Sentences with phrase «exact same mechanics»

Calling a game thats the exact same mechanics as every other COD «revolutionary»?
If any of you have played Hitman Absolution, it was the exact same mechanic for showing guard alertness level.
Silent Hill had the exact same mechanic as Grim Fandango, I think it's unfair to just say «Japanese horror games»

Not exact matches

You claim that the quantum mechanics that resulted in our universe are false, while the exact same quantum mechanics that let your computer operate are true.
Quantum Mechanics is WAY weirder and more complex than, say, evolution (though I like how you threw the big bang in there — separate theories, dude), but you won't really hear any religious nuts complaining about the exact same process that gives us QM because it doesn't conflict with their ancient mythology.
Since your other mechanic found melted wires, one possibility following an engine replacement is that your mechanic did not route the electrical wires the exact same way as before.
We try to copy the mechanics of their journey in the hopes it will take us along the exact same road, instead of going through that painful existential process of figuring out who we are, and forging our own path.
It's your job to score victory points and thereby defeat the other players, with the exact method of scoring points changing based on which of the three missions you undertake, but we'll get back to that later on as all the gameplay mechanics remain the same regardless.
That's not to say they should do the exact same thing as those other fighters; the addition of the Infinity Stones and the new, more dynamic tag team mechanics are great.
While this doesn't necessarily give a sense of individuality to your character, as every one who plays the same class as you will get the exact same abilities, the mechanic doesn't hinder the fun.
So how could a developer keep a game mode the exact same but change the mechanics of the game?
It's not that I want every single game to feature the exact same enemies and gameplay mechanics, but I (and I think a lot of people) have always wanted at least one 3D iteration of a 2D franchise to feature 3D versions of all the familiar items and enemies.
In most cases, applying oil simply means presenting the exact same underlying mechanic in a better way.
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