Not exact matches
Another way to engage more fully with a contractor, Clark suggest, is to make tasks scaled or laddered — in
other words, give them a minimum amount of work to accomplish, but also set a high bar, and hold out the possibility of additional compensation, to
reward the contractor if he or she is able to achieve more than you
expect.
For instance you said «But I would caution you to be very careful about teaching
others that they can slack off and
expect to be
rewarded and that they don't have to pay attention to Jesus» teachings and warnings.»
But I would caution you to be very careful about teaching
others that they can slack off and
expect to be
rewarded and that they don't have to pay attention to Jesus» teachings and warnings.
On the
other hand, if you heroically rescue your neighbor from a fire, or perform excellently at work above and beyond what was
expected, you do not receive a gift for your actions, but a
reward.
You should
expect it to be hard, but there is something on the
other side of that high and difficult threshold, and those are high
rewards.
If you eliminate the
rewards for the negative actions, then you argument would have to
expect that there are a good potion of society that is not putting claw hammers into each
others skull's because they see it as displeasing to God or Gods and would block their
reward in Heaven.
We live in a society of busy - ness, with so mich
expected of parents and so much to get on and do and so much pressure, that a EC is an inconvenience of having to go against the perceived norm, having to pay much more intimate attention to our babies, having to deal with bodily functions, having to wake ourselves up a bit to what our culture has conditioned us to and having to go against the grain — all of which take effort and all of which take time and / or energy away from
other mummy efforts that bring more obvious and societally
rewarded benefits.
Do things for
other people without
expecting a
reward.
As you'd
expect, there are many
other factors which can help make or break a new relationship with a younger woman but, for a man over 30, provided a pragmatic view is taken, then dating younger women can be very
rewarding.
Over 300 companies are using holacracy principles, where employees aren't told how to do their work but are
expected to engage in circles to help vet new ideas or problems as well as evaluate and
reward each
other (Noguchi, 2015).
Cardholders can
expect to fork over $ 0 every year if they are maintaining a Capital One ® VentureOne ®
Rewards Credit Card, but the same can not be said about some of the
other fees.
We compared these high - low values with what users can
expect out of some
other hotel branded credit cards, in order to see how the IHG card stacks up when it comes to spending
rewards.
Use our tool to sift and compare cards based on their
other attributes, including their
expected rewards for your travel expenses and
other monthly spending, to find the ones that are best for you.
On the
other hand, if your credit score is higher than you
expected, you can start to seek
other credit cards that offer lower interest rates and better
rewards.
However, don't
expect it to be high enough to make you decide getting a cash back credit card over
other reward programs.
While the Fred Meyer
Rewards ® Visa ® Card provides good rewards at Fred Meyer stores, it doesn't reach the same level of cash back we've come to expect from those other store
Rewards ® Visa ® Card provides good
rewards at Fred Meyer stores, it doesn't reach the same level of cash back we've come to expect from those other store
rewards at Fred Meyer stores, it doesn't reach the same level of cash back we've come to
expect from those
other store cards.
The average trial responses to the hand signals showed a distinct hemodynamic response to the
reward signal but not the no -
reward signal, which would be
expected for the association of
reward to one signal but not the
other (Fig. 3).
At the very least, I'd
expect the 1.5 cents per point guarantee to go away sometime late next year, or perhaps Chase will decouple points earned on
other Ultimate
Rewards cards from the Chase Sapphire Reserve.
Like
other travel
rewards credit cards, you can
expect to pay a little higher interest rate than you would with similar cards that don't offer
rewards.
Consumers are increasingly
expecting rewards, but they want
other things, too, such as free checking.
Expect to get 1 cent per point when you redeem Membership
Rewards points for flights, and a little less (roughly 0.8 cents per point) for
other travel expenses like pre-paid hotels and cruises.
The new Wild Card programme no longer offers Cash Back
Rewards, but you can
expect many
other exciting and more relevant benefits in future.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs
expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is played - you can obtain
rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no
other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
We can
expect those same loot box
rewards systems in Anthem, with the ability to spend real world money in order to boost your progression and give you an advantage within the game, over the environment and
other players.
As might be
expected, the local options involve the traditional Versus mode, which is a simple one - on - one scrap, yet there is also an AI Battle Simulator that allows the creation of an AI - controlled team that can challenge
other players for
rewards.
There's a cartoon - ish sensibility to the diverse world environments and battles, as
expected, but there's still a sense of
rewarding thrills captured by comically over-the-top Rabbid foes, as well as Mario's allies, as they shoot it out with each
other.
Ubisoft
expected players to turn on each
other but it seems the penalty for going rogue was much too great for many, especially with the promise of so little
reward.
The Division's Dark Zone focused on having turned on each
other for the best gear and
rewards, has not lived up to what Ubisoft
expected it to be.
As a long time customer of any
other business, you would
expect some kind of recognition or
reward for your loyalty.