Not exact matches
For
example, adding support in the Recon Guild could lower the
number of monsters in a dungeon or adding support to the Library Guild could lower the defense
of enemies.
For
example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain
number of keeps, killing specific
enemies before any
of your allies get injured, whereas in Story Mode, you could be tasked with doing one
of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
For
example, a hunter may be required to kill a certain
number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain
number of ingredients and some very rare.
He inserts
examples of «
enemy number two,» the video game, into devices underneath the television sets.
For
example, placing towers near the exit
of the level set to target the weakest
enemy (the one with the least amount
of health left) will reduce the
number of lives you lose should the wave
of enemies break through your towers closer to the entrance.
For
example, if
number of kills is a metric that affects your rating, then your teammate killing an
enemy that you could have killed essentially «stole» ranking points from you.
For
example, Nintendo has increased the
number of times one can get hit by an
enemy, Donkey Kong and Diddy Kong now how 3 hearts each instead
of 2 allowing the player to take up to 5
enemy hits.
For
example, a hunter may be required to kill a certain
number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain
number of ingredients and some very rare.
For
example, years
of clicking the right stick to melee
enemies has certainly engrained that functionality in our brains, so there was a
number of times when we meant to pummel
enemies in danger close position and instead reloaded our guns.
For
example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain
number of keeps, killing specific
enemies before any
of your allies get injured, whereas in Story Mode, you could be tasked with doing one
of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
These goals may ask players to defeat a large
number of enemies, or collect special items they may drop, as
examples.
For
example, trying to solve a puzzle while an endless
number of enemies coming at you can be daunting when concentration is needed.
A
number of the Elder Scrolls games have similar areas and
enemies (for
example that one quest in Morrowind where you have to transport into a room totally separate from any other area that exists basically in a void and fight a unique
enemy), and for an
example of story, that hidden Prothean orb in the first Mass Effect game that gives Shepard a flashback
of Protheans observing and messing with caveman - era humans is haunting and unlike anything else in the game (and sadly pretty much never gets explained in the rest
of the franchise).
If the campaign had some maps where you fight 5 skeletons at once for
example (each weaker, but imposing because
of their
number) or a giant dragon
enemy of some sort... it would have left a better lasting impression.
For
example, the Cyberjustice Laboratory's Platform to Aid in the Resolution
of Litigation Electronically or PARLe (from Middle English «to parley», meaning «to talk with an
enemy or someone you disagree with especially in order to end a conflict») allows either party who entered the negotiation phase to move onto the mediation phase after either a specific
number of interactions (for
example two offers and counter-offers) or a pre-determined
number of days (for
example, two weeks).