It's not that I want every single game to feature
the exact same enemies and gameplay mechanics, but I (and I think a lot of people) have always wanted at least one 3D iteration of a 2D franchise to feature 3D versions of all the familiar items and enemies.
You'll go through the same environments while fighting
the exact same enemies multiples times and it gets old rather quick.
It isn't hard because the enemies are difficult or require strategy, it is hard because you have to clear
the exact same enemies in the exact same area over and over.
Not exact matches
Now imagine the
exact same sequence, only this time imagine that it's your worst
enemy at Jesus» feet and he offers them the
same grace and kindness he's offered you.
Any student of history or literature knows that all the arguments used to defend the genocidal slaughter of one's
enemies are the
exact same arguments we find in the Bible about why the Israelites went to war with the Canaanites.
Yet after swearing that Osama Bin Laden was the true
enemy, here they are again, doing the
exact same thing.
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Basically, without going into too much detail, many reviewers criticised this turn - based strategy game for not being able to tell what the
enemy will do considering they move at the
exact same time as you.
Many
enemies in the game have a different appearance, but the
exact same behavior.
While the
exact parameters and characters differ, most missions have pretty much theÂ
same goals, capture the
enemy's keeps, wipe out their troops, defeat their commanders, sometimes fight a boss.
It says versus mode, but it's basically you and your friend playing the
exact same level with the
exact same waves of
enemies.
Of course, most
enemies are able to use the
exact same tactics against you, which means dropping your guard for too long is a surefire way to get yourself killed.
The players and their
enemies have mostly the
exact same movesets, speed, and hit range as the player.
This
exact same set of circumstances occurred for my cousin and she felt as if she had been invaded and conquered by the
enemy.
They're still the
exact same generic
enemy terrorist types that all modern conflict oriented video games portray.
I mean, who thought the best thing to do withe Penguin was to make the player battle a few rooms of
enemies, the
exact same thing they've been doing for the rest of the game?
Every gate required you to trudge up yet another bloody tower, all of which had almost the
exact same layout, and kill
enemies on the way.
When you're fighting the
same enemies throughout the game, and every encounter is the
exact same, adding four to five to six hours of finding batteries is atrocious.
This is the
exact same process of NG3, each Steel on Bone you execute will slow the pacing down to give you a more realistic experience of you actually cutting an
enemy while you feel the pain and hear them scream.
However, for as fun as The Darkness II «s core gameplay is, the game always has the
exact same kind of challenge: a flood of
enemies.
Yes, it's the traditional JRPG way, but when the
enemies «warp» into the field the
exact same way as in Neptunia, it feels a little lazy.
A lot of the time you'll be forced to give up a gun you like simply because it can't output enough damage to deal with
enemies, only for you to find the
exact same gun a few hours later that can, making you feel as though absolutely nothing has changed except..
Sadly, that doesn't last long, because after a while it becomes obvious that the
exact same strategy can be used to defeat every
enemy: dodge, dodge, smack it'til it dies.
No one else will have an
exact same Uruk, as the game generates unique, dynamically created
enemies
You can act out the
exact same plan that succeeded five seconds ago, only to discover that an
enemy is now ten feet away on the opposite side of the room, just far enough away to blast you with his shotgun before you can close the distance.
The horizontal planes are still excruciatingly unforgiving, requiring you to be on the
EXACT same level as an
enemy to hit them, which is particularly frustrating as they always seem to be able to hit YOU.
It's worth noting that the
enemy AI can do these
exact same things and level the playing field so that certain tactical advantages aren't one - sided.
You see, you can only parry certain
enemies or projectiles that were pink in color, even if other
enemies were doing the
exact same thing.
This game on the other hand... it feels like Conker going on a crossover spree complete with the
exact same characters,
enemies and concepts as the games he's parodying.
While all these additions breathed some life into this tired formula, I still felt completely bored while I was actually on the battlefield, hacking away at a seemingly endless swarm of
enemies using the
same exact attacks, over and over again.
Almost all of the new units are either the
exact same or just slight variations from the original game and almost all of the
enemies return with a few having slight variations.
All
Enemies who use a version of Laser Spin use it in the
exact same way as Robo.