Sentences with phrase «even other studios»

Not exact matches

Viacom's Paramount is the only major studio other than Fox to post a stronger summer this year than in 2013 and even it is only up 8 %, to $ 464.9 million, mostly on the strength of TMNT and Transformers: Age of Extinction, which had the summer's strongest opening weekend.
Even if you can afford membership to one studio, it's hard to try other ones out.
They even have garden studios facing each other and by all accounts get on splendidly.
The studios, all within easy walking distance from each other, are open on Saturday and Sunday from noon to 6 pm, with selected studios also open on Friday evening from 4 - 7 pm.
But the subsidies covering other costs make it easier for the films» studios to pay the actors and directors, and Nixon didn't even have to leave her hometown to shoot.
As Iain Duncan Smith, Dominic Raab, Michael Gove and other Eurosceptic ministers toured the weekend broadcast studios in a well coordinated attack, their collective view seemed to be that Cameron had done his best in Brussels, but his deal would not stem the flow of migration, safeguard the City of London or even be legally enforceable.
Walking into the studio that evening after the class before mine, I noticed a familiar face wiping down his mat as he chatted with another student about which other teachers and classes he'd tried and liked.
We even spent a summer living together (really more like on top of each other) in my tiny 300 - square - foot studio in Soho.
Even including the studio's few misfires (The Fifth Estate, Delivery Man, The Lone Ranger), Disney grossed on average more than $ 170 million per release in the U.S. alone; no other studio averaged over $ 100 million per film.
Although it's refreshing to see a major studio take a gamble on a modestly budgeted film targeted towards adults (even if it stars one of the most bankable actors in the world), when that movie is as passively mediocre as «Focus,» you can understand why other studios have been afraid to pull the trigger.
Mrs. Smith (2005), Edge of Tomorrow [2014]-RRB- and many others have long abandoned their indie roots for studio and even blockbuster filmmaking.
With the advancement of console hardware, even more racing simulators from other studios have made the jump over to PS and Xbox, like DiRT, Assetto Corsa, and Project CARS.
With the advancement of console hardware, even more racing simulators from other studios have made the jump over to PS and Xbox, like
That's a daunting task for even Marvel to try and take on and something that few other studios would even contemplate.
The Avengers is probably the most impactful Marvel film we've seen yet, taking the studio to new heights, inspiring games from LEGO console adventures to casino titles not unlike the aforementioned Punisher game, and even earning its own sequel despite sprouting from other projects.
The venerable studio probably had too many wannabe players on their dance card last year with «Interstellar,» «The Gambler» and «Top Five,» but found success when «Selma» landed a Best Picture nomination (even if was snubbed in some other key categories).
There's nary a bonus feature to be found here, not even a sympathy stretch like a set of promos for the studio's other DVDs.
No other studio has reached the technical heights of Pixar and even these short films are full of opulent visuals and dynamite sound design.
I'm sure Fox would love to see Tim return for Deadpool 2, or even offer him another X-Men project like X-Force, but other studios could come knocking.
Other animation studios such as DreamWorks seem to hire big names before the characters are even fully conceived.
There has been some consternation this year, possibly more so than I can personally remember for some time, about studios pushing for «category fraud,» or the act of angling for an award that does not necessarily fit the category in which it is being angled for, usually due to the other category leading to a higher likelihood of winning even if it may not be entirely accurate or moral to do so.
Even after seeing it, it's difficult to say what this movie is really about, other than taking advantage of a proven brand name to make a studio some money.
This opens up a great new oppurtunity for others to experience the coveted Apartment or even the business class studios, especially if travelers are trying to put together a round the world trip with one way itineraries, although they need to note the seasonal nature of the route.
If they build tons of studios, they can churn out high quality games like not many other businesses are even capable of doing.
That's as far anything even resembling specifics go; the studio will be implementing «assorted other fixes» as well, but no word on what to expect from that end.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
One thing which is earning a lot of interest for this game is the fact that among the development team there are people who worked on BioShock Infinite among other games, which means that the experience level behind the game, even though coming from an indie studio, was not at beginner stage, like most independent developers are.
Mobile hits many countries (more countries than even Nintendo systems hit, IP's can always be expanded, including Mario, Pokemon, Zelda, and the theme park is starting in Japan and hitting the other universal studios as well.
Even if Zipper (or any other first - party studio, for that matter) had re-used assets like Nihilistic have done, it still would've turned out better than this...
Now Think More Games has launched a campaign called Think 3 For Charity to create a way for the ever growing game industry to help various charities, while showing other indie, and larger studios that they can be successful even while sharing a portion of their sales.
Even developer 2K Marin, the one other studio who's been allowed to work on the franchise, was headed by ex-Irrational people like level designer Jordan Thomas - whose epic credits include Bioshock's Fort Frolic and The Cradle in Thief: Deadly Shadows.
A long list of developers, design directors and company execs told us that indie studios struggle with business, unless they have their own engines to sell.It's a theory that's tricky to disprove — the likes of Epic Games, and even Valve, have prospered by offering their tech to other studios and aspiring developers.
Even then, we can expect more game development from other studios for a relatively simple reason.
Even as a small studio, if you don't speak to other small independent game studios, Lambe cautioned: «You're missing out.»
The studio's announcements since the Kojima rumours began to swell haven't looked like it's even an option — while Konami confirmed it intends to produce a new Metal Gear series after the release of The Phantom Pain, there hasn't been much about other games.
Even though Pacific Rim was del Toro's most financially successful project to date, its sequel seemed «risky» to studios due to the recent failure of other unrelated films.
Paladins already was a pretty blatant copy of Overwatch, even if they deny it, this next step just proves they borrow ideas from other popular studios.
Safe to say, the folks at Respawn are going as all - out as they can fleshing out Titanfall's universe, but for those who come mainly to wall - run and blow up other players» mechs, Stern assured that a greater focus on story won't stop the studio from making Titanfall 2's multiplayer «even better than it was the first time around.»
Each employee will be receiving some financial aid and even an opportunity to work in other studios under Irrational Games parent company, Take - Two.
Even in this case, it must be noted that certain photographs represent a private sketch group meeting in one of the women artists» homes; in the other, the model is draped; and the large group portrait, a co-operative effort by two men and two women students of Repin's, is an imaginary gathering together of all of the Russian realist's pupils, past and present, rather than a realistic studio view.
Woelffer and Moholy - Nagy spent the next eight years teaching alongside each other — they even shared a studio space.
Other evening events include faculty readings and artist talks, and student readings and open studios.
Notably, 1953 was also a pivotal year for de Kooning, who finally found staunch critical support and solid financial success following the exhibition of paintings and drawings from his Woman series at the Janis Gallery that spring.22 By then, Rauschenberg had known de Kooning for a year or more and had seen him on occasion, often through their mutual friend Jack Tworkov (1900 — 1982), who sublet studio space from de Kooning.23 Even as other details of the Erased de Kooning Drawing story changed, Rauschenberg always insisted that he chose de Kooning out of deep respect for his work and because there was no question that a drawing of his would be considered art — and this was more true than ever in 1953.24 Critic Leo Steinberg later reported asking Rauschenberg whether he would have erased a drawing by Rembrandt, to which he replied no.
The 53 paintings and prints in the exhibition tell the story of how Pollock, Ossorio and Dubuffet influenced each other through not only their close friendships, but also through the sharing of ideas, techniques and even studio spaces... All three grappled with abstraction versus figuration, and each had an interest in process and materials.»
There are also other activities in the studio that include videos and even dancing.
Some of the students addressed direct prompts from their studio teachers or used their artistic vocabulary to speak to social issues, while others found inspiration in found materials, literature, or even video games.
The type and age of paint and other materials, presence of fibres from his studio and even fingerprint analysis have been used as evidence to verify potential Pollock paintings.
While these are particular cases, there are other studios which we can thankfully visit even today, to get a glimpse of the environment some of the greatest minds of our history lived and worked in.
The 53 paintings and prints in the exhibition tell the story of how Pollock, Ossorio and Dubuffet influenced each other through not only their close friendships, but also through the sharing of ideas, techniques and even studio spaces.
Although many contemporary artists have broadened the term «studio» to encompass any space where they work and even where they present this work to an audience, The Studio program wants to propose a view from the other side: How have socioeconomic changes, the mutation of labor, and the increasing role of media in everyday life of society transformed the possibilities of the studio?
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