Not exact matches
If my
expected value for playing the
game, based on the cost
of playing and the probabilities
of winning different prizes, is positive, then, in the long run, the
game will make me money.
As we
expected, this pattern
of bettors overvaluing home field advantage is amplified in «must - win»
games which creates
value betting against these home teams.
Since I believe that the Rockies win this
game more than 40 %
of the time, there's a positive
expected value.
At face
value, you'd
expect nothing less than another screamer
of a
game.
From the perspective
of expected value theory, it still won't make sense for you to vote if you could productively use the time better by say earning $ 6 at work, spending quality time with your child, or playing a video
game you greatly enjoy.
The
game theory analysis
of doping in cycling (below), which is closely modeled on the
game of prisoner's dilemma, shows why cheating by doping is rational, based solely on the incentives and
expected values of the payoffs built into current competition.
Thanks to the good reviews I decided to try the
game expecting to be a really nice
game, but sadly the reality was another, this
game is full
of grinding, and the worst
of all, is just the kind
of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay
value, so thanks for making me throw 45 $ for this BS.
(1) gain access to prominent IPs in the home video
game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
game software, through which the Company can
expect to achieve steady flows
of revenue; (2)
expect further facilitation
of revenue growth for the PC Online
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the
value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
Production
values are at the highest levels, so we can also
expect nominations for cinematographer Hoyte van Hoytema, who figured out how to take large - size cameras into challenging small places, production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top
of his
game here.
There are all
of the best tracks from a wide range
of BlazBlue
games, and they definitely have some replay
value involved — regardless, more songs would've been welcomed, as for a paid rhythm
game, you'd
expect a little bit more content.
A great deal
of replay
value has been packed into the
game as well, much more than you'd
expect from a stealth
game.
While the specifics
of everything here won't be identical in the Animal Crossing mobile
game, we're able to get a general sense
of what to
expect in terms
of both how currency is distributed (about half and half between activity in the
game or daily bonuses), the amount
of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can
expect to pay in either time or real - world money for in -
game items.
Even though it is a sequel and an iterative improvement to the previous
game, unfortunately it still maintains the same production
values which means in term
of graphics, don't
expect an upgrade here.
But these lotteries generally don't provide better
expected values than provincial
games of chance, Ezzat said, because tickets for these types
of lotteries are generally expensive — $ 100 or more — and the prize
values vary.
There are massive amounts
of leverage that you can create, but at this point the odds on table
games have greater
expected value than your leveraged options trades.
When computed, the average
of the
expected payoffs across all these alternative realities, one got an
expected value of $ 5,000, the same as
Game 1.
Thanks to the good reviews I decided to try the
game expecting to be a really nice
game, but sadly the reality was another, this
game is full
of grinding, and the worst
of all, is just the kind
of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay
value, so thanks for making me throw 45 $ for this BS.
If we accept that the crunch - free predictive model is a good predictor
of game outcomes (and the extremely high correlation and tiny p -
value suggest that it is), then the «crunch salvage hypothesis» tells us that we should
expect that it should improve the outcomes
of game projects where it is used at least to some tiny, observable extent... and the more it is used, the more it should improve
game project outcomes.
For instance, if a
game is released and it scores a 9.0... then a Game of the Year edition of the same game is released with all the content of the original plus extra stuff... one would expect it to score slightly higher due to the added va
game is released and it scores a 9.0... then a
Game of the Year edition of the same game is released with all the content of the original plus extra stuff... one would expect it to score slightly higher due to the added va
Game of the Year edition
of the same
game is released with all the content of the original plus extra stuff... one would expect it to score slightly higher due to the added va
game is released with all the content
of the original plus extra stuff... one would
expect it to score slightly higher due to the added
value.
Publishers
expect us to essentially go «all in» — by committing our dollars up front to an entire lineup
of DLC, it's likely to make us feel like we need to spend all our available multiplayer time in that particular
game, so that we can derive the most
value out
of the money we've already spent on the content.
❋ Top10.com: First place (march) «The lavish production
values of the
game, incredible attention to detail and excellent animation gives you a sense
of aerial, naval and land warfare that gets as good as you can
expect on a small screen»
The
game exudes all
of the brilliance, hilarity, and shock
value that we have come to
expect from South Park, and it feels like you are playing an actual episode
of the show.
For the most part I have seen zero bugs with this
game, save for a few connection issues on the Vita (which is to be
expected), so this
game is really a surprisingly awesome
game to come out
of nowhere, and a great
value (whether you're getting it for cross-buy or not).
We now know about how much dollar
value we can
expect to get for free in a month from Miitomo, but let's see what we actually get in -
game with that — both in terms
of using free coins or putting down hard cash.
However, it's also a
game which doesn't have the amount
of replay
value you might first
expect.
While the specifics
of everything here won't be identical in the Animal Crossing mobile
game, we're able to get a general sense
of what to
expect in terms
of both how currency is distributed (about half and half between activity in the
game or daily bonuses), the amount
of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can
expect to pay in either time or real - world money for in -
game items.
It has a large open map with plenty to explore, and the developers at Team Bondi have evidently been blessed with an abundance
of financial backing since the production
values, as
expected from any
game under the Rockstar label, are visibly high.
Spider - Man: Insomniac is a great team, and everyone
expected this Spidey
game to be AMAZING... and while the production
value is certainly there, all we saw was a bunch
of cinematics that were interrupted frequently by quick time events.
«Single player linear
games don't sell» aka EA can't keep making a profit off this kind
of game and therefore if they don't see the
value in it, well they don't
expect the players to see it either!
Somehow, a gaming fan got his hands on a campaign being developed by an advertising company for Bungie which represents a general outlook on what to
expect from Destiny's plot,
values, and feel
of the
game.
(1) gain access to prominent IPs in the home video
game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
game software, through which the Company can
expect to achieve steady flows
of revenue; (2)
expect further facilitation
of revenue growth for the PC Online
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ra
Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the
value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
I'm interested in the
value of the beta test program in regards to consoles - as to whether console
gamers just
expect the
game to work, or whether they do actually provide added
value to the test process.
Working closely with the Star Trek filmmaking team throughout development, the
game is sure to deliver AAA production
values, a wide variety
of gameplay and all the action you would
expect from the hit franchise.
A strong runner - up to Horizon Zero Dawn for the top
game OST
of 2018, Valkyria: Azure Revolution Original Soundtrack as you'd
expect is far more in the traditional JRPG vein, though composer Yasunori Mitsuda takes some impressive strides in modernizing the genre with robust orchestral arrangements and high production
values.
But beyond the graphics, these console quality
games also boast gripping stories, high - quality voiceovers, and the kind
of replay
value you'd
expect to pay $ 60 for.
We understand the
games that are played in family court in the
valuing of marital assets: the spouse
expecting to receive an asset wants the asset
valued as low as possible while the spouse not receiving the asset wants the asset
valued as high as possible.