Sentences with phrase «even bigger buttons»

The steering wheel has even bigger buttons this year.

Not exact matches

Even Trump's January 2 tweet threatening North Korean leader Kim Jong Un that he has a «bigger» and «more powerful» nuclear button on his desk (there is no button) garnered nothing more than a shrug from global markets.
To get into a few specifics, pre-ticked boxes — which is essentially what Facebook is deploying here, with a big blue «accept and continue» button designed to grab your attention as it's juxtaposed against an anemic «manage data settings» option (which if you even manage to see it and read it sounds like a lot of tedious hard work)-- aren't going to constitute valid consent under GDPR.
Button's been a big fan of triathlons since before his 2009 F1 championship and has been chucking himself into the sport even more since stepping back from F1.
The large buttons are easy for little hands to push but even bigger kids can get in on the fun with the calculator feature.
With Rob Astorino waging an upstate campaign (there are few Republican votes in the big city) based on hot - button issues like repealing the Safe Act, economic deprivation and mandate relief, the tide, even in Democratic districts like the 46th, will probably be running toward the GOP.
the gameplay gets worse the further you get due to the unresponsiveness of controls this is one of the biggest problems this game has you get taught new tricks that require more and different button presses but too many times you will press a button and the stick to preform a trick and you will preform other tricks or sometimes you wont even preform a trick.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
There is even a scene where Kobayashi summons a big red button, which is a hilarious mirror of Trump touting the size of his button on Twitter.
For instance, in one of the biggest story contrivances, there's a metaphorical «reset button» for the entire society that can be activated if even one character dares to cross a threshold that is somehow keeping their entire existence in stasis.
The beacons feature a big button that you push to alert the authorities, but even then a sign warns that it could be an hour before anyone shows up.
The Tru - Lok diffs, easily accessed via dashboard switches, are a godsend when the terrain gets slick and muddy (as it did on our drive), while disconnecting the electronic sway bar (via a dash button) over rough roads does wonders for reducing (or even eliminating) big jostles and head toss.
The big multi-function touchscreen display bang in the middle of the dash isn't, even if its aluminium framing has more or less the same hue and sheen as the steering wheel boss flanges that put the engine start button and simplified manettino (just three drive modes — comfort, sport and stability control off) within easy reach.
Thanks to the absence of B - pillar and large windows, visibility even from the low driver seat is fantastic and the thick rimmed steering wheel is unusually big and it is loaded with as many as 18 buttons for music system, Bluetooth, cruise control and voice command system.
Even if you option the $ 1500 entertainment pack, which affords access to Android Auto but not Apple CarPlay, there are big limitations including the finicky menus, sub-par screen resolution and a slew of unnecessary exterior buttons, often placed in quirky spots.
With big buttons and knobs coated in rubber for easy grip even when wearing gloves, GMC's 2016 Sierra's roomy interior is built with work in mind.
With big buttons and knobs coated in rubber for easy grip even when wearing gloves, the Sierra's roomy interior is built with work in mind.
There's an engaging blare through the four sidepipes that exit underneath the rear doors as you hit the starter button to fire the engine, lending the big Mercedes - Benz an eager demeanor before it has even turned a wheel.
Honda's big central display in the driver binnacle is clear and easy to follow even while on the move at rapid rates, visibility is astonishing for a low - slung supercar — rear view excepted — and the center console is pleasingly minimal on extraneous buttons, even if those which make the cut feel somewhat pedestrian as you stab or twist at them.
After I look at Amazon pages of books, I click the close button (even when free) more often than I click the buy button, and the issue of quality is a big reason behind that.
The big «publish» button begs you to publish even before you go back and make one single edit, and as if this was not enough, you have instant readers who praise your writing skills!
Remember when push - button phones, electric typewriters, even floppy disks were the next big thing?
The device is small and easy to handle, the touch screen is a huge improvement over the big buttons and physical QWERTY keyboard of the Amazon Kindle — and it even comes in fun colors.
With no hardware page - turn buttons, though, and a tendency to lag heavily when loading just about anything — even chapters in a book — it's not quite to the level of the big ebook kahunas.
The biggest issue we had was after we'd covered the Paperwhite in oil, but even then all it took to operate was a bit more aggressive button - tapping.
Even if there isn't a big «panic sell» button in the app, frequently checking on a portfolio makes people feel the market ups and downs more vividly, which might lead them to do something drastic down the road (indeed, attempting to panic or alter my risk profile on the fly was something I wanted to check in the robo - advisor review / mystery shop to see how they handled the situation).
i bet it wont be 1080P, that last minute tacked in ESram is a bottleneck, xbox one is just terrible, look at the machine itself, its uggly big and still has an external power brick, has a fan on top LOL so trashy, do nt ever spill anything on top of of those fan grills lol even the controller is a step back from the 360 controller, its smaller, bumper buttons feel like cheap digital alarm clock buttons and awkward to press and reach,D - pad is still garbage and the right stick is to close to the face buttons, only has 5 min of recording time not to mention its a weaker system.
The only big problem I had was when aiming down the scope of the sniper rifle, which never actually happened — even though I had seen videos on Wii U using the scope, I was unable to find out which button allowed me to do so.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Legends of Wrestling II offers many exciting new features, including: More than 65 of the greatest wrestlers of all time; Cranium - crushing match types, such as 6 - and 8 - man Elimination Bouts, Cage, Battle Royal, Ladder, and 3 - and 4 - way dances; Never - before - seen $ 15,000 Body Slam Challenge with Big John Studd; All - new career mode, allowing players to battle throughout the United States and the world for the respect of promoters and fans while fighting for the heavyweight championship of the world; All - new DVD bonus footage, including interviews with many of the legends talking about their famed careers, favorite opponents and more (not available in Nintendo GameCube or Game Boy Advance); Signature entrances and taunts for each legendary wrestler, including all new licensed music composed by «Mouth of the South» Jimmy Hart; Fierce tag - team tournaments with great teams such as The Road Warriors, Steiner Brothers, British Bulldogs, Nasty Boys, Rock - n - Roll Express and more; Advanced ISP system delivering even more bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movements.
Big combos are much easier to come by, even just by bashing buttons (my chosen style) as the game automatically creates combos.
Featuring big goals and even bigger hits, the mode offers nods to its hockey video gaming roots through classic button controls, a retro presentation style including blue ice, classic star - shaped player indicators, organ music and much more.
Landing big air is simply a case of doing nothing, whilst even the most robust and neck - breaking tricks only require a simple movement of the new right stick control system or a tap of a button.
That Red Button is a great little pixel art puzzle platformer in which you can link your movements to an enemies, allowing you to cross gaps and even pass trough walls on your quest to press a big red button... ReaButton is a great little pixel art puzzle platformer in which you can link your movements to an enemies, allowing you to cross gaps and even pass trough walls on your quest to press a big red button... Reabutton... Read More
The Arcslinger is developed by Big Red Button Entertainment, which employs some very talented veterans from Naughty Dog, even the founder of the company itself, Big Rafel was an art director at Naughty Dog and was working on projects like Jak and Daxter, Uncharted: Drake's Fortune, and Sonic Boom: Rise of Lyric.
But it is multi-dimensional in terms of function and reach, and certainly not one «big green button» or even one product.
An even bigger deal is the new Home button, which takes the Force Touch technology in Apple Watch and the Macbook trackpads.
Even with all the features present, the difference you'll notice with Facebook Lite is the totally stripped down interface with bigger, blockier buttons and other elements.
Even with the bigger bezels, the smartphone comes with on - screen navigation buttons.
Priced at $ 408 on Verizon (or $ 499 unlocked when it goes on sale directly from Motorola later this summer), the Moro Z2 Play packs an even thinner body and a big, 5.5 - inch AMOLED display while borrowing the nifty home button / fingerprint sensor with gesture controls from its budget sibling, the $ 229
But an even bigger change is expected to come with the handset — Samsung might abandon its proprietary home button design and go for an onscreen button instead.
It even has an easier to reach volume buttons, which is pretty important to big phones in my opinion.
It's now possible to create skins for ViOrb which are bigger or even smaller than the default «start menu button «size.
While exploring the platform, I even managed to retrieve the credentials of my real account by just clicking a button to request a new demo account (demo accounts are given a random password which is sent to the registered email, that is not a big issue since no real money is involved in demo accounts, but as I had already upgraded to full the password I had set was sent instead of a new one).
The new voice assistant is such a big part of Samsung's new phone that it even had its own dedicated physical button.
The capacitive buttons do eat into significant screen space, but the display is still bigger than the iPhone 7 Plus, even though it has the roughly the same exact overall phone dimensions.
I don't even know how to use the photocopier, although I suspect it has something to do with the big green button that says «start».
The artwork of the dog and even the big over-sized buttons on the whimsical slipcovers bring loads of personality to this kitchen!
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