Maybe that's just me being hyper - critical, because as writers we tend to notice more
errors than casual readers.
Not exact matches
The difficulty may be too tough for more
casual gamers, but anytime you die it is always down to player
error rather
than glitches or the game just being unfair.
The difficulty may be too tough for more
casual gamers, but anytime you die it is always down to player
error rather
than glitches or the game just being unfair.
For example, a letter with a professional tone and no
errors is more likely to impress a hiring manager
than something too
casual and riddled with mistakes.