Sentences with phrase «even bigger enemy»

Now he is working against an even bigger enemy: belief in climate change.
After all, the British people did not always agree with Tony Blair's foreign policy but even his biggest enemies saw him as a strong leader.
But on a real television, the trooper's head would be hidden under the overscan, and there's meant to be even bigger enemies still.

Not exact matches

If and when TransCanada seeks official approval for Energy East, they will face a powerful enemybigger, perhaps, than even a pod of toothed whales.
True or not, the biggest perception problem of Islam is the belief that murder is acceptable in Islam as long as you're killing the enemies of Islam and you even get a straight ticket to heaven.
In fact we shouldn't be celebrating anyones death even if it is our biggest enemy.
Al Qaeda.and Islamic terrorist groups biggest enemy is not the US (as much as we would like to think of ourselves as that important) or even the Western World.
It is about God's love being so big he died, even for his enemies, and now we are to join this revolution that is big enough to set both the oppressed and the oppressors free of hatred and discrimination.
I watched the highlight yesterday when I got home from work, Mr arsene is a confused, and I think he's an enemy of arsenal progress as it is now, as far as I'm concerned Wenger is not under pressure to win major titles, it's a shame he can't even win champions league as a big he claims he is,
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
This week's View From The Enemy comes from the excellent SpursOdyssey website which has been going for even longer than JustArsenal and is well worth a visit if you want to know what's going on with our biggest rival.
In the post of party chairman and election campaign supremo, he would be perfectly placed to be the focal point of a currently confused CCHQ operation and even take on and beat his enemy, the Dark Lord, Baron Mandelson of Foy, in the biggest arena of all: a general election.»
Even if demodex mites were the main topical condition behind acne, even if they were a bigger villain than p.acnes bacteria, I still wouldn't recommend you make them public enemy number Even if demodex mites were the main topical condition behind acne, even if they were a bigger villain than p.acnes bacteria, I still wouldn't recommend you make them public enemy number even if they were a bigger villain than p.acnes bacteria, I still wouldn't recommend you make them public enemy number one.
Enemy types are extremely variant, apart from the occasional Stalker and Thresher fights, with even better emphasis on new enemy types than the Big Game Hunt DLC for the previous installEnemy types are extremely variant, apart from the occasional Stalker and Thresher fights, with even better emphasis on new enemy types than the Big Game Hunt DLC for the previous installenemy types than the Big Game Hunt DLC for the previous installment.
It lets Big Boss attach a balloon to enemy soldiers, trucks, tanks, weapon emplacements, even wild animals, then extract them back to Mother Base via aircraft, where they'll become part of the Diamond Dogs army.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Match variations like battling many tiny Yoshis or fighting one big, iron - clad enemy still feel fresh even all these years later, and the final battle against Master Hand has seen a few tweaks that'll keep you guessing - the first few times you finish the game, at least.
Combining spell powers together can result in some rather devastating damage to enemies, and with four players channeling attacks together, can melt even the biggest of bosses.
Another big change is that the enemies can damage the player and even step outside of the designated path in their pursuit of the player.
«We're absolutely thrilled to be launching onto Xbox and PC, and we have big plans for the continued development of Deep Rock Galactic — new enemies, new biomes, new upgrades, even new playable classes!»
LAUNCH BIG EVEN IF YOU»RE STARTING SMALL «Guerrilla» is a style of warfare intended to surprise and harass enemies.
When your heroes are fighting an enemy so big you can't even show them in the same shot with it, your manga might suffer from power - escalation (unless your manga is Berserk).
Montier's lessons are applicable to both the investment and non-investment world, and even if you do not manage your own money you will still find value in The Little Book of Behavioral Investing: How not to be your own worst enemy (Little Books, Big Profits (UK)-RRB-
Nobody gets to be so big without making a few enemies, and even a casual online search will reveal plenty of people who have a beef with Citibank.
I like having a lot of different enemies, but when they appear randomly and half of them are from a single game which isn't even that big, it hurts the experience IMO.
But the biggest grip is that Devastation firmly believes making the game harder just means throwing in even more enemies until eventually the screen is a cacophony of information.
This is because enemies don't feel dangerous, even though the bosses are just bigger versions of the peons you fight every day.
The combat is one of the good things about the game — weapons feel weighty depending on what you have equipt — and even though the hitboxes are a bit «big», it actually feels satisfying smacking the cats with the multitude of strange weapons you can pick up (cats are your enemies throughout).
The gameplay demo is 33 minutes long, the demo focuses on the Fulton Recovery System, which lets you send soldiers, vehicles, and even sheep back to Mother Base as Big Boss infiltrates an enemy encampment to retrieve intelligence.
What I mean is, while in Dainsleif mode, any hit you land on your enemies will restore some of your HP — with kills giving an even bigger boost.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Featuring new towers, more enemies, and even bigger stages full of explosive mayhem, is this the best tower defense experience available on the market today?
Furthermore, Halo 5 benefits from an abundance of game modes that fans faithful of the series will recognise such as Big Team Battle, SWAT, Slayer variants etc. 343 have gone even further than this and included yet another new game mode called Breakout which is brilliant fast paced game type featuring a while slew of maps exclusive to the game mode itself and consists of rounds where players have on life each and have to take the enemy team out ala Counterstrike.
Some might fall off because of the amount of grinding you might need to do, and some might even be put off by the amount of enemies you encounter just going from point a. to point b. but if you are a fan of games like these you know that these things are just a small part of a much bigger picture and that picture is so well worth it when it all comes down to it.
The environments look a bit dull at times (even on the bigger maps) and the characters and enemies look decent — but offer nothing overly pleasing to the eye.
The combuster specifically has received a major upgrade and when used by the entire team at the same time, will even take down the bigger enemies.
«We're absolutely thrilled to be launching onto Xbox and PC, and we have big plans for the continued development of Deep Rock Galactic — new enemies, new biomes, new upgrades, even new playable classes!»
You see there isn't one big glaring flaw in Adventures of Mana — just lots of tiny little ones that are all the product of Square deciding that even though they will remaster the soundtrack and upgrade the graphics, they wont streamline any of the old systems or update any of the enemy behaviour.
Mario's hat seems to play a bigger role this time around, turning him into many different objects and even enemy - like characters.
-- Bokoblin Not to be confused with the Moblin, the Bulbin, the Miniblin or the Big Blin, the Bokoblin was always just an inferior and even more expendable version of the Moblin in the Zelda series... until Skyward Sword, when it became the stock enemy of the game and the most prominent showcase of the changes to combat that accompanied full Wii Motion Plus control.
Vulnerability is a big part of the game's combat balance, as most enemies (barring regular soldiers) are incredibly durable, able to happily absorb not only regular attacks, but even withstand power magic maneuvers.
I don't use visceral attacks on every enemy — not even close — but I've got it pretty dialed in for some of the bigger, slower ones, like the Franken - dudes in the gif above.
Star Wars: The Force Unleashed II Demo Prepare to use even bigger powers and new dual lightsaber moves to survive an onslaught of enemies in the epic saga that is Star Wars: The Force Unleashed II.
Where the first game enlarged regular enemies, had DK and Diddy bounce on their heads a few times, and called it a day, DKC2 instead presents a more varied and challenging rogue's gallery of big bads, with even those that fall under the «big enemy» category bringing a unique challenge to the game.
That Red Button is a great little pixel art puzzle platformer in which you can link your movements to an enemies, allowing you to cross gaps and even pass trough walls on your quest to press a big red button... Read More
Even the «big» health kits restore a miniscule amount of health, and since it's almost impossible not to take damage thanks to ambushes and abundant enemy advantages, Vaccine is a battle of attrition designed entirely in the game's favor.
He'll need every bit of it, too, as he has enemies both big and small that he'll be fighting against throughout the game — and that's not even mentioning the familiar villains who will show up.
You'd lose even more to the overscan of a traditional television (or Another Star «s CRT filter), and it'd even be more noticeable for big enemies like bosses.
Compared to Big the cat this guy is a real angel, even if his stages consist of mashing A until all the enemies go boom.
Certain cards can even be played to force a particular roll, giving you the chance to land on a clear space or force an enemy to land on your big baddie, but it's hard to find the perfect time to use them.
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