Not exact matches
That near - monopoly on attention isn't uncommon to college towns, but the
vast distance to a major city or
even a competing school is unique to Tech.
So many good things have come from social media: It enables family and friends to connect despite
vast distances, while the rest of ~ The Web ~ opens the door to a wealth of information, job opportunities, and
even the potential to help save lives.
Over
vast distances,
even such slight variations could become meaningful.
To bridge
even this tiny
distance, however, we'll need machinery of
vast power.
But space is
vast, and
even the
distance to the nearest star is mind - boggling.
And
even though scientists do not have to metamorphosise into a bull in order to cover the
vast distances to go to Europa enchanted by its inviting charms, nevertheless making physical contact and landing on the distant moon presents one of the hardest engineering challenges.
Because of the
vast distance (30 - 50 AU) of this region from the Sun and the Earth,
even with the largest telescopes currently available, only the largest KBOs (> several hundred km) are observable.
Nick Moran of The Millions had interesting prospective, mentioning «The emissions and e-waste for e-Readers could be stretched
even further if I went down the resource rabbit hole to factor in: electricity needed at the Amazon and Apple data centers; communication infrastructure needed to transmit digital files across
vast distances; the incessant need to recharge or replace the batteries of eReaders; the resources needed to recycle a digital device (compared to how easy it is to pulp or recycle a book); the packaging and physical mailing of digital devices; the need to replace a device when it breaks (instead of replacing a book when it's lost); the fact that every reader of eBooks requires his or her own eReading device (whereas print books can be loaned out as needed from a library); the fact that most digital devices are manufactured abroad and therefore transported across oceans.
When Larraine, for example, spends the last of her money and food stamps on a lobster and crab dinner, Desmond brilliantly explains why: «the
distance between grinding poverty and
even stable poverty could be so
vast that those at the bottom had little hope of climbing out
even if they pinched every penny.
Even within the business, there are
vast distances between the view of a Society of Authors chairwoman who asks her authors to give up their largest sales venue and the comments of Curtis Brown agent Gordon Wise, who, Campbell tells us, seems to have tried to point out some limitations of that «physicality» when it comes to a bookstore and the range of what it can stock.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and
vast draw
distances lending the world a sense of scale via some impressive vistas,
even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.