Not exact matches
Oh, I know... we all think of the terrible,
evil things we have done and think, «That's not
possible.
We do not hate them, desiring
evil for them, but try to help them if any way it would be for us
possible to help them, showing that we do it because we care for them, and their well being, but above all
things we need to pray for them, that God will open their eyes.
Maybe God is truly great because he is the ultimate capacity of all
things possible, including
evil.
Notice, then, that in the prayer Jesus taught the order of
things is this: first, identification with God, his will, his kingdom of sovereign love; next, asking for daily bread or what is needed to make life
possible; then, deliverance from
evil and from the test that will be too much for us; and all of it, as Matthew's gospel recognizes when it adds the doxology to the simpler Lukan version, to God's glory — so that the divine will may be done, and be seen done, «in earth as in heaven.»
He knows that the only reason there is sin, wickedness, and
evil in the world is because He created a world where such
things were
possible.
Certainly, He didn't «do it» but He set
things up so that
evil was
possible, and when His people fall into sin, God takes the blame out of love.
The Cross, in itself an «
evil»
thing, was used by God; and Christians believe it was used by him to bring about greater good than would have been
possible without it.
But what could we possibly mean by calling God perfectly good other than that God would, if
possible, prevent all gratuitous
evil — all
things that would make the universe worse than it would have otherwise been?
He is not one of the many religious teachers who believe that matter is inherently
evil, that the spiritual life should avoid material
things so far as
possible.
You see,
evil is defined by the absence of good, and so God by being the author of complete goodness or Shalom, makes
possible the existence of
things which are not good, or are
evil.
The smartphone gaming arena takes
things even further with games like League of
Evil and Meganoid, platformers with cute, 8 - bit visuals that are designed to be as punishing as
possible.
There is the young hero, the heroine with
possible romantic ties to the lead, an ultimate bad guy who does
evil things, random encounters and a turned based combat system.