Sentences with phrase «examples of a game console»

Some examples of a game console may include a «dedicated game console» in which the sole or primary purpose is to cause output (e.g., visually and audibly) of games for play by a user, potentially with use of a remote control, but potentially without.

Not exact matches

I was in that frame of mind a few months back when I wrote about how video game consoles were just one example of technological regression.
Examples of poor behaviour included a mother who struggled to get her five - year - old child to sleep at 03:00 GMT as well as a seven - year - old who smashed his Playstation games console in a tantrum before pestering his mother to buy a new model.
Ultra Sun and Ultra Moon are likely the last big games to be released on the 3DS, and Game Freak sees the console out with a game that will be remembered as a shining example of what the series can do when at its bGame Freak sees the console out with a game that will be remembered as a shining example of what the series can do when at its bgame that will be remembered as a shining example of what the series can do when at its best.
I think No No Kuni is a good example of how a console Pokemon game could be (at least, as far as the battle system goes).
Sadly, the game was another example of a great console game outclassed by the adaptability of its PC counterpart.
price cuts does not make a console sell, good games make a game sell.and this is an example of it.nintendo should just make sure they bring a banger or two every month and they will be fine.this isnt the first time this has happened and still they survived.
We were also impressed to see a set of three RCA jacks for auxiliary input, which includes video, letting you hook up a game console to the car, for example.
As an example, type in «games console» and you'll get a list of the most popular gaming items on eBay.
games are created, crafted, designed, coded, scripted and entirely build on pc and then PORTED to console even console exculsives are made on a gaming rig, then shrunk down to work on consoles, thats why devs always have those nice screenshots to show you months before release and then the game comes out on console and looks nothing like the up - rezzed, highly anti aliasied screens of the pc shots they showed that is why, when there is a pc version, it is always far superior sleeping dogs and hitman absolution are perfect examples, the pc versions look two generations beyond the console versions
There are already quite a handful of current - generation console games on the Switch, like the ever - popular Rocket League, for example.
As an example, Parrish had been working out with some of the other actors, and wasn't really familiar with the game at all until Pesina brought in the console version.
There have been some poor examples of integrating the Wii remote in games on the Wii console, but EA Games» SimCity Creator seem to make use of it in a smart and functional way.
I mean a huge example would be Driveclub game got a huge graphical upgrade, everything from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most gamers didn't notice it, maybe cause a lot of gamers think crushed blacks and or certain lighting affects look better then others kind of like console gamers who claim they cant see the difference in 30 and 60 fps or even weird cases of gamers saying 120 fps is not noticeable or even worse then 60 fps.
However, it's fair to say that my test wasn't a great example of how chaotic the game can get and thus during heavy action the system will undoubtedly struggle a little more, meaning graphical tweaks will be needed to get it running smoother, unless a console level framerate with beautiful graphics is what you prefer.
True, I just think this mobile scenario could be an example of how their console games would perform on the platform casual gamers own (PS4).
Icons, buttons, and some graphics differ between two versions as prescribed by the console in which the game is being played on — on - screen instructions will feature different pictures of the corresponding controls, for example.
We can take the example of Dota2 and League of Legends, I don't see these games coming to console ever.
The power of the new consoles also allowed us to improve the games in the field most critical to gameplay, especially gunplay and general feel - for example combat and cut - scenes became smoother, and controls became much more responsive.
While that is certainly an amazing goal to have (even today), there were a variety of companies that made attempts to emulate the experience in a more residential friendly method, with one example being the Vectrex game console, complete with a built - in vector screen.
But while console games will inevitably attract a wider audience, veteran console racers craving a deeper driving experience are frequently migrating to iRacing, the subscription - based PC sim that is often heralded as the quintessential hardcore PC racing simulation thanks to its realistic physics, authentic tracks and cars encompassing a wide variety of disciplines and constant updates that continually evolve iRacing with a stack of new features - last month saw the introduction of the Circuit Gilles Villeneuve circuit, the legendary Lotus 49 and changeable weather parameters to name a few, for example, with more content scheduled for October and every three months thereafter.
It's possible that Titanfall on the 360 fails to live up to the example set by the next gen version; rumors abound that the framerate and resolution of the game is suffering on the older console.
Juul offers some examples, from the charming and sad animated story of a player's relationship to her dying mother via Animal Crossing to the very choice of what game console one buys and what games are available for it.
One of the big advantages of having the game on consoles, for example, is the ability to program skills to autofire, since there aren't enough buttons on a console to have them all accessible at once.
In fact its not worthy of a click because the above mentioned games are bad examples of comparing the hardware differences between the two next gen consoles.
@Zichu The DW and DBZ sales pass 1 million regularly on all platforms, that means the fan base is dedicated, and like I said they are just an example, one group of DW fans, another group of DBZ fans, another group of Souls fans, another group of indy fans another group of MMO fans... This is diversity, CoD is the biggest franchise in gaming but just about 15 % of console gamers buy it, what do you think the other 85 % buy?
The game controls on console are a little clumsy sometimes, for example when try to turn lights on or off, but this slight annoyance is in most First Person games I play (probably my own failings really, I was never part of the PC master race).
It's all part of the charm, and the core visuals are very closely matched on PS4 and Switch, with both using the same assets across the game - a benefit of the game's modest visual style and a perfect example of the kind of game likely to provide a very close graphical experience on Nintendo's new console.
Konami's blunder last gen, which will remain nameless for all the shame it has earned, is literally the only example I can think of where a remaster has truly gone wrong, and they cited a problem literally no other dev or publisher has had, including Kemco who just had a collection of games from the 80s ported over to current consoles.
[0024] FIG. 2 illustrates select example components of the game console 102 and the supplemental computing device 104 from FIG. 1.
This game is a true text - book example of how a port should be done between not just console and PC but last gen systems as well.
Castle Crashers for PC is a textbook example of literally everything you could do wrong when making a PC port of a console game.
For the sake of this example, let's say the game is targeted at last - gen consoles (PlayStation 3, Xbox 360) and PC.
The end result is a game that's among the most entertaining overall on the Wii, and easily the finest example of a first - person shooter the console has to offer.
Online multiplayer is a good example; by deemphasizing it in their own games, Nintendo has created a perception of Nintendo consoles as unfriendly to online play.
In another example, Capcom, creator of hundreds of classic arcade and console games, currently finds its greatest success on iOS platforms not with one of its many established franchises, but with the casual - friendly Smurfs» Village.
I know some people get mad that the other console gets the timed, early DLC (COD & Skyrim, for example) but only the biggest troll would disagree that Playstation wins anyway because of the many great exclusive games.
The game is a lot of fun, and is yet another example of gaming that involves all your friends on the same console, like old times.
The name game here is one very small example of an enthusiasm that has somehow been renewed despite Mario's burden of supporting two consoles simultaneously.
While it seems there are a large influx of these games hitting consoles in the last few years, Flinthook stands out as a top example of... Read More
Aside from obvious exception Mario Kart, there are plenty of examples of poor racing games on the console, and it seems that all of these racing games have the same problem: control.
Despite its cross-platform release, it was most commonly associated with the PS1, becoming one of the earliest examples of a signature video game mascot platformer that helped make that console such a success.
One of the cutest yet fiendishly difficult 2D platform games on any console, Ori and the Blind Forest is a magnificent example of how cunning level design can provide hours of fun.
For example, even if Super Mario 3d World is the best 3D Mario game to date, it's still not bringing anything revolutionary to the table, and that's why it's not selling tons of consoles.
Prior to the release of the Vita, Burning Skies was held up as a prime example of the potential of the Vita's capability to make console game feel at home on a handheld.
There are examples of publisher support that shouldn't be forgotten, wonderfully terrible examples in our opinion, like a publisher releasing one game on the Wii U for $ 60, but selling a trilogy of that game series on the other consoles for the same price.
All in all, if delivered this could be an prime example of how driving games could be evolving into the current and next generations of consoles.
Fallout 3 and Halo 3 were prime examples of that, if you need a case for why just take a look at how those games look on the new console.
Improvements in technology has also meant that online subscription services, such as Microsoft's Xbox Game Pass, reduce the need for definitive console generations, a point that Ryan also alluded to: «also, services which operate agnostically of particular hardware, like PlayStation Now for example, are something you're going to see more of
For example, let's say you have a bunch of people over that all want to play a Wi - Fi networked game (e.g. they all have iPads, or portable game consoles).
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