Not that the characters look realistic, but within
their established cartoon world, their movements are completely fluid, their environs intricately presented, and even the physics of their action carry the proportions necessary to avoid taking us out of the moment, as so many other recent animated films tend to do.
In a bid to fit into the timeline
established by the G1 (Generation One)
cartoons from the mid-to-late Eighties, Fall of Cybertron picks up from where War for Cybertron left off — it follows both Autobots and Decepticons in the last hours of the apocalyptic war on their home planet — and while the game didn't garner a lot of love in the GOTY lists, I found the storyline, combat variety and pacing to be a fantastic immersion into their
world.