Sentences with phrase «established game mechanics»

By avoiding established game mechanics like movement and puzzle solving that may require gaming literacy, we want to make sure the game is focused on highlighting and challanging social mechanics.
Developer Lionhead's head of studio Peter Moluneyx and Microsoft Games Studio's studio design director Josh Atkins will be giving an hour - long lecture on the subject — titled «The Complex Challenges of Intuitive Design» — at the Game Developers Conference next month where the validity of one «long - established game mechanic» in particular will challenged.

Not exact matches

Joshua Boggs: A key thing we learned from both games was how to balance the levels and difficulty curve, we'd focus on adding to the complexity of the mechanics we've already established and keeping core gameplay pillars.
Though the core mechanics remain largely unchanged on a game - to - game basis, the transition in setting with each new release does enough to establish a unique identity.
Core game mechanics will include a system for establishing royal alliances through marriage, a fog - of - war mechanic, and perma - death of heroes.
Have no fear, Batman still leaps about groups of thugs like is controlled on strings, this well established combat mechanic is still hella - fun and its easy to see why it has been nicked wholesale by a whole raft of other games.
I'll go back to my original example of the grappling hook; where the mechanic was both established and woven into the context of the story, here it's just automatically included and the game doesn't really establish anything.
The rivalry between the four houses in Hogwarts has been established in the franchise's lore, so it is an expected mechanic that could be included in some form when the game comes out.
That's not to say that there isn't a noticeable grind, though, which I personally feel dilutes the elements of the Elder Scrolls series that have been brought successfully over to this new model; I understand that it's a necessary evil as certain mechanics and the like much be changed in order to accommodate the addition of the MMORPG components of the game but these new features often felt like an intrusion upon the established formula rather than complementing it.
The game took many of the ideas established in the previous Ezio entries and added a few of it's own including the hook blade for quicker city navigation and the new Assassin Den gameplay mechanic which was more or less a re-imagining of the Borgia Towers from Brotherhood.
Action Oriented Combat Mechanics — The game is changing the established rhythm of MOBAs as well as some of the basic notions of game play.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
The somewhat open area and hunting mechanics established in the first game are expanded upon here with two fairly large hub areas serving as your central stomping grounds in - between story missions.
It's a masterfully crafted mechanic as it follows the established rules of each respective Kingdom, while never breaking the game's fundamental structure — it adds significant depth to a formula that was already perfect, redefining the conventions of Mario.
The game will still change and evolve as it takes shape, but the core game mechanics are already well established.
It can be intimidating at first, but once you grasp the basic mechanics, the automated sections helps to establish familiarity which makes the game surprisingly easy to get into.
Accessible to newcomers while packing plenty of depth, Heroes» finely balanced gameplay mechanics, shorter matches (compared to League of Legends) and ability - based levelling system make it a refreshing alternative to established MOBA titles and a fine game in its own right.
You will create key art and mood paintings to establish tone, game mechanics, and / or story beats as needed;
These games, and others, prove that the constellation of game mechanics established by the Souls series is not a formula to be copied, but its own discrete genre within which anything is possible.
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