I've been pointing at how animal companionship in videogames tends to be informed by an utilitarian and reductionist logic: Pokemon are both weapons and collectibles,
existing in a fictional world designed to naturalize this instrumental relationship, Neko Atsume is an addicting conditioning device dispensing immaterial cuteness for your time and money; virtual pets are nothing but a few lightly dressed variables banking on our tendency to attribute feelings and thought to artificial entities, the Tamagochi effect.
Everyone who plays these games knows that the
fictional places they're exploring are only stand -
ins for somewhere that really
exists in the
world.
That is, they score higher on questions like, «It is important for me to write, create, or build something that will
exist after my death;» insecure people do not show this tendency.6
In the fictional wizarding world, immortality is a bit more literal (ghosts and living portraits of the deceased), whereas in our world, we leave inanimate remnants behind (like diaries or photographs) to symbolize an eternal existenc
In the
fictional wizarding
world, immortality is a bit more literal (ghosts and living portraits of the deceased), whereas
in our world, we leave inanimate remnants behind (like diaries or photographs) to symbolize an eternal existenc
in our
world, we leave inanimate remnants behind (like diaries or photographs) to symbolize an eternal existence.