Sentences with phrase «even challenging boss»

- Each adventure will vary in size, from simple 2 - 4 encounter challenges at early levels to sprawling multi-room dungeons full of side quests, hidden secrets, and even challenging boss fights.

Not exact matches

These are the bosses who celebrate their employees» successes, empathize with those going through hard times, and challenge them, even when it hurts.
The boss has said that he could add some new players to the Tottenham squad this summer transfer window that could boost Tottenham's hopes of challenging for a Champions League next term, and even boost their title hopes.
The Newcastle boss believes his side are well - placed to not only challenge for a top - ten finish but to also mount a serious assault on the Europa League places, with the Magpies just four points shy of Liverpool in sixth - placed and even have the opportunity to reduce their arrears further this weekend.
Few teams have even come close to challenging that dominance, but Chelski boss Jose Mourinho believes that Spurs are now strong enough to challenge that group this coming season, and thus create a «Big Five».
As a holistic health coach who works with busy, powerhouse women, I come across this same challenge almost every single day: Even the most accomplished, put - together, badass boss ladies can't stick to a healthy lifestyle.
Darksiders II is full of enormous environments and dungeons to traverse to and explore, even more fantastical enemies and large - scale bosses to battle, and plenty of challenging hacking, slashing and loot collecting.
To make things even more challenging, when killing a boss while summoned into another player's game, players will gain souls for the kill but won't have their humanity restored.
As battles progress, bosses adapt their attacks to hide their weak points, providing a healthy splattering of challenge that's sure to keep even the most valiant of agents on their toes.
Even in bite - sized chunks, The Longest Five Minutes features challenging boss fights that require some tactical finesse beyond just mashing attack and Heal every round.
There are bottomless pits, crumbling platforms, grueling mine cart racing sequences — even a mine cart boss that was almost spirit - breaking — and other harsh challenges that players looking for tall walls to overcome might relish.
If you're looking for a challenging yet rewarding single - player experience, some intense co-op action (other players can be summoned for boss fights and other activities), or even a new PvP experience, you'll find in Nioh a fitting tribute to the challenging action - RPG games of yesteryear which didn't pull their punches.
just like you said yourself you do nt know monster hunter the controls have always been like that if you master it you can dodge split seconds before being attacked the build up from a new area towards the bosses is very good first some small hunts then bigger ones the material harvesting is addictive and an important part of the game i can search hours for certain crystals or stones after cutting down monsters and bosses you harvest the bodyparts for new weapons and armors to challenge bigger bosses so you can harvest even better bodyparts for gear if you get into it you'll keep playing
The Finnish communications company has even started making inroads in the extremely competitive smartphone segment after an initial no - show, a fact that even Apple boss Steve Jobs acknowledges when he said its Nokia that might pose the biggest challenge to Apple's dominion in the smartphone segment.
Another thing worth mentioning is that Shovel Knight is going to be supported by a raft of free updates over the coming year that add in a four - player battle mode, playable campaigns for many of the boss characters and even a challenge mode.
When you do confront a boss you will have to use memory and careful jumping on most of them and can be a challenge even after getting used to the difficulty.
Even with a high - powered arsenal and upgraded health however, later boss battles still prove to be an overbearing challenge when compared to the rest of the game.
But even though I truly love a hardcore challenge, and that is something most definitely found within BLEED, I can't help but feel the real challenge is intended to come from the boss battles.
Nevertheless, anyone looking for a challenging game would do well to dive into BLEED, and with such a small price tag attached, even the exceptionally overbearing boss fights aren't enough to really ruin the experience.
Even as a veteran Sly fan, I found the boss fights quite challenging, but simultaneously creative and surprisingly varying in game play.
Even the first level on the tougher difficulty setting feels near impossible, but whilst I would usually relish the intense challenge, it's not thanks to the level design, or the enemy placement that makes BLEED such a challenging game — all of which are rather impressive even with their simplicity — and instead it's down to the boss at the end of each stEven the first level on the tougher difficulty setting feels near impossible, but whilst I would usually relish the intense challenge, it's not thanks to the level design, or the enemy placement that makes BLEED such a challenging game — all of which are rather impressive even with their simplicity — and instead it's down to the boss at the end of each steven with their simplicity — and instead it's down to the boss at the end of each stage.
Additionally, the new bosses and unforgiving difficulty mode will challenge even the most battle - scarred adventurers, and are well worth scoping out even if you've already hacked and slashed your way through the last - gen version of Abyss Odyssey.
The boss sequences, which were some of the most challenging parts of Killzone 2, have been toned down so much that many of them don't even feel like bosses any more.
Even boss encounters, though grand in scale, are less than a challenge, and none require more than one attempt to defeat.
Whether you're up against grunts or bosses, enemies will pose an even harder challenge compared to lower difficulties.
But here it feels like it is an easy way out to just use hit and run tactics on every boss you come across, even on the the highest difficulty where you would want more of a challenge.
- Challenging and rewarding combat - Insane moves to master and a varitey of AWESOME and UPGRADEABLE weapons that are all very different and com in handy vs different enimies - Memorable and challenging bosses Now replace those with - simple, derivative combat - only one no - upgradebale boring sword weapon (probably with only moves from previous games too I bet)- simple, boring and repetitive boss fights Any NG fan knows this game is a letdown, even if you think a 3 isChallenging and rewarding combat - Insane moves to master and a varitey of AWESOME and UPGRADEABLE weapons that are all very different and com in handy vs different enimies - Memorable and challenging bosses Now replace those with - simple, derivative combat - only one no - upgradebale boring sword weapon (probably with only moves from previous games too I bet)- simple, boring and repetitive boss fights Any NG fan knows this game is a letdown, even if you think a 3 ischallenging bosses Now replace those with - simple, derivative combat - only one no - upgradebale boring sword weapon (probably with only moves from previous games too I bet)- simple, boring and repetitive boss fights Any NG fan knows this game is a letdown, even if you think a 3 is too harsh.
Even during my second playthrough on Hard mode I haven't found even the tougher boss fights to put up much of a challeEven during my second playthrough on Hard mode I haven't found even the tougher boss fights to put up much of a challeeven the tougher boss fights to put up much of a challenge.
Navigating the world with your abilities and slashing through random enemies is still a lot of fun even if the only remote challenge only occurs towards the lead - up to the final boss.
The depth of many of the puzzles is surprisingly rich and with options designed to enhance replay, enough challenge that even the most dedicated likely won't beat the game in their first sitting, and bosses that will require quick action and even quicker thinking to defeat, this game has a lot to offer for 240 Microsoft Points.
Fighting against the formidable Lords and Generals: Even regular opponents make up a challenging duels; Over 15 boss encounters including giant beasts; Opponents include both supernatural beings and humans
Jotun: Valhalla Edition features Valhalla Mode, a boss rush mode with even fiercer versions of the already challenging jotun.
One early dual - stage boss confrontation trounced the adventuring party multiple times, but after that defeat, things became significant easier - perhaps even too tranquil when compared to the challenge level of other Neptunia titles.
Set across a sequence of 50 stages, Adventure Mode offers up unique challenges that manage to make each stage feel fresh even when you're basically doing essentially the same thing, be it obtaining a certain score within a time limit, tackling colossal shapes that incrementally release smaller versions of themselves when killed to tackling a gargantuan boss.
I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
I never felt like I was being challenged, even on some of the «harder» boss fights, because I was so egregiously over-leveled that nothing mattered.
The failures here would make even a boilerplate sequel blush: the visual clutter, jittery feel, unsatisfying challenge, grindy looting, witless writing, laughable voice - acting, underdeveloped levels, overlong boss battles.
These fast paced battles are even mixed in with normal boss fights and lead to some of the most challenging sections in the game.
For players who have maxed out all of their abilities and are looking for even greater challenges, there will be world bosses that they can conquer too.
So even with only 4 areas and 5 bosses — much of which you will have to traverse many, many times before completing even a single full game — the amount of potential challenge is quite satisfactory.
This would include new abilities, items and even special enemies and optional boss fights that are immensely challenging.
I found some of these encounters to be even more challenging than the boss fights themselves.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
Valhalla Edition contains Valhalla Mode, a boss rush mode with even fiercer versions of the already challenging jotun!
It's no walk in the park, but the immersive dungeon crawling and challenging foes that stand between you and your objectives will keep you engaged, and taking down a boss who trounced you on your previous trek into the heart of a dungeon feels tremendously satisfying when you ultimately persevere, claiming their Blood Crystal for your own, which you can then use to unlock powerful Divinity abilities by offering it to one of the game's three godly vessels, making your otherworldly avatar even more powerful.
With mostly skeletons and spiders, enemies aren't particularly varied either, and even the boss fights don't offer much in the way of a challenge, being very easy to defeat.
Even on the easiest setting, the game has some challenging fights which include bosses.
There are even boss battles unique to this mode, such as a fight against a stack of Goombas, with plenty more colourful challenges on your way to the top.
Later you'll be padding out your troop numbers, participating in some of the best and most challenging boss fights in recent memory (made even more exciting after the disappointments that were Devil May Cry 4's easy as pie boss encounters) and battling back a fearsome rival force, but you have to crawl before you walk.
A general lack of challenge, even during boss fights, doesn't help much (though not without their fair share of goofy fun and rad music), and the game is also quite short, taking only a handful of hours to not only finish the game but uncover most of the secrets.
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