In addition in obtaining
experience after a mission objective is completed, there is also another way to obtain more experience points.
Not exact matches
Developing and protecting the culture is one of the most sacred parts of the SEAL
experience, but if you listen to a lot of conversation in the business world, «culture» isn't much more than a soft buzzword that gets put up on a PowerPoint slide once or twice a year ten minutes
after you talk about the corporate
mission statement or annual strategic initiatives.
Some of those involved in the trend among denominations to send more and more full - time missionaries to foreign countries — in addition to short - term volunteers being sent out directly by local churches — seem to be ignoring the enlightened approach to missionary presence that the historic
mission boards developed
after many years of
experience.
After the tour, participants
experience a tasting of olive oils and balsamic vinegars including Temecula Olive Oil signature, varietal, and limited - edition blends, like Luscious Lemon Olive Oil (made by pressing fresh, California lemons with highly acclaimed
Mission olives) and D'Luscious Vanilla and Fig Balsamic Vinegar (made with the sweet essence of California ripe figs and a touch of vanilla).
Their
mission is to help you embrace life for everything that it is
after experiencing the loss of a child or infertility.
Still Mothers «
mission is to provide support and resources for families who have
experienced the death of a baby (ies) and are living without a child to raise, as well as raising awareness surrounding the issues of babyloss, secondary infertility, and the choice to remain childless
after loss and acknowledge the motherhood of women without children to raise.
Driven by personal
experience, his
mission is to spread awareness and give survivors a safe place to validate their
experiences, so that every empathetic person can find happiness and love
after abuse.
After a 5 - year
experience of being the primary caregiver to my mom who was battling cancer, finding a nutrition school that was rooted in a natural approach to nutrition was
mission critical.
A Whole - Health & Natural Approach
After a 5 - year
experience of being the primary caregiver to my mom who was battling cancer, finding a nutrition school that was rooted in a natural approach to nutrition was
mission critical.
Sassy Divorcee's
mission is to share her
experience of being a young, child - free divorcee thrown back out in the world
after spending most of her 20s in a relationship.
Even
after you strip away the high level of fanservice and questionable theme; for every aspect that I enjoyed such as the characters and voiceover, there were others that marred my
experience such as the repetitive combat, irritating camera and repetitive
mission structure.
Later,
after having recognized the royal Wakandan ring around Killmonger's neck, T'Challa goes to Zuri (Forest Whitaker), Wakanda's shaman and royal family's loyal spy, who unravels the details: N'Jobu's «radicalization» during his
mission in California
after witnessing and probably
experiencing anti-black racism; his romance with an American woman who gave birth to Erik; his complicity in Klaue's attack on Wakanda; his killing by T'Chaka, who was trying to protect Shuri; and above all T'Chaka's decision to abandon his brother's son.
Throughout the game
experience, you feel a deja vu sense from the very beginning of the game, there is not practically innovation from the Far Cry 3 and 4 releases,
missions are repetitive and boring, and
after fulfilling it achievements you do not
experience any gratification, it
Throughout the game
experience, you feel a deja vu sense from the very beginning of the game, there is not practically innovation from the Far Cry 3 and 4 releases,
missions are repetitive and boring, and
after fulfilling it achievements you do not
experience any gratification, it is like: go there and kill this guy, go back and pick up this item... This game has no soul and despite not being a bad game it is the worst Far Cry released.
Experience is given according to performance
after each
mission, adding an RPG element to the mix.
After more than 40 hours playing The Phantom Pain, there's still so much more to
experience, so many side operations and
mission objectives yet to be touched.
After her near - death
experience during her second
mission on Zebes, Samus intercepts a distress call from a research colony and tries to uncover the mysterious events there along with a squad of Federation Soldiers, some of whom she used to serve with during her training.
However, we do have plans for some downloadable content
after the release of the game that will allow you to play as a different character or
experience different types of
missions,»
The extra
missions play smoother than the game proper, presumably because they were created
after the fact, but they add little to the
experience as a whole and the DOA cameos seem awkwardly shoehorned in.
After the holy city of Jedha has
experienced the destructive power of the Death Star, Jyn urges the Alliance leaders to support this almost impossible
mission but they demur.
The art direction has a nice, unique style but
after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side
missions and collectibles that serve to give Faith a few
experience points and nothing more.
After receiving a distress call from an oil freighter just off the coast, its hull cracked in half from battling twenty - plus - foot waves, Chatham Station Commander Daniel Cluff (Eric Bana, with an awkward southern accent) assigns the young and amiable Bernie Webber to the rescue
mission, one that has all but been dismissed as more of a suicide
mission by other, more
experienced seamen.
Suzanne is passionate about the school's
mission and the well - rounded
experiences students take with them
after graduation.
While a school's explicit
mission may not include the development of sought
after employees, what is your opinion about integrating learning
experiences that might enhance marketable skills, such as problem - solving and leadership skills?
After analyzing the data and writing each case we found that four components stood out as consistently prominent across all the schools: a broad and deep curriculum designed for all students with little tracking or ability grouping (meaning that most students get the same high quality learning
experiences in all classes); a teaching staff with advanced content knowledge; a
mission - focused administrative structure with a flattened hierarchy that invited collaboration with and among teachers and students; and supports for underrepresented students, such as advisories with personalized college planning, tutoring or summer research programs on college campuses.
Founded in 1998 as The
After - School Corporation (TASC), the
mission of ExpandED Schools is to close the learning gap by increasing access to enriched education
experiences.
After a year with the 328i, our
experience reminds us that the
mission of the BMW 3 - series has changed in the more than forty years since DED Jr. drove the blessed little box that was the BMW 2002.
After having had a very bad
experience with a large no - kill rescue group in Sydney which left me wondering about their purpose and their
mission.
Becoming a point of contact for the hotel's Suite Guests, as well as Elite SPG Gold and Platinum Members, the
mission for Le Méridien
Experience Specialist is to be a partner in each guest's personal journey to discovery — before, during and
after their stay.
His
mission is to take you on the most authentic journey through Cayman's outstanding natural beauty — travel with a Captain who has 45 years
experience of Cayman charter boating and gives the best of customer service to his clients — as evidenced by the volume of repeat business that he gets — multiple generations of different families returning year
after year to travel with him again.
«
After a fiercely competitive pitch, we are excited to have the opportunity to support Brand USA's
mission and tell the amazing stories of unique and exceptional travel
experiences available in the USA.
- six
missions described as bridge content - these pop up
after completing story
missions based on the film - they're optional, and require that players collect a certain amount of gold bricks before they're unlocked - these are full - fledged
missions, not smaller
experiences - one of these
missions will explain how C - 3PO got his red - arm replacement
After initial exploration, players will still revisit the same locations for their
missions and free - roaming expeditions (where you can hunt, capture, fish, mine and explore without an objective or time - limit) but the game does a great job of making things feel dynamic with the day / night system and constantly roaming monsters so it's a different
experience each time.
After a new expanded tutorial quest chain — an interesting and canonical diversion that vastly improves the new player
experience — you'll settle into a routine of picking
missions from a massive list of different planets from your space ship hub, at which point you'll be grouped together with three fellow Tenno and sent into battle.
After each
mission, you are awarded a medal from bronze to gold and the better you perform, the more
experience you will gain.
The art direction has a nice, unique style but
after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side
missions and collectibles that serve to give Faith a few
experience points and nothing more.
And because money and
experience from
Mission Mode carry over into the story, it's always fun to play a handful of challenges
after a chapter, if only to collect resources for some of the costlier traps in a much more relaxing atmosphere.
However, the multiplayer felt like a cookie cutter
experience and the daily
missions were very repetitive
after a short while.
I also found some of the
missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down enemies in room
after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the
experience seemed to drag out.
Many of you have probably
experienced it rather recently with Metal Gear Solid V which rewards players with a rating
after every main
mission.
It really makes you feel as if you are 47, choosing your own adventure as you move through
mission after mission, never
experiencing the same thing twice and feeling many levels of exhilaration
after the completion of each one.
It tells you what type of
missions you can take and how strong you will be in them and what
experience you will get
after completing them.
The extra
missions play smoother than the game proper, presumably because they were created
after the fact, but they add little to the
experience as a whole and the DOA cameos seem awkwardly shoehorned in.
In such a new development in the game's featured design, all side -
missions and supplementary fetch quests engaged alongside the title's main campaign will count towards player
experience well beyond the conclusion of the central narrative, encouraging players to keep playing even
after the final credits have rolled.
Gamers will collect currency and loot from fallen enemies, destructible environmental pieces or treasure chests, and will earn
experience points
after completing each
mission, making their heroes stronger over time.
Get ready for the best running
experience, with the story of chasing
after a thief and the sacred magic stone, which is your
mission to save the world from evil's hand and keep the world in peace.
When you have a proper amount of
Mission Hill renters insurance backing up the renters situation that you have created, you will then be able to
experience fewer troubles
after belongings damages occur in the future.
Here is an example of the profile of an army sergeant looking for employment
after completion of his tour of duty: United States Army Sergeant with secret security clearance and eight years of
experience in maintenance procedures and repair for Patriot Missile Defense
Mission.
After experiencing first - hand human potential for violence, Mike has dedicated his career to developing safety programs and courses that support Gaurd Llama's
mission to advancing personal security.