Sentences with phrase «even main missions»

Even the main missions, or «sequences», are mostly forgettable.

Not exact matches

«This kind of hitchhiking could be used for multiple targets in the main asteroid belt or the Kuiper Belt, even five to 10 in a single mission,» Ono said.
Confirmation of the end of mission is expected from ESA's main control room at 11:20 GMT or 13:20 CEST + / - 20 minutes on 30 September, with the spacecraft set on a collision course with the comet the evening before.
The controls don't have a steep learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
But, even if this isn't the main reason that Carrier Command: Gaea Mission fails in many areas, the awful AI, a complex interface, the bad graphics and the great amount of bugs and glitches sure is.
everything from crashes, strange bugs or the fact that they have not even bothered to finish putting in the main storyline missions.
Richard's main complaint seems to be in the fact that the quests have very little variety, even between story missions and side missions.
Titles like Grand Theft Auto, are an example of that, which even though they provide a main set of missions that lead to the completion of the main game, they at the same time provide multiple side missions that the player can complete at their own leisure.
Even in the earlier stages of the game, some level gaps between main missions are as large as eight points, rendering them impossible.
If you're just hanging out in the main city area then you can also just join someone else's currently active quest or even respond to an «SOS» which is when a player shoots out a flare on their mission asking for immediate help.
With no visual upgrades, additional areas or missions, the main purpose behind this release seems to be keeping the franchise in the public eye until the announced sequel drops, but if you've never played Dishonored before then definitely try to pick this up, as the finely honed mechanics and freeform gameplay makes for one of the most refreshing titles released this year, even if it's technically three years old.
In addition to main quests, the game is peppered with various side missions that further expand its story and provide even more insight as to the conditions of the people.
Even some of the side - mission characters paled in comparison to the main characters.
But even if there are side missions to do, when I finish a main plot line in a game, I think to myself; «well that's that», I just feel everything else is like I'm there to pick up after the NPC's, I feel that the main problem is gone, the princess is saved, I don't care if I you want me to collect 10 of these, to make 5 of these so this can have that, its tedious and I've done my job, that's when I put my controller down, that's when I never touch the game again... or at least for an extended period of time.
Unfortunately, even upon completion, these main faction missions remain on your active mission list, occupying two of the seven spots you have available.
Download new equipment and missions to continue your adventure even after the main story is complete.
Aiming to pass all of the Special Requests (the vital tasks that enable you to unlock the entire map for your particular girlfriend and then - ahem - move on to the next girl) and aiming to get AAA ratings is really excellent practice for the main arcade game or multiplayer - so whether you have linked systems, online, or even a nearby arcade with competitive log of high scores, this is one mission mode that will really pay dividends when it comes to revenge on your OutRun - playing pals.
The main story characters are not the only impressive appearances, as you even run into some other super villains during the many side missions.
Aside from the mandatory opening mission, you can complete all the side quests, without even touching the main storyline.
As you progress through the main missions you'll encounter these missions, such as teaming up with Bane to take out tanks of Titan, having a rather trippy experience with the Mad Hatter or even tracking down the deadly Deadshot.
This flow continues throughout the game, but keeps the scope of the missions small — even when the main goal might be end up being something much bigger.
Unlike the game's previous appearances, this time it will not be a main attraction and it will air during Tuesday evening on 26 June 2018, along with Metroid: Samus Returns and Metroid: Zero Mission.
Stick to the main campaign and forget about 100 percent completion or DLC missions, even if you already own them.
One of the things I so loved about games such as SPIDERMAN for instance was the fact that even after the main story, the player could still move around the city and have some adventure... this of course resulted in too few variety of little side missions and could get repetitive, but we will see if Superman returns: The Video Game suffers the same malady.
Hell, I've even repeated certain missions just to get an influx of GMP — the main currency of the game — to then go and spend on projects or the expansion of Mother Base.
You can teleport to the hollow world and tackle those quests, you can take on and clear floors in the main dungeon, you can take special side mission requests (in both the dungeon AND the hollow world), you can help out other players who email you when they get into trouble, you can buy, sell and craft weapons, you can pick partners and even foster a little romance with them and, of course, you can do plenty of that sweet, sweet level grinding.
The controls don't have a steep learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
Getting through the main story campaign is enough of a challenge time-wise, but the game also offers a multiplayer component which has even more missions.
I'm not even referring to the main story missions explicitly — even outside of that, you've a shipful of sailors ready to die for you, all kinds of friends in high places, and basically own New York.
Instead, you just continue right there and then, even if you've completed the last main «mission» in a world.
More mini-games such as dueling would be a welcome addition, but it would be even nicer to see full on cooperative — and maybe even competitive — missions with the complexity of those in the main campaign.
it was a very self aware game, giving you a mission to collect quest markers, and even having the main character interact with the announcer
Destiny's mission formula is even more clinical than you will see elsewhere, though, and there is a lot more ingenuity and variety within the Vault of Glass Raid that could easily have found its way into the main story missions and the Strike missions to mix things up.
In such a new development in the game's featured design, all side - missions and supplementary fetch quests engaged alongside the title's main campaign will count towards player experience well beyond the conclusion of the central narrative, encouraging players to keep playing even after the final credits have rolled.
the levels are procedurally generated, even the ones in the main Story missions.
Another point was the lack of difficulty in the main battles of the missions, they took all emotion every game, in fact even with all difficulty they had in the production could have added cutcenes.
Side missions unlock hidden lockers full of information on not only the main movers of the story, but even your own mysterious past.
Honestly, the fun in the game hardly even comes from the main story missions, it just comes from blowing up bases.
The group climbs to the top, completing main missions and side quests, leveling up, buying new weapons and accessories, and even expanding their gifts until they are incredibly powerful, but if the player has been wrong about the traitors, Sho could be giving the wrong people too much power and dooming the world to destruction.
Even after 40 hours of gaming, with main and side missions completed and much random mayhem caused and exploration done, I am not yet up to 50 % completion rate for the entire game.
Luckily, the main story missions are a bit more interesting even when doing the same things over and over though.
This could have been remedied if there was some sort of tutorial, or training missions as part of the main game which introduce features, or even a steady learning curve.
The main story can keep you busy for more than 30 hours even without fully completing all the side missions and quests.
When you aren't on a ship, this will be the main interface displaying anything from your current missions to atmospheric data and even the player's heart rate.
Along with the main narrative there are side missions and challenges galore, giving you even more reason to explore the epic landscape.
Missions are selected from a map of our Solar System, Mass Effect - style, and even feature side quests in addition to your main missions, which can either be space dogfighting or more traditional COD campaign fare, with the usual corridor shooting Missions are selected from a map of our Solar System, Mass Effect - style, and even feature side quests in addition to your main missions, which can either be space dogfighting or more traditional COD campaign fare, with the usual corridor shooting missions, which can either be space dogfighting or more traditional COD campaign fare, with the usual corridor shooting gallery.
Platforming is the main focus of these side missions but there is also some light puzzle solving and sometimes there are even enemies to deal with.
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