Sentences with phrase «evade button»

Combat in Darksiders is not only based on offence though, and it comes as a relief in knowing that the evade button is of actual use in this one.
It uses a basic but very responsive combo based system using both light and heavy attacks along with an evade button.
There is an on - screen block and evade button that matches the R button doing both of these things.
They're almost as useless as putting a second evade button in a game, OH WAIT!
It's like they think gamers are so retarded they wouldn't be able to handle having a single evade button like how it's been in action games for years.
Snake Within This technique allows Bayonetta to transform into a snake to go in underwater areas so while in water, press evade button and left analog stick twice.
Crow Within This technique allows Bayonetta to transform into a crow for a limited time so while in the air, press evade button and left analog stick twice.
Now that we've got two evade buttons you sure as hell have no excuse for getting hit in this game since that roll is pretty damn fast.

Not exact matches

There's no significant strategy required as all you need to do is mash buttons, evade, encourage your allies once in a while, and unleash a special attack whenever the meter is charged enough.
The idea behind this is that the developers only care that you did hit the dodge button, that you reacted to the enemies attack, and aren't bothered whether your character physically evaded the very top of the incoming spear or axe.
By holding down the correct button you can block incoming attacks while double tapping the appropriate button acts as your evade move.
Why is there a second button to evade?
An evade is executed by tapping the R button.
Attacking the monsters is basically pressing the «X» button to attack, the right trigger button to shoot, the «A» button to jump and the «Y» button to dodge / evade.
The X button attacks, Y counters (use when a marker appears above their head), and A evades.
Square will reload a weapon or interact with different objects — like crates or items you discover, «X» is your general activate button, circle acts as an evade, and triangle switches between the characters in play.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You can also utilize the environment to your advantage, for example, standing on a button to release floor spikes or wall running in order to back flip over your enemy evading their attacks.
Holding down the square button causes Noctis to turn away and seamlessly evade any oncoming attack.
The fourth face button lets you dash to evade attacks or quickly move across the map.
* Attacking, guarding and evading happens by pressing the buttons, and by holding down the guard / attack button, the character will use them automatically.
You can block (or even deflect if you picked a shielded character) with L1 or dodge with L2 to evade incoming projectiles, but the L2 button feels poorly placed and needs to be pressed down to hard before actually jumping out of the way.
The R2 button is used to evade attacks.
The fundamental button functions here call to mind old Castlevania control schemes, but these fresh - faced heroes are much more athletic and agile than their forefathers were, having taught themselves new jumping techniques and methods of evading enemy attacks as well as graphically appealing «item crashes,» which spew veritable storms of weaponry at Dracula's minions.
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