Sentences with phrase «everything in the game feel»

Exactly, everything in those games felt like it was there for a specific reason, not just to give gamers something else to do.
Final Fantasy XII further helped to bring the world of Ivalice to life, and everything in the game felt relevant to the world it resided in.
All of the characters, attacks and enemies are incredibly expressive and just make everything in the game feel good.

Not exact matches

But we will try everything to improve in the next game and bounce back from the disappointment we are all feeling at the moment.»
It was very tough on the visitors but it is Arsenal I feel sorry for as everything seems to keep going for Leicester while we keep getting hit with bad luck in the form of injury problems, poor decisions from a referee and keepers having the game of their lives.
If Arsenal can get something from this game, with almost everything having gone wrong in the build up and in the first 69 minutes, then you have to feel that our team will do better from now on.
And Have to say that i don't trust in people feelings, if suddenly this weekend we win a game, they will ignore again that we have an useless mánager and start saying that everything is ok.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
It's really half over, and I'm already getting nervous for that first night in June when there are no NBA games and everything feels wrong.
They are right.As a matter a fact, I feel myself ashamed sometimes seeing Alexis giving everything, imploring the rest of the team to press, to play the game, to do all they can to win.And the team response?Lazy primadonas watching the clock for the end of the game, being more preocupied for their haircuts, beards or tatoos than running.An army of lazy caterpilars led by a senile, totally outdated manager.How can you retain a player of such calibre inside of this stinky organization.Without determination and spirit, football is nothing, just wasted time.Arsene doesn't understand that, Alexis and the fans do.The fans are doing the right think, for Chileans is already becoming a national embarrasement, a natinal shame having their best player, an icon of Chile, wasting his skill and ambition in such mediocre team.
Very few of the players can look back at the game and feel like they gave everything and put in a performance worthy of the Arsenal shirt.
I will say that I loved the Atkins app — it made everything so easy in terms of keeping track of your carbs and helped the diet feel more like a fun (ish) game instead of a thing of drudgery.
Now she feels like she has the flu all the time and it's significantly reducing her confidence to continue on because she's this early in the game with this lady and now all of a sudden everything's getting worse, so --
Speaking of, it's been so crazy over here that I haven't been able to catch up on my post-LA trip — I feel like I've been in a constant game of catch up with work, and life and everything in between.
«The whole process of making this game, everything that is involved, has been, in many ways, a healing process for myself, and I feel like a much stronger person for creating it,» she said.
Everything else here feels dated and pales in comparison to numerous other games in the genre.
The cops if you are a new to racing games or just haven't play one in a while the cops in here make you want to break your game there is no setting to turn them off, if you just want a joy ride around the game or a street race with just racers this game ruins that and I always have police chasing me while I am doing races time trials and everything else which makes the game feel terrible not that it is hard but it literally makes this game feel terrible.
I guess the game just feels really bland in setting and environment as well as gameplay, its just not very innovate, innovation is everything within a game, without it, its just not fun.
All the makings of a decent game are present in Oceanhorn, but everything feels like an early alpha.
The whole game has a very tactile feel to the game's world as everything in the world looks like it was constructed from paper.
Super Mario Galaxy 2 feels like they took everything that they established and made work in the first Galaxy game and then improved on it, or stretched out different possible scenarios and ideas to the point where even from what little I got to play of the game, it felt like one of the most magical, inventive games imaginable.
Zoom in, take aim and fire — the game's astonishing display of on - the - fly AI and physics means anything (and everything) is possible, breathing new life into something that should already feel tired.
The game does a good job of offering enough variety in content that you won't feel like you've seen everything even if you've watched the film.
Hated It's Marvel VS. Capcom 2 With Everything Unlocked: My only real disappoint with the game lies solely on the fact that I play fighters in single player more than I do in multiplayer, so really this is less of a hate and more of a pet peeve, but I felt it bears mentioning.
Even as some one who has played Civilization games in the past I was very impressed with how approachable things were in this game, everything just felt far more intuitive then in past games.
Trine may feel like it rolls out every sword and sorcery cliché in the book, but because of the obvious love that has been poured into the game, everything fits together beautifully.
Overall, the mechanics work well but the game does feel a little dated in terms of the freedom it gives the player as at times, everything feels a little corralled.
If anything I want to hop back in to find all the story elements I missed the first time around, which weren't that many, and not enough to make me feel like I might have skipped some story material, but more to make sure I experienced everything this game had to offer.
Ford's cinematic influences are overtly placed — everything from the iconography and satire of DR. STRANGELOVE (as shown in the war room scene), to the narrative drive of STRAW DOGS (as shown in the grippingly tense scenes with fictional Tony's harassers, led by a perfectly - cast Aaron Taylor - Johnson), to the tangible feel of David Lynch's oeuvre, to the cunning bite of Michael Haneke's FUNNY GAMES.
This movie is originally a series of graphic novels by Bryan Lee O'Malley, where in the novel everything is video game based, kinda chaotic, and with kinda old style 8 - bit side scrolling fighting style and video game feel to it.
When I say this I am not saying this in a good way, this makes the game feel extremely slow and everything just doesn't seem to flow very well.
Half Life first released for PC in 1998 and was a revolution for FPS games; For the first time we had a deep plot with a good narrative, making us feel like we were inside a game where everything looked so believable.
Occasionally you pay in to earn the feeling that you got a little bit closer you really haven't, as you ultimately find another paywall, and then another, and then another... As a enthusiast in actual Game Theory (the scientific theory as applied in everything from chess to politics) these freemium titles I find are actually not «games» but rather «toys»... I guess it works for some but I refuse to play games that feel intentionally hamstringed with the sole purpose of holding back content behind timers and paywalls to manipulate the player.
In the latter part of the game they made everything feel too easy.
Given that and being Australian, the creators really capture the look and feel of Australia, however knowing where everything is located did make me chuckle a little in terms of how close things were in the game but then again it would be quite boring driving from one end of Australia to the other in real - time.
Overall, everything feels less personal and compelling than it did in the first game.
Everything in Sonic Mania that feels like a mistake (like the way the game's save system works) also feels authentic to the games it is remixing, while its positives go above and beyond anything we saw from the classic Sonic lineup.
In fact, while playing the game is enjoyable, that last sentiment about sums things up — everything feels fairly pointless.
I'm not going to spoil any of the game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink» concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the game.
Again, this is a preview, so take everything I say with a grain of salt — but given that I've never touched a single game in the series, I don't think it's a good sign that everything in this new entry felt so frustratingly familiar.
In a game where everything is supposedly fraught with deeper meaning, this feels like a cheap attempt to extend gameplay.
As the second game in a series that is only two years old, I just don't feel like it has to do anything revolutionary... it polishes up everything from the original very nicely, provides new stages and equipment, and balances the gameplay in a way that makes it more enjoyable.
Of course, the downside is that something which felt like a pretty big plot element for the new movies could end up leaving a lot of fans feeling like it got sidelined and that they have to go and pay to play a game in order to fill everything in.
Ultimately, though, the driving does outweigh everything else, and so in the end this feels like a game for die - hard racing fans and lovers of Ferrari, though they'll probably be one and the same.
With the various districts sitting in the middle of the table and player's armies surrounding it, taking control of Gateway city intuitively feels like it's the primary goal of the game, and yet once everything ends each district you currently hold is only worth a single point.
The problem is that both yourself and Henry need to train at absolutely everything, but the game itself doesn't communicate this fact very well and it's going to result in a lot of people feeling frustrated that their horse can't jump a small fence or that they seem to be getting stomped in combat or that aiming with a bow is a nightmare.
As for the ending the game takes every single plot thread from throughout your adventure, bundles the, up with some more twists and then literally throws everything at your face in a single video which explains absolutely everything in just a few minutes, packing in practically every bit of story that felt like it was missing from the first part of the game into one information overload.
However, thematically the game manages to nail just about everything else, the vast lifeless desert, junk cars and dramatic chases so perfectly replicating the feel of the movies that by swapping over to first - person driving mode you could almost believe you were in Fury Road.
On the one hand I certainly understand not answering everything in the first game, but as the credits rolled I was left feeling rather unhappy at the lack of real answers in the first game.
And while the game doesn't introduce everything at once, the Party Mode does feel like it throws you in head first.
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