In co op there is no friendly fire but your partner can block your shots which is just annoying
especially in boss fights.
It's unfortunate that this is the most interesting thing that Child of Light does to differentiate itself from every other turn - based RPG, but it is an interesting mechanic nonetheless, and offers more than a few strategic options,
especially in boss fights.
In the right hands the infinitely respawning Tails can be a huge asset,
especially in boss fights.
Not exact matches
I am
especially happy about the environment puzzles, the
boss fights as well as the quiet moments where fear and terror set
in.
especially in the form of
boss fights; it's one of the things I love so much about the Souls series.
Strike missions send you and two friends or randomly assigned other players into an
especially long and difficult mission that always ends
in a
boss fight.
You'll have to attack, dodge and defend
in different ways depending on the type of enemy, with
boss fights being
especially experimental.
There are even free battles that can be used for grinding which is needed
especially in later chapters as some
boss fights can take quite long if your characters are not strong enough.
But a well - oiled crew can make piloting the clumsy ship incredibly satisfying,
especially during Lovers
in a Dangerous Spacetime's huge
boss fights.
All
in all I found myself utilizing each character
in a variety of ways; combining certain powers together can give you a huge advantage
especially when
fighting bosses, and adding a few PlayStation alumni was a nice added bonus.
Against the majority of enemies, and
in close quarters, the clunkier controls do a splendid job of creating intense and challenging battles, but
in certain instances,
especially some
boss fights and quick enemies, the lack of a sprint feature can make combat feel unfair and unbalanced.
That on top of a cinematic story mode done
in one year is pretty noteworthy,
especially considering it took them around six months per individual
boss fight in Asura's Wrath.
The timing of this —
especially against
boss fights — can often swing the battle
in your favour.
This is
especially noticeable towards the end of the game, where the last couple of
boss battles involve you
fighting off a couple of Titan enhanced goons, and all could be beaten
in the same way.
And, when things look
especially grim, even bust out the heavy artillery to tip
boss fights in your favor.
In the dungeons, the music becomes more dramatic,
especially for
boss fights.
I played Ys Seven and Ys VIII on the same difficulty setting, but I often felt that the latter was a bit more forgiving than the former,
especially in the realm of
boss fights.
This becomes
especially clear
in the
boss fights when you need to quickly dump damage into specific areas at a distance and all you can find is shotgun ammo.
There is maybe a bit too much trial - and - error involved
in some levels,
especially the
boss fights, but if your reflexes are good enough you might struggle less.
While the environments
in the game are rendered beautifully and designed with interesting hazards that can be used to gain advantage against opponents, the collision
in some spaces seems a bit harsh
especially in some of the
boss fight arenas.
The one good change, though, is the possibility to switch back to the free camera during
boss fights, which
especially comes
in handy during the Path of the Mentor or Master Ninja, where more and more
bosses are supported by annoying underlings.
This is
especially true with the
boss fights all taking place
in the same spot as the map is large enough that there could be other options.
Making one simple miscalculation
in Bloodborne can easily result
in your death,
especially if you're
fighting against a
boss or large group of enemies.
It also allowed the 2D sprites to really pop to life
in front of the screen,
especially during the
boss fights.
This is
especially in issue with the
boss fights, which makes them feel like damage sponges when you're playing as her.
Especially the
bosses and sub-
bosses stand out with cool looks, like a long - haired blond rocker with slashed jeans, a pair of amazons
in spandex suits with dazzling hair (one of which hangs from the ceiling throwing bombs while the other
fights Billy directly), or the Texas Chainsaw Massacrereject, who might also have been inspired by the second Game Boy game.