Not exact matches
Earlier this year, for
example, Ken Levine, creator
of the successful BioShock series, disbanded his
game studio to make time to experiment with different ways
of experiencing stories.
Earlier this year, for
example, Ken Levine, the creator
of the successful BioShock series, disbanded his
game studio to make time to experiment with new ways
of experiencing stories.
In one
of the first
examples of an existing gaming series coming to virtual reality, Double Fine boss Tim Schafer told a crowd
of PlayStation fans today that his
studio is making a virtual reality Psychonauts
game for the PS4's upcoming PlayStation VR device.
If you're a fan
of the series but missed the chance to play Dead Rising 4 last year, this is the ultimate collection
of silly, over-the-top zombie killing to sink your teeth into, and a great
example of how the
studio worked to improve the
game post-launch.
Via Zampella's LinkedIn profile, Heinig said, «He's a prime
example of «having it all together,» a rare commodity in the increasingly stressful and delivery - driven video
game development marketplace... But don't just take my word for it, rumour in the industry is that EA placed a million - dollar bounty for snapping up any IW
studio lead, like Vince.»
Even the
studios that develop Triple - A bestselling
games aren't safe from the ravages
of financial ruins (See L.A. Noire developers Bondi
Studios for one
of the highest profile
examples of this).
Loot boxes, microtransactions, season passes, DLC bundles, subscriptions and «
games are a service» are all ways in which publishers can further guard against a flop which, when used in a successful
game can feel predatory but can rescue a
studio in times
of adversity; a good
example of this is Rainbow Six: Siege which has gone on to be very successful thanks to continued support through DLC, despite a sluggish start.
SEGA is certainly a
studio that can crank out some fantastic titles — just look at the recent Yakuza 5, a prime
example of the
studio's prowess when it comes to cranking out a masterpiece — but these titles are few and far between when compared to the
studio's glory days, and you'd be hard - pressed to find any series in their current stable
of games that screams «system seller» in the same way today's Halo, Uncharted, and Legend
of Zelda titles do on their respective platforms.
Citing Nintendo, and the Wii in particular, as an
example of design in
games prevailing over big budget graphics, Spector said he was «a little worried» that «once we can do Pixar - quality graphics rendered in real time with interactivity», development costs may shoot over the $ 200 million mark, with a greater emphasis on landslide sales to earn that money back, something that only a small handful
of studios will be able to achieve.
Each
studio would now have three years to build a
game, with Sledgehammer's Call
of Duty: Advanced Warfare being the first
example of how much an elongated development cycle would help.
Now that Lisi has founded his own
game development
studio, WoW remains his most powerful
example of just how immersive and consuming a
game can be.
The overwhelming success
of games like PlayerUnknown's Battlegrounds and Fortnite's Battle Royale mode pretty much guaranteed that other
studios would start experimenting with battle royale - style modes
of their own, and now we have one
example that's a bit out
of left field: Crytek's free - to - play online shooter Warface.
To The Moon (iOS) is a remastered mobile version
of the 2011 indie RPG / adventure
game of the same name, which AMO's review described as «yet another shining
example of an indie developer, free from the shackles
of a mainstream gaming
studio, weaving pure magic.»
Armello is the latest
example of a virtual tabletop
game, as independent
studio League
of Geeks has delivered a pretty complex experience to fans on PC.
Bigben and the
studio Appeal have released a few
examples illustrating the depth
of Adelpha, one
of the first 3D open worlds in the history
of video
games, today brought up to date with the remake Outcast — Second Contact.
If you're a fan
of the series but missed the chance to play Dead Rising 4 last year, this is the ultimate collection
of silly, over-the-top zombie killing to sink your teeth into, and a great
example of how the
studio worked to improve the
game post-launch.
Alternative Magazine Online recently reviewed To The Moon, an indie RPG / adventure
game created by Freebird Games, describing it as «yet another shining
example of an indie developer, free from the shackles
of a mainstream gaming
studio, weaving pure magic.»
In many cases it was because
of popularity earned by certain types
of games, which are no longer produced by many
game studios - for
example arcade
games.
At least those two
examples had some excuse for their poor execution, however, seeing as they were among the first
of their kind (in Mario's case, the first), it's understandable that
studios would have trouble trying to translate the nature
of a video
game into the movie world.
One
example of this is the upcoming pirate adventure game, Sea Of Thieves, from the legendary studio, Rar
of this is the upcoming pirate adventure
game, Sea
Of Thieves, from the legendary studio, Rar
Of Thieves, from the legendary
studio, Rare.
Sony's internal Japanese
studio was responsible for Knack — which dragged down the developer's consistency and average score — but otherwise its back catalogue is a stellar
example of Japanese
games with a Western appeal.
This meaningful, catered experience is a good
example of how the idea
of games as a service isn't a bad one, just that its implementation and
studios» perceived need for it in every title, makes it bad.
And looking at other
games running on the Switch, made by other
studios, it's hard to imagine how the Remaster will hold the announced 1080p 30 FPS when
games such as Breath
of the Wild, for
example, only runs at 900p 30 FPS.»
From the
studio that developed the cult hit Ico, the emotional, engaging Shadow
of the Colossus is one
of the prime
examples in the «video
games as art» conversation.