In the same vein I have Cryostasis sitting there, another spooky game where concept is a lot more
exciting than execution.
Not exact matches
On one hand, this is high - level
execution of a scripted attack, rather
than progression and off - schedule playmaking of the sort that
excites scouts.
Executions are still as brutal and necessary as ever, and while it can be
exciting at first to do them, a lot of the short QTEs become tedium that break up the fast combat rather
than rewards for good gameplay.