Since it's not relying on ordinary sight, it can
even see through walls and smoke.
With the GamePad in your hands you can scan for clues, photograph felons, receive mission updates and
even see through walls.
Not exact matches
Some people openly claim to
see through walls and
even provide a «lost and found» service.
But
even these huge granules bigger than cells can get squeezed right
through the
wall of the intestine, enter the lymphatics and the blood system, so within 30 minutes after you eat starch without fat, you
see the starch grains circulating
through your blood, and if they're big they'll plug up your arterioles.
DB:
Even though this is technically the sixth time we've
seen [live - action] Spider - Man in a major movie, it really felt as if we were looking at the
wall - crawler
through a new set of eyes.
I was walking
through a university in Melbourne and, as I was taking the escalator up to the floor where I was giving my talk, I passed a couple of classrooms that have glass
walls so I could look into the classroom, and it's the first day of exams so the scene I
saw in there,
even though I didn't know it was the first day of exams, I could recognise it right away: desks separated by a metre or two, bare tables with just a piece of paper, an eraser and a pen; no calculators, no computers, nothing; students cut off from each other; students cut off from any source of information.
The villa is laid out around a stunning pool; glass
walls mean you can
see through the house to the ocean
even as you're taking a swim.
It's quite a sight when you
see yourself blazing
through a level, teleporting past
walls before you
even get near them, disabling shields on instinct, and rescuing prisoners without leaving any behind.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a
wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori,
even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can
see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway
through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Abilities are earned from chaining together slow down kills that are effectively slow motion kills in which two kills provides dash that
sees your character dash
through thin
walls and
even defeat nearby enemies in the process, while four slow down kills allows your character to gain a more powerful dash called dash - blast, although the ability can still only dash
through thin
walls.
Whole sections of the map are locked behind easy - to - miss destructible
walls, and one of its three possible endings can be achieved without
even dipping a toe into most of the game's optional areas — my favorite area of which is called the White Palace, where Hollow Knight basically transforms into Super Meat Boy with a long series of increasingly difficult platforming sections
through mazes of spinning
saw blades.
I could go on forever about the weapons: The Bullseye, an alien machine gun that tags opponents and immediately locks onto them (real helpful against those pesky leapers) the Auger, which
sees and
even shoots
through walls, the Magnum with exploding rounds, a Rosemore Shotgun that lights enemies on fire, an electric gun, an ice gun, the list goes on.
It is great to
see a game that doesn't take itself so seriously, with nods to other games made throughout and
even self - referential digs at other games in the Hyperdimension series you will soon realise that Hyperdimension Neptunia Re; Birth3: V Generation breaks right
through the fourth -
wall — which is something that not many other games attempt to do.
And as if fulfilling some childhood fantasy, you can
see right
through the
walls into every room,
even when the doors are closed — looking down translucent corridors into all these shining chambers of the mind.
, you are lying on the floor of your place looking up, a small draft runs
through the room, between the door and the window, and all things seem perfectly still, wind only disturbs concrete in imperceptible ways, or it may take millions of years to be noticed and, as the air runs
through the space, all your plants move and all is animated and all is alive somehow, and here are the thoughts of all men in all ages and lands, they are not original with me, and that wind upon your plants is the common air that bathes the globe, and we have no ambitions of universalism, and I'm glad we don't, but the particles of air bring traces of pollen and are charged with electricity, desert sand, maybe sea water, and these particles were somewhere else before they were dragged here, and their route will not end by the door of this house, and if we tell each other stories, one can imagine that they might have been bathed by this same air, regrouped and recombined, recharged as a vehicle for sound, swirling as it moves, bringing the sound of a drum, like that Kabuki story where a fox recognizes the voice of its parents as a girl plays a drum made out of their skin, or any other event, and yet I always felt your work never tells stories, I tend to think that narrative implies a past tense,
even if that past was just five seconds ago, one second ago was already the past, and human memory is irrelevant in geological time, plants and fish know not what tomorrow will bring, neither rocks nor metal do, but we all live here now, and we all need visions and we all need dreams, and as long as your metal sculptures vibrate they are always in the Present, and their past is a material truth alien to narrative, but well, maybe narrative does not imply a past tense at all and they are writing their own story while they gently move and breathe, and maybe nothing was really still before the wind came in, passing
through the window as if
through an irrational portal to make those plants dance, but everything was already moving and breathing in near complete silence, and if you're focused enough you can feel the pulse of a concrete
wall and you can feel the tectonic movements of the earth, and you can hear the magma flowing under our feet and our bones crackling like a wild fire, and you can
see the light of fireflies reflected in polished metal, and there is nothing magical about that, it is just the way things are, and sometimes we have to raise our voice because the music is too loud and let your clothes move to a powerful bass, sound waves and bright lights, powerful like the sun, blinding us if we stare for too long, but isn't it the biggest sign of love, like singing to a corn field, and all acts of kindness that are not pitiful nor utilitarian, that are truly horizontal as everything around us is impregnated with the deadliest violence, vertical and systemic, poisonous, and sometimes you just want to feel the sun burning your skin and look for life in all things declared dead, a kind of vitality that operates like corrosion, strong as the wind near the sea, transforming all things,
Even Steve McQueen's Deadpan - a video which
sees the artist pass
through the window of a falling
wall à la Buster Keaton - incites the viewer to imagine how the stunt is achieved.
Depending on what channel you dial into, you could
see through the
walls of the home to view its wiring or plumbing (this is called architectural anatomy); look under the house to
see if it was built over an underground lake, a native burial ground or large mineral deposit; view property lines, rights of way, underground cables... you could
even see a graphic representation of radiation levels within a 100 meter radius of the structure.
Then, of course, there's the issue of privacy concerns,
even though thermal imaging cameras can not «
see»
through walls.
While thermal cameras can't «
see through walls», thermal images can help reveal problems with moisture (which may be conducive to mold, decay, and termites), electrical issues, deficient insulation, HVAC problems, and it
even at times can reveal hidden structural issues.
I am probably the weirdest decorator on the planet but I
even start at the front door and walk
through the house to
see if things feel right in each room before I decide on an individual
wall.
In the
evening the lights of the villages on the other side of the lake can be
seen through the glazed
walls that lead out on to the main terrace.
Once applied to the
walls I watched intently the entire day
through and
evening to
see how it changed and lo and behold the heavens parted and the angels sang.