Sentences with phrase «experience after a mission»

In addition in obtaining experience after a mission objective is completed, there is also another way to obtain more experience points.

Not exact matches

Developing and protecting the culture is one of the most sacred parts of the SEAL experience, but if you listen to a lot of conversation in the business world, «culture» isn't much more than a soft buzzword that gets put up on a PowerPoint slide once or twice a year ten minutes after you talk about the corporate mission statement or annual strategic initiatives.
Some of those involved in the trend among denominations to send more and more full - time missionaries to foreign countries — in addition to short - term volunteers being sent out directly by local churches — seem to be ignoring the enlightened approach to missionary presence that the historic mission boards developed after many years of experience.
After the tour, participants experience a tasting of olive oils and balsamic vinegars including Temecula Olive Oil signature, varietal, and limited - edition blends, like Luscious Lemon Olive Oil (made by pressing fresh, California lemons with highly acclaimed Mission olives) and D'Luscious Vanilla and Fig Balsamic Vinegar (made with the sweet essence of California ripe figs and a touch of vanilla).
Their mission is to help you embrace life for everything that it is after experiencing the loss of a child or infertility.
Still Mothers «mission is to provide support and resources for families who have experienced the death of a baby (ies) and are living without a child to raise, as well as raising awareness surrounding the issues of babyloss, secondary infertility, and the choice to remain childless after loss and acknowledge the motherhood of women without children to raise.
Driven by personal experience, his mission is to spread awareness and give survivors a safe place to validate their experiences, so that every empathetic person can find happiness and love after abuse.
After a 5 - year experience of being the primary caregiver to my mom who was battling cancer, finding a nutrition school that was rooted in a natural approach to nutrition was mission critical.
A Whole - Health & Natural Approach After a 5 - year experience of being the primary caregiver to my mom who was battling cancer, finding a nutrition school that was rooted in a natural approach to nutrition was mission critical.
Sassy Divorcee's mission is to share her experience of being a young, child - free divorcee thrown back out in the world after spending most of her 20s in a relationship.
Even after you strip away the high level of fanservice and questionable theme; for every aspect that I enjoyed such as the characters and voiceover, there were others that marred my experience such as the repetitive combat, irritating camera and repetitive mission structure.
Later, after having recognized the royal Wakandan ring around Killmonger's neck, T'Challa goes to Zuri (Forest Whitaker), Wakanda's shaman and royal family's loyal spy, who unravels the details: N'Jobu's «radicalization» during his mission in California after witnessing and probably experiencing anti-black racism; his romance with an American woman who gave birth to Erik; his complicity in Klaue's attack on Wakanda; his killing by T'Chaka, who was trying to protect Shuri; and above all T'Chaka's decision to abandon his brother's son.
Throughout the game experience, you feel a deja vu sense from the very beginning of the game, there is not practically innovation from the Far Cry 3 and 4 releases, missions are repetitive and boring, and after fulfilling it achievements you do not experience any gratification, it
Throughout the game experience, you feel a deja vu sense from the very beginning of the game, there is not practically innovation from the Far Cry 3 and 4 releases, missions are repetitive and boring, and after fulfilling it achievements you do not experience any gratification, it is like: go there and kill this guy, go back and pick up this item... This game has no soul and despite not being a bad game it is the worst Far Cry released.
Experience is given according to performance after each mission, adding an RPG element to the mix.
After more than 40 hours playing The Phantom Pain, there's still so much more to experience, so many side operations and mission objectives yet to be touched.
After her near - death experience during her second mission on Zebes, Samus intercepts a distress call from a research colony and tries to uncover the mysterious events there along with a squad of Federation Soldiers, some of whom she used to serve with during her training.
However, we do have plans for some downloadable content after the release of the game that will allow you to play as a different character or experience different types of missions
The extra missions play smoother than the game proper, presumably because they were created after the fact, but they add little to the experience as a whole and the DOA cameos seem awkwardly shoehorned in.
After the holy city of Jedha has experienced the destructive power of the Death Star, Jyn urges the Alliance leaders to support this almost impossible mission but they demur.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
After receiving a distress call from an oil freighter just off the coast, its hull cracked in half from battling twenty - plus - foot waves, Chatham Station Commander Daniel Cluff (Eric Bana, with an awkward southern accent) assigns the young and amiable Bernie Webber to the rescue mission, one that has all but been dismissed as more of a suicide mission by other, more experienced seamen.
Suzanne is passionate about the school's mission and the well - rounded experiences students take with them after graduation.
While a school's explicit mission may not include the development of sought after employees, what is your opinion about integrating learning experiences that might enhance marketable skills, such as problem - solving and leadership skills?
After analyzing the data and writing each case we found that four components stood out as consistently prominent across all the schools: a broad and deep curriculum designed for all students with little tracking or ability grouping (meaning that most students get the same high quality learning experiences in all classes); a teaching staff with advanced content knowledge; a mission - focused administrative structure with a flattened hierarchy that invited collaboration with and among teachers and students; and supports for underrepresented students, such as advisories with personalized college planning, tutoring or summer research programs on college campuses.
Founded in 1998 as The After - School Corporation (TASC), the mission of ExpandED Schools is to close the learning gap by increasing access to enriched education experiences.
After a year with the 328i, our experience reminds us that the mission of the BMW 3 - series has changed in the more than forty years since DED Jr. drove the blessed little box that was the BMW 2002.
After having had a very bad experience with a large no - kill rescue group in Sydney which left me wondering about their purpose and their mission.
Becoming a point of contact for the hotel's Suite Guests, as well as Elite SPG Gold and Platinum Members, the mission for Le Méridien Experience Specialist is to be a partner in each guest's personal journey to discovery — before, during and after their stay.
His mission is to take you on the most authentic journey through Cayman's outstanding natural beauty — travel with a Captain who has 45 years experience of Cayman charter boating and gives the best of customer service to his clients — as evidenced by the volume of repeat business that he gets — multiple generations of different families returning year after year to travel with him again.
«After a fiercely competitive pitch, we are excited to have the opportunity to support Brand USA's mission and tell the amazing stories of unique and exceptional travel experiences available in the USA.
- six missions described as bridge content - these pop up after completing story missions based on the film - they're optional, and require that players collect a certain amount of gold bricks before they're unlocked - these are full - fledged missions, not smaller experiences - one of these missions will explain how C - 3PO got his red - arm replacement
After initial exploration, players will still revisit the same locations for their missions and free - roaming expeditions (where you can hunt, capture, fish, mine and explore without an objective or time - limit) but the game does a great job of making things feel dynamic with the day / night system and constantly roaming monsters so it's a different experience each time.
After a new expanded tutorial quest chain — an interesting and canonical diversion that vastly improves the new player experience — you'll settle into a routine of picking missions from a massive list of different planets from your space ship hub, at which point you'll be grouped together with three fellow Tenno and sent into battle.
After each mission, you are awarded a medal from bronze to gold and the better you perform, the more experience you will gain.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
And because money and experience from Mission Mode carry over into the story, it's always fun to play a handful of challenges after a chapter, if only to collect resources for some of the costlier traps in a much more relaxing atmosphere.
However, the multiplayer felt like a cookie cutter experience and the daily missions were very repetitive after a short while.
I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
Many of you have probably experienced it rather recently with Metal Gear Solid V which rewards players with a rating after every main mission.
It really makes you feel as if you are 47, choosing your own adventure as you move through mission after mission, never experiencing the same thing twice and feeling many levels of exhilaration after the completion of each one.
It tells you what type of missions you can take and how strong you will be in them and what experience you will get after completing them.
The extra missions play smoother than the game proper, presumably because they were created after the fact, but they add little to the experience as a whole and the DOA cameos seem awkwardly shoehorned in.
In such a new development in the game's featured design, all side - missions and supplementary fetch quests engaged alongside the title's main campaign will count towards player experience well beyond the conclusion of the central narrative, encouraging players to keep playing even after the final credits have rolled.
Gamers will collect currency and loot from fallen enemies, destructible environmental pieces or treasure chests, and will earn experience points after completing each mission, making their heroes stronger over time.
Get ready for the best running experience, with the story of chasing after a thief and the sacred magic stone, which is your mission to save the world from evil's hand and keep the world in peace.
When you have a proper amount of Mission Hill renters insurance backing up the renters situation that you have created, you will then be able to experience fewer troubles after belongings damages occur in the future.
Here is an example of the profile of an army sergeant looking for employment after completion of his tour of duty: United States Army Sergeant with secret security clearance and eight years of experience in maintenance procedures and repair for Patriot Missile Defense Mission.
After experiencing first - hand human potential for violence, Mike has dedicated his career to developing safety programs and courses that support Gaurd Llama's mission to advancing personal security.
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