruins evoke the worlds of Bloodborne and Dark Souls; its ambient attitude toward online multiplayer recalls Thatgamecompany's beloved Journey.
That's more than the estimated 600 who worked on Assassin's Creed 3, which was developed across multiple studios, and is pretty startling when you consider that Ubisoft Montreal — one of if not the biggest developer in the world — employed about 2,500 people during the Assassin's Creed 3, Watch Dogs and Far Cry 3 era, including non-development staff.
There's something about Wenders» films that gives them a sense of being out of place with their era, especially works like «The American Friend,» «Wings of Desire,» and «Until the End of the World
«A true artist is empowered by the era they live in, and he expresses an awareness of the world around us through his work
However, for those familiar with the great painter's works, as well as the prevailing spirit of the Era of Enlightenment and the style of the other great artists of various mediums who used their craft to comment on the blights of the world around them, Goya's Ghosts speaks on a level that transcends just the story of two men looking after the welfare of a young, unfortunate woman caught up in the hysteria of power that marked the end of the Spanish Inquisition's stranglehold of power, as well as the outrageous hypocrisy in their manner of governance.
The stunning World War II - era saga follows two Mississippi families, one white, one black, with visuals so rich, beautiful and evocative that many shots could be framed as individual works of art.
K - 4.1 Living and Working together in Families and Communities, Now and Long Ago GRADES 5 - 12 NSS - USH.5 - 12.7 Era 7: The Emergence of Modern America (1890 - 1930) NSS - USH.5 - 12.8 Era 8: The Great Depression and World War II (1929 - 1945) NSS - USH.5 - 12.9 Era 9: Postwar United States (1945 to early 1970s)
But in an era, where technology can deliver most of the world's information on - demand and knowledge is changing so rapidly, the model doesn't work.
The bodywork of the MINI John Cooper Works World Championship 50 comes in a new colour for MINI, namely Connaught Green — harking back to the famous colour of British race cars of the 1950s and 60s era.
Publishers Launch Conferences expand on consultant Mike Shatzkin's two decades of organizing and presenting forward - looking publishing conferences around the world, and maximize his deep experience as a top consultant for the digital era in publishing, working over the last 15 years with everyone from Google, Ingram, HP, and Overdrive to Panasonic, Copia, Sprout and even SoftBook as well as a host of major publishers on both sides of the Atlantic.
Though it may sound like a summary of the week's headlines, this is the world as it appeared more than a century ago on the cusp of The Gilded Age, the unalloyed era of American progress that serves as backdrop for Barry Werth's new work of popular history.
This fruitful and comprehending book is perhaps a key to all his work; it is at any rate one of the sharpest indictments of an era in which science was allowed most unscientifically to destroy humanity in large areas of the civilized world, and with it science itself.
Commuting to work in a Chrétien - era Corolla will never be as prestigious as doing it in a brand new Big Money Waste, but look at it another way and the cash you save by driving the world's most popular car instead of an autobahn cruiser could be the money that puts a luxurious new hot tub in your backyard.
Combining fun, addictive gameplay elements with an interface that encourages anyone to jump in and begin playing, SimCity will usher forth a new era of city - building simulation as players work to change a world together.»
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Sledgehammer Games have spent the last two years documenting and working to recreate the Second World War in as great and authentic detail as possible, with co-founders Glen Schofield and Michael Condrey talking about how passionate they are in returning to this era, one that is close to many of the developers and their families.
This era works for Syndicate since it concentrates on the harsh environment of the world, the citizens, and the assassins seeking change in London.
In the right hands, it could usher in a new era of Harry Potter open world games, just as long as game developers have more content to work with.
In the postwar era, societal shifts made it possible for larger numbers of women to work professionally as artists, yet their work was often dismissed in the male dominated art world, and few support networks existed for them.
His early work, through its emphasis on broken and torn surfaces, responds to the destruction experienced in his youth during the Spanish Civil War, followed by that of the Second World War and the era of the atomic bomb.
In Identity Unknown, Donna Seaman brings to life seven forgotten female artists, among the best of their day: Gertrude Abercrombie, with her dark, surreal paintings and friendships with Dizzy Gillespie and Sonny Rollins; Bay Area self - portraitist Joan Brown; Ree Morton, with her witty, oddly beautiful constructions; Loïs Mailou Jones of the Harlem Renaissance; Lenore Tawney, who combined weaving and sculpture when art and craft were considered mutually exclusive; Christina Ramberg, whose unsettling works drew on pop culture and advertising; and Louise Nevelson, an art - world superstar in her heyday but omitted from recent surveys of her era.
Working in an era when art world acceptance was hard to come by for women even in the best of circumstances, she doubled her marginality by choosing a medium that was relegated firmly to the «minor» arts.»
Over the last three decades, artist and filmmaker Lynn Hershman Leeson has been internationally acclaimed for her pioneering use of new technologies and her investigations of issues that are now recognized as key to the working of our society: identity in a time of consumerism, privacy in a era of surveillance, interfacing of humans and machines, and the relationship between real and virtual worlds.
As also for Budi Tek, «it is with confidence that these works can be displayed at the Yuz Museum, described as arguing for the complexity of this era, reflecting the leading trends of new art of today, in China and in the world and mirrored as such in the Yuz Collection».
The Mint Museum's collection of American Art includes paintings, unique works on paper, prints, sculpture, and photographs created from the Colonial Era through the Second World War.
Early works The early years of Abstract Expressionism reflect the ill - fated era in which the movement materialized, a time that was marred by two World Wars and the Great Depression.
Though usually abstract, much of her work draws from the distinctive built environment of Warsaw, with its defunct or re-purposed Soviet - era buildings, its vast industrial zones, and its reconstructions of historic neighborhoods destroyed during World War II.
The Korean Cultural Center Washington, D.C. proudly presents Dance of Light, a solo exhibition featuring 70 radiant, spiritual works that evoke an abstract vision of the natural world by Bang Hai Ja, celebrated as being among the first generation of professional artists from Korea to embrace abstract art in the modern era.
It can be said without exaggeration that he was the best internationally known Canadian painter of his era, his work represented in all the great museums of the world.
Plus: First World War - era submarine wrecks given protected status Gurlitt: collector allegedly held more than 90 works «likely to have been looted» and unlucky recipient of Van Gogh's ear identified
Chapter 1: Things Must be Pulverized: Abstract Expressionism Charts the move from figurative to abstract painting as the dominant style of painting (1940s & 50s) Key artists discussed: Willem de Kooning, Barnett Newman Jackson Pollock, Mark Rothko Chapter 2: Wounded Painting: Informel in Europe and Beyond Meanwhile in Europe: abstract painters immediate responses to the horrors of World War II (1940s & 50s) Key artists discussed: Jean Dubuffet, Lucio Fontana, Viennese Aktionism, Wols Chapter 3: Post-War Figurative Painting Surveys those artists who defiantly continued to make figurative work as Abstraction was rising to dominance - including Social Realists (1940s & 50s) Key artists discussed: Francis Bacon, Lucien Freud, Alice Neel, Pablo Picasso Chapter 4: Against Gesture - Geometric Abstraction The development of a rational, universal language of art - the opposite of the highly emotional Informel or Abstract Expressionism (1950s and early 1960s) Key artists discussed: Lygia Clark, Ellsworth Kelly, Bridget Riley, Yves Klein Chapter 5: Post-Painting Part 1: After Pollock In the aftermath of Pollock's death: the early days of Pop, Minimalism and Conceptual painting in the USA (1950s and early 1960s) Key artists discussed: Jasper Johns, Robert Rauschenberg, Frank Stella, Cy Twombly Chapter 5: Anti Tradition - Pop Painitng How painting survives against growth of mass visual culture: photography and television - if you can't beat them, join them (1960s and 70s) Key artists discussed: Alex Katz, Roy Lichtenstein, Gerhard Richter, Andy Warhol Chapter 6: A transcendental high art: Neo Expressionism and its Discontents The continuation of figuration and expressionism in the 1970s and 80s, including many artists who have only been appreciated in later years (1970s & 80s) Key artists discussed: Georg Baselitz, Jean - Michel Basquiat, Anselm Kiefer, Julian Schnabel, Chapter 7: Post-Painting Part II: After Pop A new era in which figurative and abstract exist side by side rather than polar opposites plus painting expands beyond the canvas (late 1980s to 2000s) Key artists discussed: Tomma Abts, Mark Grotjahn, Chris Ofili, Christopher Wool Chapter 8: New Figures, Pop Romantics Post-cold war, artists use paint to create a new kind of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc Tuymans
[3] However although the concept of change has come to consensus, and whether it is a post-modernist change, or a late modernist period, is undetermined, the consensus is that a profound change in the perception of works of art has occurred and a new era has been emerging on the world stage since at least the 1960s.
I took notes from other artists in the area of Bushwick (as well in other parts of the world, and in different eras), that opened their own exhibit spaces, and decided to show my own work whenever I am ready, and have also a space for emerging photographers, mostly from the area.
Characteristic of Martin's unique form of narrative expression, the series incorporates era - defying visual sampling — think of Hans Baldung Grien and Gustave Doré working alongside comic artist Moebius — into a fantasy world of amusement parks, resorts, and experimental landscapes populated by figures engaged in unbridled acts across every facet of human experience.
Ranging from Constructing Revolution: Soviet Propaganda Posters from between the World Wars, which presents propaganda posters produced in the wake of the Russian Revolution, to Dmitri Baltermants: Documenting and Staging a Soviet Reality, which explores the work of a photojournalist depicting World War II and its aftermath in the USSR, Bowdoin's fall exhibitions explore both the promise of utopian idealism and the devastation of war in an era of extreme political upheaval.
By fully embracing that we exist in an ever - expanding digital era, Miller's new body of work addresses the notion that physically engaging with the world often provides opportunities to experience a more capacitous perspective on life than a digitally curated reality would afford us.
1993 Jim Hodges and Bill Jacobson, Paul Morris Fine Art, New York, USA Our Perfect World, Grey Art Gallery, New York, USA Opening Exhibition, Rowles Studio, Hudson, USA The Animal in Me, Amy Lipton, New York, USA Arachnosphere, Ramnarine Gallery, Long Island City, USA Beyond Attrition: Art in the Era of Aids, Washington Project for the Arts, Washington, D.C., USA The Eidetic Image: Contemporary Works on Paper, Krannert Art Museum, University of Illinois at Urbana - Champain, Urbana - Champain, Illinois, USA Museo Statale d'Arte Mediovale e Modema, Arezzo, Italy It's Really Hard, Momenta Art, New York, USA Brooke Alexander, New York, USA Outside Possibilities, The Rushmore Festival, Woodbury, USA Sculpture & Multiples, Brooke Alexander, New York, USA Selections / Spring «93, The Drawing Center, New York, USA 1992 Collector's Show, Arkansas Arts Center, Little Rock, Arkansas, USA Healing, Rena Bransten Gallery, San Francisco, California, USA An Ode to Gardens and Flowers, Nassau County Museum of Art, Roslyn Harbor, New York, USA The Temporary Image, S.S. White Building, Philadelphia, Pennsylvania, USA Update 1992, White Columns, New York, USA
In keeping with a wider Black Renaissance in the New York art world of the same era, another epic figure, the West African griot, also features heavily in Basquiat's work of the Neo-Expressionist era.
While some critics have interpreted his work as voyeuristic or sensational in its depiction of Margaret Thatcher - era poverty, Billingham insists his motivation is to recreate faithfully a world he witnessed.
No matter how casual, her pictures almost always feature rock - solid axial structures... At a time of renewed interest in an era that was formative for Gross — explored in books like Judith Stein's biography of dealer Richard Bellamy, Eye of the Sixties (2016), and the exhibition «Inventing Downtown: Artist - Run Galleries in New York City, 1952 — 1965,» now at New York University's Grey Art Gallery — it's worth looking back at an artist who witnessed much and made vital work, but received very little recognition, due in part to the all - too - common combination of art world trends and sexism.»
Channelling the collegiate spirit of an era when artists, gallerists and collectors all mixed, mingled, caroused and (often) co-habited, 14 galleries — often working collaboratively — have here recreated landmark exhibitions that defined the decade and shaped the art world future.
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