Everything about the game feels familiar, yet very fresh all at the same time.
Everything about the game feels like Square - Enix was following a checklist based on avoiding what fans didn't like from Final Fantasy XIII.
It may have looked like a ordinary retro title on the surface, but
everything about the game felt inventive and original.
Not exact matches
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly
about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question
feel good
about the way their future potential employer
feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule
about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with
everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
By nature, preschoolers
feel that
everything is
about them and what they want — from the
game they want to play to the toy they ask for at the store.
I love to
game and
everything about the
feeling, I used to beta test for Rockstar and vivendi
games.
Everything about this game just feels right and when everything that's right combines together it delivers a very memorable e
Everything about this
game just
feels right and when
everything that's right combines together it delivers a very memorable e
everything that's right combines together it delivers a very memorable experience.
Everything about it is original, nothing
feels borrowed from large retail
games.
My only real negative
feeling about Mania however is it raises the bar so god damn high that the pressure is on for Sonic Forces as the 3D
game now has
everything to prove.
Everything about this
game just
feels like it still wanted it to be a simple hack and slash title and not really expand out to the world of Gundam.
In fact, while playing the
game is enjoyable, that last sentiment
about sums things up —
everything feels fairly pointless.
Cold Steel has just
about everything you'd want from a turn - based RPG: a fun, twisty story, strategy - heavy combat, great environments, well - written dialogue, and characters who start off
feeling stereotypical but show all sorts of other dimensions as the
game goes on.
(For some reason I can't quite bring myself to
feel manic
about the upcoming Harry - Meghan nuptials but
everything else is fair
game.)
There's a first time for
everything, but I
feel that these records are more akin to the people who do work for the sports channels scaring up odd statistical facts
about players, teams,
games, etc..
However, thematically the
game manages to nail just
about everything else, the vast lifeless desert, junk cars and dramatic chases so perfectly replicating the
feel of the movies that by swapping over to first - person driving mode you could almost believe you were in Fury Road.
Everything about it made me
feel like I was an actual rally car driver and in turn, made me realise that the future of racing
games on VR platforms is very bright if this is anything to go by.
Street Fighter V
feels like a bit of a reset in terms of something that more casual players want to get excited
about because it's a brand new
game with a brand new engine, brand new stock
game and brand new characters and
everything that could come along with that,» brand manager Brian Ayers (pictured above left) explains.
Now, I can understand why they would do that considering you're a stealthy assassin but I
felt like it was used as a crutch.The side content and
everything about the
game was great though.
Whilst I'll admit that there's something
about the
game's visuals that are better appreciated on a bigger screen (especially given the sheer size of
everything around you), exploring the stunning world still
felt great when done on a smaller scale.
Everything about this
game screams perfection, and yet something just
feels missing for the long - running Metal Gear fan.
This is not being rude, it's just the truth, you may have great gameplay, but your
game lacks its own look and
feel,
everything about it
feels generic.
Everything else
about the
game stays the same, however, so hardcore Etrian fanatics shouldn't
feel annoyed by this option.
Even though
everything is reminiscent of a Batman Arkham title the overall
feel and style of the
game is Lord of the Rings and does a pretty good job of owning
everything about the genre.
Rather, you're going to get
everything gamers love
about an open - world action adventure - loud weapons, fast cars, things that fly, explosions, a massive landscape, and the ability to
feel invincible.
Probably The Chinese Room's best
game, Rapture is short enough to
feel indie and the lack of on - screen characters gives it a lower - budget
feel, but
everything else
about it is sumptuous.
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we
feel very good
about the fact that you can earn almost
everything in the
game.
Everything about the
game now
feels rejuvenated and fresh from it's very content to it's rethought
game mechanics.
Unfortunately, and perhaps fittingly given that almost
everything about Samurai Riot
feels like it's playing on nostalgia, there's no online play with the
game only supporting local co-operative play.
It used to be that
everything they published
felt vetted so that even if they didn't develop it, you always knew there was going to be something cool
about it, whether it be Elite Beat Agents or one of the Style Savvy
games.
Few
games manage to create such a wonderful sense of adventure without
feeling the need to constantly point
everything out and remind players
about what you can do.
The stage that I created that I liked most was a stage that had only one enemy robot at the beginning but increased to three robots after collecting all the gold»), «After Burner Climax» («This
game allowed me to stop thinking
about everything and
feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter
games based around completing an objective»).
I know that
everything has become
about online gaming, with the most popular
games now using this it's what
games are evolving towards but I
feel this takes away what you previously had when you could invite friends over to fight.
The Metro series in my opinion are among some of the most underappreciated
games in recent times, as they have just
about everything that I want from a horror
game, suspense, sinister creatures, cruel humanity, the
feeling of dread and a gripping story, I could go on further.
Everything else
about the
game, however,
feels exactly the same.
There are some client - side calculations, because there have to be, or else
everything feels like Shitty McTrashGarbage all the time, and in a
game like Destiny it's basically not acceptable to scale back the tickrate to give the server more time to do math
about whose corpse tumbles how, and whether or not someone made a jump they attempted.
Everything about the development of this
game just
feels like they didn't care at all.
Everything is very tight and well made and the immersion you
feel while playing is what Virtual Reality
games should be all
about.
You not only have tons of helpful menus and descriptions
about everything utilized in the
game, but none of it
feels restrictive or comes off as complicated to anyone, even new players who may have never experienced the series before.
Everything about the
game is centered around an authentic look and
feeling of the railways.
There are also even more things to purchase via these in -
game credits and should you
feel the need to mop up all the achievements, you'll have to have purchased
everything available in the Art Gallery and the hugely deep Codex which details
everything and anything you could ever want to know
about Cactus, her friends and her enemies.
Now, I'm not going to mince words when it comes to how I
feel about it: not
everything here is successful, and the
game can be downright frustrating when it comes to some of its design elements, but I do think players who go in with the right mindset will find a lot to love.
Everything about DOOM is a massive departure fromthe divisive Doom 3 and as such, it
feels more in line with the goofy spirit of the original
games.
Someone must have told Namco Bandai
about my
feelings, because Assault Horizon somehow offered
everything from the preview
games, and polished it to near perfection!
I seriously
feel like I'm going to jump out of my skin with excitement!!!!
Everything about this
game looks awesome!!!! The aquarium in the museum is so much better than Wild Word or City Folk!!!
OXM: How do you
feel about that side of
games, the crunch times, where you're managing a team that gives
everything to make something like Fable II?
And if you are worried
about the classic levels
feeling too old for those accustomed to newer
games, don't fear;
everything here seems extremely modern.
I however would like to believe that the small detail was in fact planned like that, because
everything about this
game has that
feel to it.
-LSB-...] I do
feel kinda guilty -LSB-...] I should be all
about Metroid and
everything, I guess — but I really just was not having fun playing MP2 and made the decision that my time would be better spent playing
games I actually enjoyed -LSB-.]
Everything about it evokes
feelings of the adventure
games from yesteryear, specifically those of LucasArts (originally LucasFilm
Games) during the late»80s and early»90s.
Everything about the controls
felt natural and is probably some of the best controls I have seen in any
game and not just a VR
game.