Not exact matches
If the Church is cautious in questions of doctrine and discipline, perhaps
even more so than in the past, if she waits for more information, carrying on a
dialogue, perhaps
even leaves
much to the conscience of the individual, all this does not mean that the authorities have grown cowardly, they have not, for this reason, given up their responsibility and their power.
Much of the value of this
dialogue for process philosophers lies in following along precisely the sorts of things that Hausman and I said, for these are the sorts of things nearly all process philosophers say about Bergson,
even those such as Hausman and I, who are very sympathetic to Bergson and try to study him closely (although admittedly, Hausman is really more a Peircean and I am more a Whiteheadian, and Gunter is really Bergson's true apologist).
Lear marvels that so
much of what passes for commentary on Socratic irony in Plato's
dialogues has to do exclusively with the question of whether Socrates dissembles, whether he wears a mask of unknowing behind which lurks either certainty about important matters or skepticism, perhaps
even nihilism.
The issue has gotten so
much attention for its social justice implications that
even Pope Francis has made it a key part of church
dialogue.
«In that spirit, I am writing to you today to open a
dialogue that I hope will help us work together to enact
much - needed reforms on which the NFIB and the WFP now stand united: Enactment of a property tax and a spending cap, reducing state spending and our job - killing cost of doing business and fighting efforts to increase taxes
even further in New York.»
Nevertheless,
even being able to understand only 60 % of the
dialogue in some scenes, it pretty
much works.
Nevertheless the graphics aren't overwhelming and although the synchronization is great,
even if there is no german version, there are just too
much dialogues in the game.
There's a ton of
dialogue to be heard and choices to made and
even though they won't impact the story all that
much — it has a fixed ending — The Walking Dead's story shines and delivers one of the best game - endings we've ever seen.
Perhaps Rupert Goold was giving his audience too
much credit, but
even one line of
dialogue could have made sense of this.
Though «Highball» doesn't hold
much of a candle to Baumbach's later successes, it's still a must for Baumbach diehards, as it contains the director's penchant for quick - witted
dialogue and his laid back style,
even if it's a decidedly lesser effort.
For as
much as fans of Tarantino love his scene - chewing
dialogue (
even if people don't really talk like that in real life), there's almost too
much in «Death Proof.»
He
even manages most of the material better than Michael Clarke Duncan («The Green Mile,» «The Whole Nine Yards») who is just too
much of an actor to deliver the cheesy
dialogue with the right mix of sincerity and irony, and Peter Facinelli («Can't Hardly Wait,» «The Big Kahuna»), whose thin - voiced delivery doesn't convey the necessary petulant malevolence.
Smith remains married to his own overwritten
dialogue, so
much so that he
even ruins an extended star cameo by drowning it in endless yakkity yak.
In truth, it's not a loud performance for
much of the first two - thirds,
even as Day - Lewis turns over Anderson's florid
dialogue in his mouth with a plummy, John Huston - influenced accent.
;
dialogue - heavy scripts that could be as
much as sixty - to - seventy pages for a thirty - minute show, and that unique shooting style, Sports Night became a cult hit
even while it was airing — and it influenced an entire wave of single - camera shows.
The bad
dialogue and shameless product placement are to be expected, and the dynamic between the three lead human characters is pretty annoying, but Bay can't
even get the action right in this one, settling for unintelligible set pieces that evade logic almost as
much as the story.
The actors lend a natural air to
even the most expository
dialogue, with Weisz infusing Hester with such wordless agony that she holds sway over the material
even when just staring into space — cigarette in hand and the weight of so
much misery within her.
Even more horrific than the
dialogue were the cameos: Tom Skerritt as the grizzled ranch owner, Randy Travis as the gun - slinging sergeant, and, strangely enough, Usher as the scout who knows he can be so
much more.
Why does Joe's future wife (Qing Xu), so central to the entire story, lack
even so
much as a single line of
dialogue to give insight as to why she fell in love with him?
From an N - word laced opening sequence to a steady diet of profanity to its graphic
dialogue to gratuitous frontal nudity to its
much - anticipated sex scenes, Zack and Miri Make a Porno leaves
even less to the imagination than its suggestive, testosterone - teasing title.
Even if longer scenes become lugubrious without
much dialogue and an already clear trajectory, its Perkins's icy control that never relents.
Memorable
Dialogue: Writer Yolanda Ramke (who co-directed the film with Ben Howling) kept Cargo's script uncluttered, meaning there isn't
much in the way of laugh lines or
even zingers.
The action is never particularly stressful (my final game summary report showed a total of zero deaths over 22 hours), and the narrative is so inconsequential that I didn't
even mind
much when the
dialogue cut out during the final showdown.
This is one of the most heartbreaking scenes Wilder ever filmed, and a perfect example of how his subtle filmmaking style could tell so
much through showing,
even though he's best known for his trenchant
dialogue.
We love them for the fiery crackle and wit of their
dialogue, most especially,
even as their approach to structure, character, and ideas matters as
much, if not more.
Fallen Angels Though Fallen Angels certainly has a
dialogue in both narrative and production with Chungking Express, it's important to stress just how exaggerated, how forceful so
much of this film feels in comparison to
even the glorious excesses of its predecessor.
And to that point, it seems quite obvious that where in the past, Tarantino would center his attention on crackling
dialogue and searing one - liners, he now offers up
much more complete characterizations... these are people we understand,
even if we don't
much like them.
Even better is the return of the guttural sound of The Blaster Beam, Craig Huxley's instrument so familiar to fans of «Star Trek: The Motion Picture» and «Dreamscape,» Given that
much of the action is driven by
dialogue and character, It says something about Trachtenberg's confidence in McCreary's musical storytelling ability that the whole opening plays only with score with score, setting up a highly dysfunctional nuclear family, locked in by doomsday.
That aspect rings true and so does some of the crude and vulgar language that perpetrates the proceedings,
even though the reliance of the f - bomb in the
dialogue does seem to be a bit
much.
And to find out later that the
dialogue,
much of which seemed improvised or
even real because of how natural it was performed, is actually all scripted?!
Sadly,
even the great Ian McKellen can't save some of the
dialogue;
much of this is so over the top as to make one laugh.
Nonetheless, Weaver and the rest of the stellar cast — which also includes Julianne Moore, David Strathairn, Arliss Howard, and Chloë Sevigny — do their best,
even while saddled with some very «movie»
dialogue (e.g., a sobbing Moore laments, «It's amazing how
much a person can cry!»).
We could accept
much of this, in fact, if the movie led to a thoughtful or
even just engaging
dialogue between these controversial figures.
First off,
even beyond Amini's ability to convey so
much about the driver with so little
dialogue, he's got a fantastic sense of structure.
«Many times, we don't agree across the board on everything, but
even in this conversation we agree with more things than we don't, and when we are given the opportunity to have a real
dialogue and respect and regard what everybody brings to the table, we will be so
much further ahead and be able to make those measurements count.»
Even at that early stage, almost all the
dialogue was already written — that was how
much Chieko loved Phantasy Star.
When they back off and let the narrative focus on the more personal conflicts between Batman and his rogues gallery it performs
much better
even though the
dialogue remains uniformly terrible throughout.
The Bureau's campaign is also rather short, totalling maybe 8 or 9 hours
even with the side missions, and the multiple
dialogue options don't appear to have
much bearing on the outcome of the story.
Even with the sound being top - tier, there's something
much smaller that I see often in gaming
dialogue.
The voice acting is generally good, bringing in
much of the talent from DC's animated universe (Kevin Conroy's Batman makes an appearance),
even if you can pick up the incredulous tone in some of the actors voices when they have to spout
dialogue so nonsensical a nearby cat is melting.
This is a small addition, but one that's very
much welcome,
even if it does open the door to a lot of «Captain Obvious»
dialogue.
It's not just the witty
dialogue, but also details from the world, unexpected consequences to choices, and
even quests and gameplay — such as an escort quest where Geralt must guide a goat with a bell,
much to his dismay; or the monster contract that requires him to gets piss drunk to attract a vampire with a fetish for the inebriated.
I would support a Vita release,
even not knowing how the vita game works, but the same game where you spend «your energy» on a couple combats, wait for hours, and do a couple more, to unlock the next
dialogue, and repeat... that's not the kind of game I want to play, as
much as I actually enjoyed the story and characters.
Much of the
dialogue doesn't
even match the characters» facial animations, often giving the impression of a English - dubbed, Japanese anime.
modern diplomacy Public - Private
Dialogue at IRENA's 8th Assembly highlights what governments and businesses can do to unlock investment in renewable energy «We find ourselves in a time when scaling - up renewable energy investment makes sense,
even when not
much of anything else makes sense,» Steve Sawyer, Secretary General of the Global Wind Energy Council told a ballroom filled with ministers, diplomats, parliamentarians and...
It's asking too
much of us to meaningfully respond to
dialogue boxes with fine print as we try to work or enjoy ourselves online — and
even that is with the naïve assumption that the promises on which our consent was premised will be kept.