Sentences with phrase «exactly game changing»

It's not exactly the game changing addition I expected, but it's a fun way to add a little of needed variety to a series which desperately needed it.
That's only about a 2 mpg gain across the board, which isn't exactly game changing, but is better than nothing.

Not exact matches

Filmgoers want to experience something new, visceral and game changing, which is exactly what this heist musical accomplishes with Baby (played by Ansel Elgort), a hearing - impaired getaway driver who lives his life to the beat of a constant stream of music in his ears, often to the discontent of his criminal allies, led by Kevin Spacey in one of his most fatherly roles yet, especially for a crime boss.
As for rues he is exactly what we need a game changing left forward.
Other teams shoot given any half chance so get goals while we try to pass the ball into the goal looking for the perfect team goal witch fails 80 % of the time and opponents no exactly this will always be are game plan so they easily defend our never changing tactict
I certainly thought that the congested middle of the pitch against Liverpool would have meant that the England forward was an ideal man to bring in, but then again he has not exactly changed the games when coming on as a sub so far.
Arsenal fans were not exactly enthusiastic about the signing of this unheard of young striker but that may be changing after he scored for the second game in a row to keep Japanese hopes of reaching the quarter - final stage alive.
Okay so the protests from Arsenal fans at the home game against Norwich City yesterday were not exactly explosive and they certainly were not vocal, angry or unanimous to have changed the minds of the Arsenal board or Arsene Wenger about whether the Frenchman should keep his job as our manager.
Luckily for us, even though you don't respect that combination, opponents simply have to as he can change the game in an instant, which is exactly what he's on the pitch to do.
«He knows exactly the right pace and can change the pace of the game.
It will take me a whole day to mention all the mistakes that have been made my the manager and i» v listen to him after the city game he stills feels he's got it right you get torn to pieces, draw the next 2 games and that vindicates you??? Guys ARSENE WENGER will not change, he will not, what we have been seeing these last 6 years is exactly what he will continue to do because he will not change his ways.
And I get that he hasn't exactly been clinical in front of goal over the last 10 games or so, but one decisive goal against Real Madrid will change all of that.
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007 games, i could see that most of these teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style game after game.
I was really interested in hearing how exactly they proposed to do that, especially in terms of changing the macho culture of the sport and breaking the «code of silence» that continues to prompt players at every level of football, whether it be N.F.L., college, high school or youth - to hide concussion symptoms in order to stay in the game and avoid being perceived as somehow letting their coach, their teammates, or their parents down.
If they succeed, they will have succeeded in changing the rules of a much bigger game: the contest for Downing Street which, by a curious coincidence, happens to be exactly two years and six months away.
The DQN sees and interacts with the game exactly like humans do: making moves and seeing the game pixels change.
Again, not exactly game - changing stuff, but sex sells — and if Hedi Slimane proved anything during his tenure, so does Saint Laurent.
The only real change made was in putting as the game doesn't tell you exactly where and how hard (or soft) to hit.
The crafting system from previous games has been removed entirely, with upgrades and the like now exclusively associated with the perk system, which is a welcome change as fair as I'm concerned, as having to collect fifteen bison testicles to craft myself a bigger ammo pouch isn't exactly one of my fondest Far Cry memories.
We talked with senior producer Jim Boone and design director Scott Phillips about trying to make a game while your publisher implodes, the trauma (or lack thereof) of changing corporate horses midstream and what exactly the team has in store for a current - gen title in a next - gen year.
Stardew Valley isn't exactly the most visually ambitious game to hit the Switch, but still it's good to see that porting the game to the relatively new Switch doesn't seem to have changed much.
How many years exactly would a game - changing growth & diversification strategy take here?
XD I understand some wanting things to be pretty faithful to Melee, but changing back every veteran to be exactly like they were in Melee, despite them actually getting good changes in newer games is just strange to me.
Personally I never found a reason to change from the standard reference settings which keeps the audio as pure as possible, ensuring you're hearing the music, film or game exactly as was intended, warts and all.
A simple tap of a button brings up your garage and from there you can choose something to match one of the events displayed or, should you fancy driving something else, you can pick anything that takes your fancy from your collection and the event list will change to match your chosen ride, although this face isn't exactly advertised by the game which is a little strange.
Gamers like shiny shiny games now, it isn't the best type of game but i can't exactly change the world now can i but if this game has taught us anything it is that «games like The Order are the worst kind of games
Not exactly pocket change, but not a whole lot by game development standards.
If you aren't exactly fond of the main game, however, there's very little in Titan Quest Ragnarök that will change your opinion.
«The fact is that this is a new situation and it is hard predict how exactly games industry will change», Kaleva said, «But we definitely have to start implementing the new rules now and see where that leads on the long term.»
«The soul of the game has survived along with the aesthetic [and like] the best remakes, it changes just about everything to give you back the game almost exactly as you remember it.»
The moods of the music hasn't changed at all from each New Super Mario game, the moods are exactly the same!
«So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360.»
Exactly 20 years ago, Grim Fandango was released and changed the video game industry.
In fact, even though I played the original game I came away from the re-release not knowing what exactly had changed.
How exactly Sony plans to approach education in light of its new platform and the changes games development is going through won't be clear for some time.
The same could be said for the in - game visuals, which remain exactly the same as they were in Armored Core V. Obviously, it's a lot to ask for a studio to come in and completely the redo the graphics for an expansion pack, but that doesn't change the fact that Verdict Day's visuals could do with some sprucing up.
OMFG!!!!!!!!!! I can't believe ma eyes, I had tears of joy while watching that trailer.I thought this would simply be the original 3 games as they are with PS1 graphics but miraculously in 1080p playable on PS4, I can not believe you guys are truly «remastering» them, holy crap it looks gorgeous.I can not believe you guys are using all the original things... original designs of characters, original geometry, I literally thought this was impossible to happen in this reality, cuz all devs to this day messed up in remastering old games, they always change things and mess up... but you guys are like, its like y ’ all read ma mind and made exactly what I wanted.This is a true «remaster» and every single dev out there that wants to remaster something should learn from this.
This gives players who aren't doing so well a change to make a comeback — though the nature of the gauge means opponents will know exactly when an enemy is going to go on the offensive, and how long that will last for, adding an extra layer of mind games to the Street Fighter formula.
What's more, it's not exactly a thorough redo of the mobile version either, with the same UI choices being carried over despite the differences in platform, and changes that make no sense given the game's situation.
I should also note that the missions here are exactly the same as the 2013 Defiance releases, the player I was playing through the beta with was a little disappointed to not see even the slightest of changes, especially as character progressions from the original game doesn't carry over.
The development of the game has not been exactly smooth, with multiple engine changes and setbacks along the way.
Resident Evil is making drastic changes to the series which is exactly what this game needed.
The controls are exactly the same as other Assassin's Creed games, except for minor changes like the weapon wheel and other touch - screen controls.
This sudden change has left many traditional BioWare supporters wondering exactly what parts of the game to ship, although early work has yielded some promising results.
The jumping itself also feels a bit smoother, though it's still a shame you can't change trajectory mid-jump (sure, it's more realistic, but not exactly ideal in a game with this much platforming).
It's not exactly Parodius, but if you're already familiar with the game, it's worth playing through again just to see what was changed.
Something that I really found frustrating in this game as a whole was the fact that given the game's additions / improvements, from the critical gauge to the new characters that have been added to the roster, you will find no detailed tutorial on what is exactly new or improved, or how to implement these changes in your gameplay.
Battlegrounds is exactly what it wants to be and, love it or hate it, that honesty makes for a remarkable game that changed multiplayer forever.
This Vita version is a beautiful looking game, and while it doesn't exactly offer anything groundbreaking in terms of new features or changes to the core WipEout gameplay, it does what it aims to do with point - blank precision.
Like HeartGold & SoulSilver before them, Omega Ruby and Alpha Sapphire update the mechanics while preserving the original's world and quirks, and these latest releases serve as a reminder of exactly how much X & Y changed the game.
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