Sentences with phrase «expect much effect»

By all means, communicate it, but don't expect much effect.
As Germany reels from an unexpected surge for the far right in the 24 September elections, researchers don't expect much effect on the country's generous support for science.

Not exact matches

The majority of the ACA's provisions go into effect in 2014 — and they are much more onerous than I expected.
The central bank's widely expected to raise rates slightly in December — so analysts say that shouldn't have much effect on the market — but a move earlier would have caught the market off guard.
Still, expect her to be asked what effect the snow and bitter cold in much of the country this winter had on some weak economic reports when the news conference begins at 11:30 a.m. PDT.
The Lemar deal is still on and even though I reported last week that this week everything will fall into place I had expect Diakhaby to sign for Monaco last week which was my own saying as sources never stated he'll sign that week.Once Diakhaby signs Lemar will be an Arsenal player and please don't believe the media too much as they care mostly only about themselves.The Lemar deal also has no effect on Seri deal as I've had it confirmed Arsenal want both.
I would expect that this effect is more correlative than causal, but I do think oxytocin makes much of early parenting that much more manageable and enjoyable:)
All of these skills are expected of everyone in business, but women have them just as much as men do, and to keep them out of the workplace would mean a significant loss of talent, not to mention the huge effect it would have on the economy.
Our study suggests that reform efforts may have much less effect than either their proponents or detractors expect.
What is the effect on the labour value of a construction job in the UK when a builder from Bulgaria comes to Britain and is accustomed to doing a job for much less than an existing British builder would expect to be paid?
Unlike a lake - effect storm that can dump 4 or 5 inches of snow per hour, this winter storm was expected to be much calmer.
The county legislature is expected to adopt an anti-smoking law at its April 21 regular meeting, though it probably won't have much effect.
No major toxic effects were observed, and the patient «was able to survive a much longer period than expected with an improved quality of life, which is clearly attributable to the treatment with 3BP,» the scientists concluded.
With between 80,000 and 150,000 different synthetic chemicals manufactured regularly, it might be too much to expect that a small number of laboratory tests could be used to judge their effect on humans.
«Most people probably expect that temperature and carbon dioxide will rise together and then temperature will come down when the carbon dioxide input is shut off, but carbon dioxide has such a long life in the atmosphere that the effects really depend on how much you put in.
The researchers found that the rainfall predicted for East Africa on a decadal scale by models using the effects of the El Niño Southern Oscillation and the Indian Ocean Dipole did not account for as much of the rainfall fluctuations as expected for the past 34 years.
As Cooper sees it, the most likely culprit was climate — though the effects now appear to have occurred much earlier than expected.
Some of these topological effects were uncovered in the 1980s, but only in the past few years have researchers begun to realize that they could be much more prevalent and bizarre than anyone expected.
However, a deeper analysis of the data shows that the comet's interaction with Mars is much more difficult to understand than we expected because of the effects of a CME that hit Mars a few hours earlier.
He says, however, expecting home furnishing to withstand a smaller cigarette lighter flame for 12 seconds is arbitrary and demands too much of a chemical that may have adverse health effects.
What is alarming is that the volume of water and the extent and rapidity of its movement is suprisingly much greater than previously believed, and that a possible, perhaps likely, effect of this on ice sheet dynamics is to make the ice sheets less stable and more likely to respond more quickly to global warming than previously expected.
New data from the Pluto flyby of the New Horizons spacecraft showed that nitrogen is escaping from the dwarf planet and into space at a much lower rate than expected due to a cooling effect in the atmosphere.
At the first close approach, instruments detected a magnetic field, to the great surprise of planetary geologists — Mercury's rotation was expected to be much too slow to generate a significant dynamo effect.
Scientists have modelled the expected temperature drop over the 21st century due to waning solar activity — and they found that the change is likely to be dwarfed by the much bigger warming effect of greenhouse gases in the atmosphere.
If the West Antarctic Ice Sheet collapses, sea level will fall close to the Antarctic and will rise much more than the expected estimate in the northern hemisphere because of this gravitational effect;
It seems, no matter how much these truths are repeated, they still do not have the desired effect one would expect.
Fat also tends to have minimal effect on blood glucose, so this is pretty much as we expected as well.
Things begin with a roller - coaster ride (almost literally) of a bank heist and end with the expected effects - rich battle of all battles between the forces of good and evil, much of it at Hogwarts, which feels fittingly circular and looks spectacular.
We're not going to spoil the moment here, especially as much of its effect comes from having not expected it, but there's another sex - related scene involving Eggsy in a compromising situation - and one that's considerably more affronting and graphic.
The computer graphics are still top notch, as is the voice work, sound effects, and cuteness factor, but once it's all over, there's not much to show for it in terms of interesting ideas or thoughtful feelings you typically expect from John Lasseter (A Bug's Life, Cars) and company.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I wasn't expecting too much from a low - budget horror from Australia — and the directorial debut of Jennifer Kent — but it absolutely came through, both in terms of effects and theme.
However, the Department for Education's own analysis has warned that officials will likely have to wait much longer than expected to find out if the programme has had the desired effect.
Given how much educational inequity is linked to factors outside the education system, such as growing income inequality and housing segregation, it may be asking too much of schools to expect them to single - handedly eliminate the effects of these inequities.
I expect this probably won't have much effect on consumption, but I'll be able to say, «yup, that's where my oil is going.»
But over the next several months, I do not expect any of this news to have much of an effect on global markets.
Since delta includes volatility as a factor (in d1), regardless of whether volatility is high or low as long as the price change has a proportionate effect on the expected value then delta may not be jumping around as much as you think.
Ian Lee, a professor at the Sprott School of Business at Ottawa's Carleton University, predicts businesses will feel the sting of higher rates right away, but he expects the effect on households to be much more muted.
After that, there is no effect, so far, except to say that the yield curve is already flattening, and that the Fed my end up stopping much sooner than many expect — including the FOMC and their «dot plot» which expects a 2 % + Fed funds rate in 2017, and 3 % + in 2018.
Bioware delivered the same Mass Effect structurally as all the games in the past but the fans were expecting something much deeper in scope.
Their backstories are often interesting and worth attempting to fully uncover, but after spending damn near 70 - hours in their presence, more that one would expect to spend with the Mass Effect crew across a single play - through of the whole trilogy, I found that I didn't really care that much about them on a personal level.
We would also have expected much better weather effects, and we regret that only 200 Premium models feature cockpit views and high poly - count.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
After the success of Mass Effect and Mass Effect 2 BioWare should have had no concerns about the third installment of this series, but did they expect it to be this much of a success?
In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including: new weapons, vehicles and activities, additional wildlife, denser traffic, new foliage system, enhanced damage and weather effects, and much more.
Gyro controls are better than expected, and some may even find them preferable but it does break the 3D effect and I enjoyed the 3D so much I barely used Gyro controls.
Although the system's 3D effects don't add much, character models and environments look polished and vibrant, retaining that same level of charm we've come to expect.
Obviously touched up a bit, I wouldn't expect Mass Effect 3 to look this good, and if I forcible detach myself from hyperbole and fandom there's not much here to get excited for.
Don't expect the backlash against Star Wars Battlefront II's ham - fisted monetization to have much effect on EA's zeal for microtransactions and live services.
Swords, bottles, planks of wood, and much more, offer an edge when the heavy enemies show up, or when the screen is utterly filled with baddies, with precisely the kind of sound effects and rumble feedback expected from wielding them.
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