Sentences with phrase «everything thrown within»

Not exact matches

Anything and everything within camera range that isn't nailed down can and probably will be thrown in your face.
The game throws players into the role of the titular Anne, set within the confines of The Forgotten Lands; a place where everything that is lost and forgotten, goes.
Throw in enough sarcastic asides, after all, and you aren't just taking the adolescent kids to see an R - rated Spandexed character; everything is now packaged within the parentheses of a raunchy comedy.
As the firm's head of R&D, Maurizio Reggiani, points out, Lamborghini gets to cherry - pick what it wants from the VW Group inventory, and to achieve its aims — best performance of all; within the top group for comfort and off - road ability, apparently — it has thrown everything it can at the Urus.
The three - spoke steering wheel moves in your hands a great deal on the road as it reports everything the front wheels are absorbing, but the car is never thrown off line and with the lightest of grips you can edge it to where you want it to go, the front end faithfully obeying every input like a child that's been promised Ben & Jerry's if they finish their homework within the hour.
Within the city, the big Skoda can iron out almost everything our roads throw at it, and only large undulations unsettle it.
Everything on the dash is within reasonable reach and the long - throwing stick shift is nicely positioned.
Tolcarne beach is its own eco system with everything that you could want for a day or week at the beach within a stones throw..
Beach, party, surf and shopping everything is within a stones throw of the Surfcamp.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Nintendo is throwing just about everything on top of the kitchen sink into the offering, but I'm still left wanting for that sense of breaking the rules — of traveling back on the map to get a Yoshi in order to bring it into some stage it may not have been meant to exist within.
From a mountaintop or one of the game's towers, everything seems to be within a stone's throw, but before you know it a simple jog to an objective turns into a massive trek spanning miles of ground — and every moment presents new challenges and obstacles to face.
Everything about this title exudes polish and great game design within its own genre and the current gaming climate, with a healthy dose of awesomeness thrown in for good measure.
@Michael Shabazz Alright, I pulled up everything that was on the market in the last 9 months in the Collier Heights neighborhood within a half mile of your property and sent them to you, as well as a quick CMA I threw together.
To have everything I need to throw an appetizer, cakes, cocktails, or dinner together within arm's reach is truly a pleasure after years of schlepping a day's worth of groceries home each night.»
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