Sentences with phrase «example number of enemies»

Not exact matches

For example, adding support in the Recon Guild could lower the number of monsters in a dungeon or adding support to the Library Guild could lower the defense of enemies.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
For example, a hunter may be required to kill a certain number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain number of ingredients and some very rare.
He inserts examples of «enemy number two,» the video game, into devices underneath the television sets.
For example, placing towers near the exit of the level set to target the weakest enemy (the one with the least amount of health left) will reduce the number of lives you lose should the wave of enemies break through your towers closer to the entrance.
For example, if number of kills is a metric that affects your rating, then your teammate killing an enemy that you could have killed essentially «stole» ranking points from you.
For example, Nintendo has increased the number of times one can get hit by an enemy, Donkey Kong and Diddy Kong now how 3 hearts each instead of 2 allowing the player to take up to 5 enemy hits.
For example, a hunter may be required to kill a certain number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain number of ingredients and some very rare.
For example, years of clicking the right stick to melee enemies has certainly engrained that functionality in our brains, so there was a number of times when we meant to pummel enemies in danger close position and instead reloaded our guns.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
These goals may ask players to defeat a large number of enemies, or collect special items they may drop, as examples.
For example, trying to solve a puzzle while an endless number of enemies coming at you can be daunting when concentration is needed.
A number of the Elder Scrolls games have similar areas and enemies (for example that one quest in Morrowind where you have to transport into a room totally separate from any other area that exists basically in a void and fight a unique enemy), and for an example of story, that hidden Prothean orb in the first Mass Effect game that gives Shepard a flashback of Protheans observing and messing with caveman - era humans is haunting and unlike anything else in the game (and sadly pretty much never gets explained in the rest of the franchise).
If the campaign had some maps where you fight 5 skeletons at once for example (each weaker, but imposing because of their number) or a giant dragon enemy of some sort... it would have left a better lasting impression.
For example, the Cyberjustice Laboratory's Platform to Aid in the Resolution of Litigation Electronically or PARLe (from Middle English «to parley», meaning «to talk with an enemy or someone you disagree with especially in order to end a conflict») allows either party who entered the negotiation phase to move onto the mediation phase after either a specific number of interactions (for example two offers and counter-offers) or a pre-determined number of days (for example, two weeks).
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