Sentences with phrase «expects such long hours»

The comments on this story number in the thousands; some fault the energy drinks she was consuming to stay awake, some fault the work culture that expects such long hours, others say they do it and it hasn't killed them yet.

Not exact matches

Unless your organization functions on rigid time structures — such as medical facilities, service industries, etc where service and success is dependent on having enough staff in the right places at the exact right times to service customers — then having «core hours» or expecting employees to work insane overtime is really not necessary — who cares as long as the work gets done and the customer is happy!
The report cites all the reasons you would expect for such a finding: a lack of full service, reasonably - priced supermarkets with seasonal fruits and vegetables, a predominance of restaurants serving greasy, fried food, and the fact that poor people often work multiple jobs and longer hours, so they're more likely to eat on the run and have less time to exercise.
Expecting any more insight into a Terrence Malick movie is unreasonable, although it is easy imagine there being hours and hours of deleted scenes on such a long, ambitious production perhaps to be unearthed one day in the Criterion Collection where this would feel entirely at home.
How long: one hour Where: Los Angeles Center Studios What: Expect to hear the latest on games from Bethesda Softworks, which includes Bethesda itself (The Elder Scrolls, Fallout) plus studios such as Arkane (Dishonored, Prey), id (Doom, Quake) and MachineGames (Wolfenstein).
This method is most commonly used by people with very small dogs, people who are unable to get outside easily due to health issues or living in a high - rise, and people who work such long hours that their dog can't reasonably be expected to hold it and wait to go outside.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The sound technicians are expected to possess skills such as agility, power and endurance to work for long hours without break.
Along with fantastic training and a structured career path you can expect an excellent starting salary, uncapped performance related commission and a large range of benefits including: * Reduced working hours in school holidays * Achievable targets and commission * Opportunities for promotion four times a year * Generous holiday entitlement which increases with service * Contributory stakeholder pension * Life assurance * A host of lifestyle benefits such as reduced gym memberships and discounted shopping portal * Regular prizes for service and performance and two company events a year If you would like the opportunity to discuss your long term career prospects with us then we would love to hear from you.
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