While it's not without its video game conceits, the way that
everything feels cohesive makes the entire experience even better.
Everything feels cohesive and unified at this Poipu rental with island chic style and bold, sunny colors.
Not exact matches
Since I don't believe
everything has to be matchy - matchy, I focused more on things having a
cohesive feel.
Loving how
everything feels very
cohesive yet every room
feels distinctly different.
I kind of
feel like my fall wardrobe is pretty
cohesive color-wise, so maybe that's why it's worked with
everything.
Accessories that utilize similar colors and metal finishes help give your room a
cohesive look, but when
everything is the same size and height, it may
feel uninspired.
It provides a stronger launch and
everything about the car just
feels more
cohesive in that mode.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing
everything from the story — A certain element was added in the game to make for a more
cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Any other tips for making a photo gallery wall
feel cohesive without buying a ton of matching frames and hanging
everything geometrically perfect?
Since I don't believe
everything has to be matchy - matchy, I focused more on things having a
cohesive feel.
Placing a chevron accent wall behind a couch or bed will make this area stand out and
feel cohesive, but beside a window could throw
everything off.
The result is a textured space that is
cohesive but collected, so it
feels thought out but not like
everything was purchased from the same place.