Sentences with phrase «exact same enemies»

It's not that I want every single game to feature the exact same enemies and gameplay mechanics, but I (and I think a lot of people) have always wanted at least one 3D iteration of a 2D franchise to feature 3D versions of all the familiar items and enemies.
You'll go through the same environments while fighting the exact same enemies multiples times and it gets old rather quick.
It isn't hard because the enemies are difficult or require strategy, it is hard because you have to clear the exact same enemies in the exact same area over and over.

Not exact matches

Now imagine the exact same sequence, only this time imagine that it's your worst enemy at Jesus» feet and he offers them the same grace and kindness he's offered you.
Any student of history or literature knows that all the arguments used to defend the genocidal slaughter of one's enemies are the exact same arguments we find in the Bible about why the Israelites went to war with the Canaanites.
Yet after swearing that Osama Bin Laden was the true enemy, here they are again, doing the exact same thing.
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Basically, without going into too much detail, many reviewers criticised this turn - based strategy game for not being able to tell what the enemy will do considering they move at the exact same time as you.
Many enemies in the game have a different appearance, but the exact same behavior.
While the exact parameters and characters differ, most missions have pretty much the same goals, capture the enemy's keeps, wipe out their troops, defeat their commanders, sometimes fight a boss.
It says versus mode, but it's basically you and your friend playing the exact same level with the exact same waves of enemies.
Of course, most enemies are able to use the exact same tactics against you, which means dropping your guard for too long is a surefire way to get yourself killed.
The players and their enemies have mostly the exact same movesets, speed, and hit range as the player.
This exact same set of circumstances occurred for my cousin and she felt as if she had been invaded and conquered by the enemy.
They're still the exact same generic enemy terrorist types that all modern conflict oriented video games portray.
I mean, who thought the best thing to do withe Penguin was to make the player battle a few rooms of enemies, the exact same thing they've been doing for the rest of the game?
Every gate required you to trudge up yet another bloody tower, all of which had almost the exact same layout, and kill enemies on the way.
When you're fighting the same enemies throughout the game, and every encounter is the exact same, adding four to five to six hours of finding batteries is atrocious.
This is the exact same process of NG3, each Steel on Bone you execute will slow the pacing down to give you a more realistic experience of you actually cutting an enemy while you feel the pain and hear them scream.
However, for as fun as The Darkness II «s core gameplay is, the game always has the exact same kind of challenge: a flood of enemies.
Yes, it's the traditional JRPG way, but when the enemies «warp» into the field the exact same way as in Neptunia, it feels a little lazy.
A lot of the time you'll be forced to give up a gun you like simply because it can't output enough damage to deal with enemies, only for you to find the exact same gun a few hours later that can, making you feel as though absolutely nothing has changed except..
Sadly, that doesn't last long, because after a while it becomes obvious that the exact same strategy can be used to defeat every enemy: dodge, dodge, smack it'til it dies.
No one else will have an exact same Uruk, as the game generates unique, dynamically created enemies
You can act out the exact same plan that succeeded five seconds ago, only to discover that an enemy is now ten feet away on the opposite side of the room, just far enough away to blast you with his shotgun before you can close the distance.
The horizontal planes are still excruciatingly unforgiving, requiring you to be on the EXACT same level as an enemy to hit them, which is particularly frustrating as they always seem to be able to hit YOU.
It's worth noting that the enemy AI can do these exact same things and level the playing field so that certain tactical advantages aren't one - sided.
You see, you can only parry certain enemies or projectiles that were pink in color, even if other enemies were doing the exact same thing.
This game on the other hand... it feels like Conker going on a crossover spree complete with the exact same characters, enemies and concepts as the games he's parodying.
While all these additions breathed some life into this tired formula, I still felt completely bored while I was actually on the battlefield, hacking away at a seemingly endless swarm of enemies using the same exact attacks, over and over again.
Almost all of the new units are either the exact same or just slight variations from the original game and almost all of the enemies return with a few having slight variations.
All Enemies who use a version of Laser Spin use it in the exact same way as Robo.
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