This is a very hard question to answer, in that there really IS no «right» answer — you write as many drafts needed until the book's
events feels cohesive, the dialogue seems realistic and snappy, and the world - building makes sense.
Not exact matches
HWerks alerts its members to these
events, both big and small, so its community can experience the
cohesive feeling of fellowship in person.
My group also found that pulling together this
event made us
feel even
cohesive — and I'm sure your group will, too.
BioWare is committed to making the Mass Effect trilogy
feel like one
cohesive story told within a living, breathing universe, so having every decision continuously play into the unfolding
events sounds like a fascinating way to get the player to
feel as if they are making a difference.
If Wes Anderson made a game it would
feel like What Remains of Edith Finch (maybe with more pink), with its eccentric cast of characters and fanciful
events that always fit together as a
cohesive whole.