Sentences with phrase «expects little interaction»

«The interaction between partons — quarks and gluons — within the quark - gluon plasma is strong, which distinguishes the quark - gluon plasma from a gaseous state where one expects little interaction among the constituent particles.»

Not exact matches

It is an in - between world, where courtesy, expected behavior, and indeed any socially constructed interactions are not followed, and are of little or no concern.
Partly my response may be tainted by the fact that for some reason I expected a smaller company like Kobo to be able to put a little more personal touch on their interactions.
Therefore, if a pit bull is left out on a heavy chained leash and receiving little to no interaction or kindness, how can we expect it to act lovingly and respectful to those around it when it personally has never been exposed to such care?
Players expect a little more substance in their interaction with games» stories these days, which is why nobody plays the campaign mode in Call Of Duty; they just skip straight to the multiplayer.
If that is what you're expecting, you won't be disappointed; the plot is nearly non-existent and what little story you do get comes entirely from NPC interactions and conversations.
- Isabelle, K.K. Slider, Tom Nook, Mabel, Reese, Cyrus, Tom Nook, K.K. Slider, Isabelle, Mabel, Lottie and Digby revealed thus far - when you land on a board space, a micro-episode of Animal Crossing happens - your character is affected positively or negatively - your character could land on a space where it shows him smiling and sitting down - events you land on are often specific to the character you choose - if it's summer, you might expect the bug catching tournament or a Holiday to happen on a specific date - includes villager interactions, the turnip stalk market and visitors like Gracie and Redd - features bonuses and events, little Animal Crossing dialogue trees
The GUI is clear and the interaction works well, the player can sell towers that he thinks aren't well - build and the appearing of enemies is happening as expected, wave after wave, without any shocking events (which is good for a game — in reality, enemies don't come in nice little waves — but games should be careful about what parts of reality to simulate).
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