Some examples of a game console may include a «dedicated game console» in which the sole or primary purpose is to cause output (e.g., visually and audibly) of games for play by a user, potentially with use of a remote control, but potentially without.
Not exact matches
I was in that frame
of mind a few months back when I wrote about how video
game consoles were just one
example of technological regression.
Examples of poor behaviour included a mother who struggled to get her five - year - old child to sleep at 03:00 GMT as well as a seven - year - old who smashed his Playstation
games console in a tantrum before pestering his mother to buy a new model.
Ultra Sun and Ultra Moon are likely the last big
games to be released on the 3DS, and
Game Freak sees the console out with a game that will be remembered as a shining example of what the series can do when at its b
Game Freak sees the
console out with a
game that will be remembered as a shining example of what the series can do when at its b
game that will be remembered as a shining
example of what the series can do when at its best.
I think No No Kuni is a good
example of how a
console Pokemon
game could be (at least, as far as the battle system goes).
Sadly, the
game was another
example of a great
console game outclassed by the adaptability
of its PC counterpart.
price cuts does not make a
console sell, good
games make a
game sell.and this is an
example of it.nintendo should just make sure they bring a banger or two every month and they will be fine.this isnt the first time this has happened and still they survived.
We were also impressed to see a set
of three RCA jacks for auxiliary input, which includes video, letting you hook up a
game console to the car, for
example.
As an
example, type in «
games console» and you'll get a list
of the most popular gaming items on eBay.
games are created, crafted, designed, coded, scripted and entirely build on pc and then PORTED to
console even
console exculsives are made on a gaming rig, then shrunk down to work on
consoles, thats why devs always have those nice screenshots to show you months before release and then the
game comes out on
console and looks nothing like the up - rezzed, highly anti aliasied screens
of the pc shots they showed that is why, when there is a pc version, it is always far superior sleeping dogs and hitman absolution are perfect
examples, the pc versions look two generations beyond the
console versions
There are already quite a handful
of current - generation
console games on the Switch, like the ever - popular Rocket League, for
example.
As an
example, Parrish had been working out with some
of the other actors, and wasn't really familiar with the
game at all until Pesina brought in the
console version.
There have been some poor
examples of integrating the Wii remote in
games on the Wii
console, but EA
Games» SimCity Creator seem to make use
of it in a smart and functional way.
I mean a huge
example would be Driveclub
game got a huge graphical upgrade, everything from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most
gamers didn't notice it, maybe cause a lot
of gamers think crushed blacks and or certain lighting affects look better then others kind
of like
console gamers who claim they cant see the difference in 30 and 60 fps or even weird cases
of gamers saying 120 fps is not noticeable or even worse then 60 fps.
However, it's fair to say that my test wasn't a great
example of how chaotic the
game can get and thus during heavy action the system will undoubtedly struggle a little more, meaning graphical tweaks will be needed to get it running smoother, unless a
console level framerate with beautiful graphics is what you prefer.
True, I just think this mobile scenario could be an
example of how their
console games would perform on the platform casual
gamers own (PS4).
Icons, buttons, and some graphics differ between two versions as prescribed by the
console in which the
game is being played on — on - screen instructions will feature different pictures
of the corresponding controls, for
example.
We can take the
example of Dota2 and League
of Legends, I don't see these
games coming to
console ever.
The power
of the new
consoles also allowed us to improve the
games in the field most critical to gameplay, especially gunplay and general feel - for
example combat and cut - scenes became smoother, and controls became much more responsive.
While that is certainly an amazing goal to have (even today), there were a variety
of companies that made attempts to emulate the experience in a more residential friendly method, with one
example being the Vectrex
game console, complete with a built - in vector screen.
But while
console games will inevitably attract a wider audience, veteran
console racers craving a deeper driving experience are frequently migrating to iRacing, the subscription - based PC sim that is often heralded as the quintessential hardcore PC racing simulation thanks to its realistic physics, authentic tracks and cars encompassing a wide variety
of disciplines and constant updates that continually evolve iRacing with a stack
of new features - last month saw the introduction
of the Circuit Gilles Villeneuve circuit, the legendary Lotus 49 and changeable weather parameters to name a few, for
example, with more content scheduled for October and every three months thereafter.
It's possible that Titanfall on the 360 fails to live up to the
example set by the next gen version; rumors abound that the framerate and resolution
of the
game is suffering on the older
console.
Juul offers some
examples, from the charming and sad animated story
of a player's relationship to her dying mother via Animal Crossing to the very choice
of what
game console one buys and what
games are available for it.
One
of the big advantages
of having the
game on
consoles, for
example, is the ability to program skills to autofire, since there aren't enough buttons on a
console to have them all accessible at once.
In fact its not worthy
of a click because the above mentioned
games are bad
examples of comparing the hardware differences between the two next gen
consoles.
@Zichu The DW and DBZ sales pass 1 million regularly on all platforms, that means the fan base is dedicated, and like I said they are just an
example, one group
of DW fans, another group
of DBZ fans, another group
of Souls fans, another group
of indy fans another group
of MMO fans... This is diversity, CoD is the biggest franchise in gaming but just about 15 %
of console gamers buy it, what do you think the other 85 % buy?
The
game controls on
console are a little clumsy sometimes, for
example when try to turn lights on or off, but this slight annoyance is in most First Person
games I play (probably my own failings really, I was never part
of the PC master race).
It's all part
of the charm, and the core visuals are very closely matched on PS4 and Switch, with both using the same assets across the
game - a benefit
of the
game's modest visual style and a perfect
example of the kind
of game likely to provide a very close graphical experience on Nintendo's new
console.
Konami's blunder last gen, which will remain nameless for all the shame it has earned, is literally the only
example I can think
of where a remaster has truly gone wrong, and they cited a problem literally no other dev or publisher has had, including Kemco who just had a collection
of games from the 80s ported over to current
consoles.
[0024] FIG. 2 illustrates select
example components
of the
game console 102 and the supplemental computing device 104 from FIG. 1.
This
game is a true text - book
example of how a port should be done between not just
console and PC but last gen systems as well.
Castle Crashers for PC is a textbook
example of literally everything you could do wrong when making a PC port
of a
console game.
For the sake
of this
example, let's say the
game is targeted at last - gen
consoles (PlayStation 3, Xbox 360) and PC.
The end result is a
game that's among the most entertaining overall on the Wii, and easily the finest
example of a first - person shooter the
console has to offer.
Online multiplayer is a good
example; by deemphasizing it in their own
games, Nintendo has created a perception
of Nintendo
consoles as unfriendly to online play.
In another
example, Capcom, creator
of hundreds
of classic arcade and
console games, currently finds its greatest success on iOS platforms not with one
of its many established franchises, but with the casual - friendly Smurfs» Village.
I know some people get mad that the other
console gets the timed, early DLC (COD & Skyrim, for
example) but only the biggest troll would disagree that Playstation wins anyway because
of the many great exclusive
games.
The
game is a lot
of fun, and is yet another
example of gaming that involves all your friends on the same
console, like old times.
The name
game here is one very small
example of an enthusiasm that has somehow been renewed despite Mario's burden
of supporting two
consoles simultaneously.
While it seems there are a large influx
of these
games hitting
consoles in the last few years, Flinthook stands out as a top
example of... Read More
Aside from obvious exception Mario Kart, there are plenty
of examples of poor racing
games on the
console, and it seems that all
of these racing
games have the same problem: control.
Despite its cross-platform release, it was most commonly associated with the PS1, becoming one
of the earliest
examples of a signature video
game mascot platformer that helped make that
console such a success.
One
of the cutest yet fiendishly difficult 2D platform
games on any
console, Ori and the Blind Forest is a magnificent
example of how cunning level design can provide hours
of fun.
For
example, even if Super Mario 3d World is the best 3D Mario
game to date, it's still not bringing anything revolutionary to the table, and that's why it's not selling tons
of consoles.
Prior to the release
of the Vita, Burning Skies was held up as a prime
example of the potential
of the Vita's capability to make
console game feel at home on a handheld.
There are
examples of publisher support that shouldn't be forgotten, wonderfully terrible
examples in our opinion, like a publisher releasing one
game on the Wii U for $ 60, but selling a trilogy
of that
game series on the other
consoles for the same price.
All in all, if delivered this could be an prime
example of how driving
games could be evolving into the current and next generations
of consoles.
Fallout 3 and Halo 3 were prime
examples of that, if you need a case for why just take a look at how those
games look on the new
console.
Improvements in technology has also meant that online subscription services, such as Microsoft's Xbox
Game Pass, reduce the need for definitive
console generations, a point that Ryan also alluded to: «also, services which operate agnostically
of particular hardware, like PlayStation Now for
example, are something you're going to see more
of.»
For
example, let's say you have a bunch
of people over that all want to play a Wi - Fi networked
game (e.g. they all have iPads, or portable
game consoles).