Not exact matches
Gamblit's
platform provides all
essential regulated technology, customer operations, and licenses; freeing up
game developers, publishers, and casino operators to focus on making the best possible
game experience
for their players.
Given the financial risk
for developing
for the
platform, It's natural that most
games have been ports, copycat variations or VR iterations of familiar genres which absolutely fill a need
for content - hungry players but do little to advance the notion of VR as a revelatory,
essential experience.
This is
essential for parts of the
game where you are on a small
platform with enemies approaching, but can't move forward or backwards quite yet.
A quick background to my project (it's
essential to the question, as you'll see later): My project offers a multiplayer server
platform for server listings
for a
game (Crysis Wars), allowing players...
A quick background to my project (it's
essential to the question, as you'll see later): My project offers a multiplayer server
platform for server listings
for a
game (Crysis Wars), allowing players to connect to these servers (note that it's not a gameserver); the online
platform (called GameSpy) went bankrupt and closed down in 2014, leaving the
game (and many others) without any multiplayer capability.
This mechanism is useful when the player must quit the
game quickly without having time to travel to a save point, and is almost
essential on a mobile release when the
platform is used
for many other purposes besides playing
games.