«Sprint Vector» may have borrowed some well -
established kart racing tropes from the «Mario Kart» franchise, but that's where the comparison with other games stops.
Not exact matches
If the title isn't using Sonic as its focal point, what other
established IP could Sumo Digital be working into a
kart racing game?
Outside of
established racing sims tossing in kart modes, the only cartoonish fun outlets we've had were Mario Kart and Sonic & All - Stars Racing Transf
racing sims tossing in
kart modes, the only cartoonish fun outlets we've had were Mario Kart and Sonic & All - Stars Racing Transfor
kart modes, the only cartoonish fun outlets we've had were Mario
Kart and Sonic & All - Stars Racing Transfor
Kart and Sonic & All - Stars
Racing Transf
Racing Transformed.
If the title isn't using Sonic as its focal point, what other
established IP could Sumo Digital be working into a
kart racing game?
Now a quarter of a century old, Super Mario
Kart has to rank as one of the most influential titles in gaming; it created a whole new
racing sub-genre and
established a series which — at the time of writing — has sold over 100 million copies worldwide.
Dubbed an «adrenaline platformer» by production studio Survios, the developers behind Raw Data (2017), it actually sticks to some pretty well -
established arcade
racing tropes pioneered by the Mario
Kart franchise.