«The interaction between partons — quarks and gluons — within the quark - gluon plasma is strong, which distinguishes the quark - gluon plasma from a gaseous state where one
expects little interaction among the constituent particles.»
Not exact matches
It is an in - between world, where courtesy,
expected behavior, and indeed any socially constructed
interactions are not followed, and are of
little or no concern.
Partly my response may be tainted by the fact that for some reason I
expected a smaller company like Kobo to be able to put a
little more personal touch on their
interactions.
Therefore, if a pit bull is left out on a heavy chained leash and receiving
little to no
interaction or kindness, how can we
expect it to act lovingly and respectful to those around it when it personally has never been exposed to such care?
Players
expect a
little more substance in their
interaction with games» stories these days, which is why nobody plays the campaign mode in Call Of Duty; they just skip straight to the multiplayer.
If that is what you're
expecting, you won't be disappointed; the plot is nearly non-existent and what
little story you do get comes entirely from NPC
interactions and conversations.
- Isabelle, K.K. Slider, Tom Nook, Mabel, Reese, Cyrus, Tom Nook, K.K. Slider, Isabelle, Mabel, Lottie and Digby revealed thus far - when you land on a board space, a micro-episode of Animal Crossing happens - your character is affected positively or negatively - your character could land on a space where it shows him smiling and sitting down - events you land on are often specific to the character you choose - if it's summer, you might
expect the bug catching tournament or a Holiday to happen on a specific date - includes villager
interactions, the turnip stalk market and visitors like Gracie and Redd - features bonuses and events,
little Animal Crossing dialogue trees
The GUI is clear and the
interaction works well, the player can sell towers that he thinks aren't well - build and the appearing of enemies is happening as
expected, wave after wave, without any shocking events (which is good for a game — in reality, enemies don't come in nice
little waves — but games should be careful about what parts of reality to simulate).