Sentences with phrase «eventually tie the game»

They would eventually tie the Game at 5..
The Wolves led most of the way, but the Thunder kept clawing back to get into it and eventually tied the game at 110.
With a few minutes left in the game they Team Rijos got within 6 then 4, and eventually they tied the game at 55!
Team Maione would eventually tie the game at 49 with about 12 minutes to go.
They chipped away at the lead and never gave up, eventually tying the game at 76 with 15 seconds left and the ball.

Not exact matches

Sunday afternoon in Boston featured three game - tying or game - leading shots in the final 10 seconds, which eventually forced an overtime.
This week's 30 - yard catch was against the San Diego Chargers, and eventually led to the game tying TD for Washington.
The play was reviewed multiple times but the puck never crossed and the game would eventually finish as a 3 - 3 tie.
The catch kept their drive alive, and the Patriots would eventually score a game - tying touchdown.
What made this Hail Mary so memorable wasn't that it tied the game and sent it to overtime (the Packers eventually lost).
The game was tied at 26 heading into the OT and eventually Team Bruck found the endzone one more time.
Team Watts would eventually find a rhythm at the plate and tied the Game at 5.
This was a game of runs that eventually had a tie game at 18.
This one went into OT when they tied the Game up in the final seconds and eventually earned the Win in the extra session.
USMNT fans were not happy with Michael Bradley after his turnover in stoppage time that eventually led to the Portugal game - tying goal...
The first tie out of the hat was a repeat of last year's final between Arsenal and Hull City at the Emirates Stadium — a game that was eventually won 3 - 2 by the Gunners after extra time.
Eventually, this Malcolm Brogdon three — created thanks to Boston overreacting to acres of space — tied the game at 96.
In the 57th minute of the first leg of this quarterfinal tie at Juventus Stadium, Arturo Vidal scored a penalty kick which won Juve the game and eventually the tie.
I had mixed feelings about Revelations because when I played Birthright and Conquest, I had an idea that the last game would eventually tie up
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
When folks first stumbled upon the unmarked grave in GTAV, speculation started stirring that it would either eventually tie into an in - game mission or that it was perhaps an Easter egg referencing a deceased character in the original Red Dead Redemption.
Eventually the girls tied red and black ribbons around the dog whose name was Trilby and took him to a game all dressed up... UGA then had their mascot and they became the Bulldogs.
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