It's beautiful and makes
even the menu screen an interesting experience.
Shockingly it's possible to play the entire game from start to finish without a single loading screen, with
even the menu screen leading directly into the game without taking a moment of your time to show a spinning wheel or expanding bar.
Subtle animations like when your ship first starts up or
even the menu screen show how much care was putting into making this feel real.
Similarly, Transistors opening was my personal favourite, as it gave an absolutely beautiful animated painting for the player to look at, without
even a menu screen before it.
Not exact matches
You can
even submit letters to the editor by following the on -
screen menus.
Hoping to give fans a little extra bang for their double - dipped buck, the Blu - ray release of «Shrek the Third» features exclusive bonus material like a pop - up trivia track, picture - in - picture storyboards («The Animator's Corner»), in -
screen character biographies («The World of Shrek»), and
even customizable character
menus.
There's no need to open up the HOME
Menu and head to Miiverse to post a photo, you can share straight from inside the game now, and
even include a drawing from the same
screen as shown below.
Like certain other MGM catalog Blu - rays, the disc doesn't
even supply a standard
menu screen, just listing bars that can pop up over the movie while it plays.
Even so, there is an option on the Home
menu (found in the top - left corner of the home
screen) for Amiibo, but currently you can only register an Amiibo to your profile by holding it over the touch
screen.
In addition, I was a big fan of Foursaken's attention to detail which
even goes as far as the
menus and mission selection
screens.
From the main
menus, to the VS loading
screen, to character and stage selection, to
even the in - match bars, many elements are being revised with what looks to be a new gold - focused style.
Surprisingly not recycled, the DVD's
menus display greater creativity than Warner's boring recent selection
screens and
even a little improvement from the comparable 20th Anniversary
screens.
Since launch, Wii U users have complained about load
screens that can last (in rare cases) up to a minute,
even when just switching back and forth between Wii U
menu and a system app like Miiverse.
Warner continues to place a distant last place among the major studios in
menu creativity, simply dropping an short score excerpt over poster artwork formatted to fill 16:9
screens on both discs and, as is now the case, pouring no effort into the DVD's generic submenus (which don't
even include a scene selection one).
An action
menu screen will drive viewers insane in less than 10 minutes if its chirpy background pop music is left turned up too loud, but apart from the requisite chapter stops (of which there are a dozen) and a version of the trailer, there are unfortunately no supplemental extras, not
even an EPK - style making - of featurette.
The only mildly creative touch comes from the scene selection
menus, which present the chapter
screens in a pill capsule shape, but
even that seems a bit trite.
Even when the
screen showed a display, many selectable features were grayed - out on the
menu, and others were simply nonfunctional.
Meanwhile, jumping around among the radio presets — something that people are likely to do far more often — is accomplished via small faux - buttons on the touch
screen (provided it's not in use with the map, the phone
menu, or the climate control
menu; if so then you first have to select audio), or via the steering - wheel controls (but
even they require two steps to change a station where most cars only need one).
Even if you option the $ 1500 entertainment pack, which affords access to Android Auto but not Apple CarPlay, there are big limitations including the finicky
menus, sub-par
screen resolution and a slew of unnecessary exterior buttons, often placed in quirky spots.
The
screen proved responsive to touch commands, and
even offered a little gesture sensitivity, the destination
menu bar popping up when I moved my hand near.
Once you figure out which side of the steering wheel controls the
screen (it's the right), navigating its
menus is easy - peasy,
even at speed.
The infotainment system presented a nice looking display, and reacted promptly to
even a light touch of the
screen for new
menus or settings.
The base
screen is okay, but it's really the larger optional 6.5 - inch unit that you want - like in other VW products, it senses your hand approaching the
screen and shows relevant
menus even before you touch it.
The display
screen will turn off and remain off until the «
Menu» button on the remote touch unit is pressed —
even after turning the vehicle off.
I've a number of issues with this system: My biggest gripe is with the awkward three - tier
menu system on every
screen that is confusing to use, poorly organized and makes
even the large 8.4 - inch display seem cramped and cluttered.
Anywhere you touch on the
screen is narrated, this includes
menus and it will
even read e-books aloud.
The responsive touch grid allows you to interact with
menus, settings and
even highlight words and phrases simply by touching the
screen.
Thanks to some good forethought on Samsung's part, they
even added gestures for the
Menu and Back buttons (which are below the main
screen and thus can not be activated with the stylus).
Even when I find myself touching the
screen to try to turn the pages or reach the
menu, it obviously doesn't work that way, but I still love it.
The Kindle Fire makes it
even more difficult to switch tasks, however, because it doesn't have a physical button for returning to the home
screen, and its home
screen doesn't have custom shortcuts; a quick link to your most recently read title; or a More
menu for returning to recently opened documents.
A very attractive theme, using rich blue colors and large icons Ozone's home
screen has a large «time» indicator to the right with more icons to the left as well as a pop up
menu with
even more icons.
With fluid, fuss - free
screen transitions, the display found on the Sony Xperia Z helps create a more natural and engaging user experience, with tasks such as skipping between homescreens, scrolling through
menus and browsing across web pages all handled with aplomb and not
even the slightest hint of trouble.
Even where it does exist (like on the pre-loaded books), the process is slower and more cumbersome than the Kindle: press
menu, select «Dictionary,» press the joystick, choose the word, press the joystick, wait a few seconds, and a definition pops up (covering most of the
screen).
For those of us who tend to gravitate toward the larger font sizes whenever we are able with the Kindle, it can be frustrating to try to read the Kindle Home
screen, the Kindle storefront, and other displays such as
menus, bookmark listings, search results, the Settings page and
even, for when we want to keep up with Amazon's touting of titles that are already big sellers from mainstream megapublishers, with the Kindle Daily Post.
Tapping at the bottom of the
screen opens up a simple options
menu, and Kobo still goes beyond Kindle when it comes to getting your own look and feel, with a choice of eleven fonts, size, margin and spacing sliders, justification options and
even an Advanced view that lets you see the text before and after.
The Storm2 answers back with what seems like plenty more horsepower to make portrait - to - landscape switches,
menu scrolling,
screen switching faster, more responsive, and the new OS
even adds some visual pizazz to the process.
Accommodations come complete with every comfort and state - of - the - art convenience, including touch - of - a-button blackout shades, free high - speed Wi - fi, in - room Nespresso machine, pillow -
menu, fluffy bathrobes and slippers —
even a laptop bed stand and an extra flat -
screen TV at the foot of your bathtub.
Just look at the Fifa
menus, over half of the main
menu screen the one you look at every time you load the game up is dedicated to UT regardless of whether you have ever
even played the game mode or not.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage
even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options
menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading
screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
From the main
menu screens where La Ruina makes duck face while wearing guy liner as he's surrounded by women, to
even when he offers us «coaching» tips in between the choices we pick throughout the game, we will be given a different view of the women in question based on our success that is meant to «reward» us.
There wasn't
even a
screen to check what the controls were or an option in the
menu to give you a hint.
On top of that, there are touch inputs that get you into the upgrade
menu, use your Ninpo, or
even change your weapons all through the use of the
screen.
All other aspects of the game remain unchanged from Thongs of Virtue:
menus are arranged in the same way, Deathspank can still use fortune cookies to get hints, the inventory
screen is exactly the same, and
even a few of the images for trophies are the same.
I've seen a ton of character and CG work, and
even a number of battle scenes, but now I'm remembering that a sizable percentage of these games are spent in the depths of the
menus, so these new
screens are very appealing.
Finally, loading times on the console version can be a slight pain,
even when waiting for a
menu screen with no 3D objects.
You can
even customize the background as well as the color of each of the
screens that comprise the
menu.
By the end of the game,
even hearing the main song play on the
menu screen could make the emotions of the game snap back into focus for me.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection
screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round
screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black
screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op
menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage
even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Trevor Sheridan at appAdvice.com, Jan. 15, 2010 «The game is a masterpiece visually as well with the actual gameplay, and
even the
menus and transition
screens.»
Menus respond to touches just as you would expect them to, and you can
even tap a point on the
screen to move your character there if you don't feel like using the virtual stick.