However, look at the game in motion from other cameras, or
even specific angles when racing (I found myself spinning about quite a bit) and the graphics aren't that great.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera
angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say
specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you
even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
It was up to Thomas M. Messer, the Guggenheim director at that time, to find a solution: a support inclined at a
specific angle so that the sculpture seemed vertical
even if it actually was not.