Not exact matches
2016's surprise sort - of -
sequel 10 Cloverfield Lane provided our first look at the anthology - like nature of this loose
franchise umbrella, and while we wait to see a trailer for God Particle (now possibly titled Cloverfield Station) and learn when and how we're actually going to see that movie, we have confirmation that Cloverfield 4 not only
exists, but that it's already completed filming.
This is a
sequel to an
existing global
franchise Guillot went on to say that the game is a
sequel to a popular series.
Not only are there a surprising lack of new releases this month, but only a few of them show any sort of promise, like the latest installment in the «Fast and Furious»
franchise and the directorial debut from Alex Garland, which still doesn't make up for the fact that a «Paul Blart: Mall Cop»
sequel actually
exists.
Like the «Final Destination» movies, the «Fast & Furious»
franchise exists independent of plot or common sense; no one cares about how each
sequel relates to the one that came before it, they just show up to watch stuff happen (and explode all over the place).
I look forward to the day when we get to see Bond just go on an assignment that only
exists for one film rather than make every movie a
sequel to the previous installment to appease grumpy critics and audiences who never liked the first 50 years of the
franchise in the first place.
However, what does interest me is that both Tweets state that whatever Criterion may be working on it isn't going to be a remake or reboot of any currently
existing Need for Speed
franchise, nor a direct
sequel to one, suggesting that either the company is making a brand new game within the Need for Speed license or a new IP entirely.
Literally, after five years of the conventional wisdom being that only established
franchises and
sequels could
exist in the games market, someone finally got the idea that maybe, just maybe, the people are tired of the same old, same old (found via Kotaku).
Several new IPs and
sequels to
existing franchises were revealed during Sony's Gamescom press conference, which was held the day before the yearly consumer show in Cologne, Germany kicked off.
2015 was a funny old year for fighting games, namely because there were tons of
sequels to
existing franchises.
Alex also expresses his thoughts on the future of the
franchise and, more importantly, what to do with all the
existing content when the inevitable
sequel comes along.
The «Bombshell» is apparently in development from a Western developer, which means that it has to be a
sequel to an
existing franchise (in accordance with their new strategy)... and we've got an idea of what that
franchise might be.
The worst thing a game
franchise can do is start to over-apply itself; you don't want rehashed
sequels that don't add any new content to the original, that only
exist to sell more games and bring in more money.
Obviously, this was before the «Call of Duty»
franchise existed, or the list would be death, taxes and «COD»
sequels.