Not exact matches
Brands must
work harder than
ever to tie product and experience innovation, and
design of the daily enjoyment of a brand's experiences and offerings, to trust - building measures such
as transparency, fairness, empathy, authenticity, co-creation, a consistent history of positive interactions and shared values that inform every brand action.
I am a female of human origin who enjoys cats (
as if you couldn't guess), Monster High,
Ever After High (I'd like to
work for Mattel
designing dolls / fashion) and sushi,.
Planning my
Design Experience (DE) lessons is the hardest
work I've
ever done
as an educator.
Eden's focus on the importance of outdoor learning and play can be seen throughout the
work of the project
as well
as through the schools education team, with the
ever - popular den building activities that take place in the project's arena during the summer and the landscaping and
design of the play areas and gardens around the site.
The editing at Amazon Publishing — and I've
worked with several different editors — has been
as good
as any I've
ever received,
as has the copy - editing and
design.
Hideo Kojima, the «Stanley Kubrick» of Game
Design, hailed by plenty
as the greatest
ever born, feels insecure about his own to - be-released carefully crafted
work of art i.e Metal Gear Solid V: The Phantom Pain.
Sure, which is why they made Steam Controllers, and Big Picture Mode, and
designed a VR headset, and are developing VR games, and hosting record - breaking esports tournaments... «
as little
work as possible», doing things nobody has
ever done before, to «print money»... if they were truly another «disregard artistic vision, print money» - type company, we'd all be bitching right now about how bad Half Life 6 was.
«Our engineering collaboration has been better than
ever as we
work to bring better performance, reliability, and battery life to new PCs
designed for Windows 8.»
Fans of the comic - book series certainly won't want to miss it
as the game's brilliant art
design and voiceover
work come
as close
as any game
ever has to putting the player inside a comic - book world.
In terms of the
design process, on pieces that aren't commissioned from a customer and that are part of my own collection, I don't
work to sketches or draw anything out before I start making which kind of goes against everything I've
ever done
as a graphic designer.
Recently selected by Sunshine Artist Magazine
as one of the Top 100 Fine Art and
Design Shows in the USA, this year's MPAartfest promises to be better than
ever, featuring the
work of nearly...
Next day, at the Museum of Contemporary Art (Le Mac LYON), which is secreted within a hideous and massive commercial complex
designed by Renzo Piano, only an intriguing digital animation by Takao Minami stood out
as truly new narrative amid the otherwise opaque commissions and previously exhibited
works by, among others, Bjarne Melgaard, Matthew Barney, Ryan Trecartin, and Robert Gober, who contributed the dollhouses that comprise his first -
ever artworks.
We have been
designing book covers
as live studio
work ever since.
As the
ever observant Wend Magazine recently espied, Portland
Design Works are making bicycle fenders (aka mud guards) from 100 % post-consumer recycled beverage bottles.
Ever since I started
working as an architect five years ago, I have continuously managed to upgrade my skills in terms of book knowledge and practical application of architectural
designing.
Ever - present in Ponti's
work was the sense of the sheer magic of good
design: «Enchantment, a useless thing, but
as indispensable
as bread», he once explained.