Sentences with phrase «expected value of the game»

Not exact matches

If my expected value for playing the game, based on the cost of playing and the probabilities of winning different prizes, is positive, then, in the long run, the game will make me money.
As we expected, this pattern of bettors overvaluing home field advantage is amplified in «must - win» games which creates value betting against these home teams.
Since I believe that the Rockies win this game more than 40 % of the time, there's a positive expected value.
At face value, you'd expect nothing less than another screamer of a game.
From the perspective of expected value theory, it still won't make sense for you to vote if you could productively use the time better by say earning $ 6 at work, spending quality time with your child, or playing a video game you greatly enjoy.
The game theory analysis of doping in cycling (below), which is closely modeled on the game of prisoner's dilemma, shows why cheating by doping is rational, based solely on the incentives and expected values of the payoffs built into current competition.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
(1) gain access to prominent IPs in the home video game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ragame software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&raGame Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
Production values are at the highest levels, so we can also expect nominations for cinematographer Hoyte van Hoytema, who figured out how to take large - size cameras into challenging small places, production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top of his game here.
There are all of the best tracks from a wide range of BlazBlue games, and they definitely have some replay value involved — regardless, more songs would've been welcomed, as for a paid rhythm game, you'd expect a little bit more content.
A great deal of replay value has been packed into the game as well, much more than you'd expect from a stealth game.
While the specifics of everything here won't be identical in the Animal Crossing mobile game, we're able to get a general sense of what to expect in terms of both how currency is distributed (about half and half between activity in the game or daily bonuses), the amount of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can expect to pay in either time or real - world money for in - game items.
Even though it is a sequel and an iterative improvement to the previous game, unfortunately it still maintains the same production values which means in term of graphics, don't expect an upgrade here.
But these lotteries generally don't provide better expected values than provincial games of chance, Ezzat said, because tickets for these types of lotteries are generally expensive — $ 100 or more — and the prize values vary.
There are massive amounts of leverage that you can create, but at this point the odds on table games have greater expected value than your leveraged options trades.
When computed, the average of the expected payoffs across all these alternative realities, one got an expected value of $ 5,000, the same as Game 1.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
If we accept that the crunch - free predictive model is a good predictor of game outcomes (and the extremely high correlation and tiny p - value suggest that it is), then the «crunch salvage hypothesis» tells us that we should expect that it should improve the outcomes of game projects where it is used at least to some tiny, observable extent... and the more it is used, the more it should improve game project outcomes.
For instance, if a game is released and it scores a 9.0... then a Game of the Year edition of the same game is released with all the content of the original plus extra stuff... one would expect it to score slightly higher due to the added vagame is released and it scores a 9.0... then a Game of the Year edition of the same game is released with all the content of the original plus extra stuff... one would expect it to score slightly higher due to the added vaGame of the Year edition of the same game is released with all the content of the original plus extra stuff... one would expect it to score slightly higher due to the added vagame is released with all the content of the original plus extra stuff... one would expect it to score slightly higher due to the added value.
Publishers expect us to essentially go «all in» — by committing our dollars up front to an entire lineup of DLC, it's likely to make us feel like we need to spend all our available multiplayer time in that particular game, so that we can derive the most value out of the money we've already spent on the content.
❋ Top10.com: First place (march) «The lavish production values of the game, incredible attention to detail and excellent animation gives you a sense of aerial, naval and land warfare that gets as good as you can expect on a small screen»
The game exudes all of the brilliance, hilarity, and shock value that we have come to expect from South Park, and it feels like you are playing an actual episode of the show.
For the most part I have seen zero bugs with this game, save for a few connection issues on the Vita (which is to be expected), so this game is really a surprisingly awesome game to come out of nowhere, and a great value (whether you're getting it for cross-buy or not).
We now know about how much dollar value we can expect to get for free in a month from Miitomo, but let's see what we actually get in - game with that — both in terms of using free coins or putting down hard cash.
However, it's also a game which doesn't have the amount of replay value you might first expect.
While the specifics of everything here won't be identical in the Animal Crossing mobile game, we're able to get a general sense of what to expect in terms of both how currency is distributed (about half and half between activity in the game or daily bonuses), the amount of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can expect to pay in either time or real - world money for in - game items.
It has a large open map with plenty to explore, and the developers at Team Bondi have evidently been blessed with an abundance of financial backing since the production values, as expected from any game under the Rockstar label, are visibly high.
Spider - Man: Insomniac is a great team, and everyone expected this Spidey game to be AMAZING... and while the production value is certainly there, all we saw was a bunch of cinematics that were interrupted frequently by quick time events.
«Single player linear games don't sell» aka EA can't keep making a profit off this kind of game and therefore if they don't see the value in it, well they don't expect the players to see it either!
Somehow, a gaming fan got his hands on a campaign being developed by an advertising company for Bungie which represents a general outlook on what to expect from Destiny's plot, values, and feel of the game.
(1) gain access to prominent IPs in the home video game software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&ragame software, through which the Company can expect to achieve steady flows of revenue; (2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.&raGame Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and (3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.»
I'm interested in the value of the beta test program in regards to consoles - as to whether console gamers just expect the game to work, or whether they do actually provide added value to the test process.
Working closely with the Star Trek filmmaking team throughout development, the game is sure to deliver AAA production values, a wide variety of gameplay and all the action you would expect from the hit franchise.
A strong runner - up to Horizon Zero Dawn for the top game OST of 2018, Valkyria: Azure Revolution Original Soundtrack as you'd expect is far more in the traditional JRPG vein, though composer Yasunori Mitsuda takes some impressive strides in modernizing the genre with robust orchestral arrangements and high production values.
But beyond the graphics, these console quality games also boast gripping stories, high - quality voiceovers, and the kind of replay value you'd expect to pay $ 60 for.
We understand the games that are played in family court in the valuing of marital assets: the spouse expecting to receive an asset wants the asset valued as low as possible while the spouse not receiving the asset wants the asset valued as high as possible.
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