Sentences with phrase «experience against other players»

You will get better, but it's going to take some time, some practice, and some experience against other players.

Not exact matches

The Squad offers the opportunity for more experienced players to compete against other universities in the UK and prepare for the annual Varsity match against Cambridge.
It is a split tournament with an experienced and novice category played against other university teams, and it will be a lot of our new players» first taste of competitive hockey and a chance for them to see how far they've come since the start of term.
Gabriel may be more suited to playing against Muller and Lewandowski but BFG has the nous and we will need his experience (plus he can understand what the opposition players are saying to each other!)
They both have possessed plenty of young, talented and experienced players in their team quad and so, if they are scheduled to face against each other, then it would be a great news.
Being someone who has played PRO TOUR, this game is even more challenging than playing against other pro tour players sometimes when you are fighting against the AI unless you manage to draw a superior hand that plays out better than your opponent's hand does (which is highly unlikely, hence the number of losses you will experience even during campaign mode).
There are Leaderboards to compare performances, but it would be great to see this become a multiplayer experience via a post-launch patch and test my skills against other living players.
Race Mode is a 2 - player split screen experience that will have players compete against each other through individual chapters, random levels or even the entire game if they wish.
The Legend of Dead Kel gives players access to Gallows End, a gigantic new landmass to explore where players can claim ownership of a vast personal estate and experience new weapons, Twists of Fate and other perks against new enemies.
As a first - time player of the series, Monster Hunter: World has given me unique experiences and memories that, for better or worse, other games will be measured against for years to come.
Experienced players will test their skills against other players in the Shonen Jump Championship Tournaments to win special prizes.
Announced by Activision and Bungie at The PlayStation Experience only three days ago, the event allows players to test their sparrow driving skills against other Guardians in a new competitive multiplayer mode.
Christoph Hartmann, president of 2K, says Civ5 «takes the franchise further by offering players a more immersive experience with deeper strategies; heightened tactical combat; vast, realistic landscapes to explore, battle over and claim as their own; and an in - game community hub where Civ fans can share content and compete against each other without leaving the game.»
- uses the real - life puzzle format to retell the story of The Legend of Zelda: Ocarina of Time in the space of one hour - puzzles involve doing math, deciphering glyphs and turning in worksheets to a cast of Zelda - themed taskmasters - instead of being a small experience hosting just half a dozen players, this is one big room where teams of 6 face off against dozens of other teams - one puzzle involves decoding words from a series of brain teasers and then using a key to pull out individual letters to decipher the next instruction - involves multiple familiar characters from the series
The Legend of Dead Kel gives players access to Gallows End, a gigantic new continent to explore where players claim ownership of a vast personal estate and experience new weapons, Twists of Fate and other perks against new enemies.
The core gameplay can be a bit of a bore but the aspect of randomness brought in by other players makes the entire experience once the buzz of surviving against dinosaurs wears off.
Then experience Disc Jam, a fast - paced action - sports game that pits 2 - 4 players against each other in a frantic combination of air hockey and tennis.
Brink is an immersive first - person shooter that blends single - player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online.
We're also excited to introduce the new Rivals system, which expands your multiplayer experience by allowing you to go head - to - head against any other player in the scene as well as the last 20 players you've challenged in multiplayer mode — no friends list required.
The game is poised to deliver an online multiplayer / co-op experience that forces players to choose to either work together or against one other in a harsh environment to make it big in the land of opportunities.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
You aren't the only one running around the city because while Hover can be played in solo mode it's primarily meant to be experienced online where a bunch of other players will also be doing their own things or going up against you.
Seraf gives its own incentive by giving players a channel where they can earn triple experience to compete against others even faster.
«RKRIGNEY» continued the statement by saying that PUBG Corp take cheating «extremely seriously» and that developing, selling, promoting or using hacking programs is against the law in certain countries, on top of being detrimental to other players» experience in the game.
Assuming the storyline and characters is a focus of EA's Star Wars project and BioWare's Anthem (if not, that's a whole other issue), as long as I can pause my game (in some fashion) at any time, not lose progress mid-way through a mission because of internet connection issues, and don't have my odds stacked against me while playing alone, I can see it working as a fantastic traditional single - player experience.
While online experiences may vary for most, fighting alongside and against other players can still have its great moments.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
Players will be able to participate in multiplayer racing against each other, time trials, and Twitch - streamed finals, as well as experience live music, commentary, giveaways, and a few exclusive sneak peeks at upcoming Project CARS ON DEMAND content.
It may be hard to imagine, but put four experienced players / friends against each other and we guarantee the potential for one of the most competitive multiplayer matches you've ever seen.
Skirmish is the one novel experience, as three players go up against three others, and killed teammates can be revived.
In Chronicles, players create a hero warrior as themselves to experience their own history, and getting to know, bonding with or fighting against other various warriors.»
Choose Your Game Type — Players can enjoy Casual games, and experience the action and excitement without the stresses of ranked play, or they can enter Competitive mode, and compete against others for bragging rights and ratings!
These points contribute towards a meta - game experience system, unlocking decorative rewards for players to personalize their cars and affecting how they are matched against other players.
Fighting online against other players is both a hit and miss experience.
Players can enjoy a thrilling online multiplayer Family Feud experience as they compete against friends and / or other players from across North America in head - to - head challenges via the PlayStation NPlayers can enjoy a thrilling online multiplayer Family Feud experience as they compete against friends and / or other players from across North America in head - to - head challenges via the PlayStation Nplayers from across North America in head - to - head challenges via the PlayStation Network.
PvP Multiplayer: Players can challenge each other to casual PvP battles or enter our matchmaking system to be matched against an appropriately experienced opponent.
We want to give console players a good experience playing against other console players.
You can keep leveling up for a long time, you can keep facing off against other players online, and you can keep unlocking things, but that only matters so long as you find the experience satisfying.
If this type of experience is right up your alley, and if you want to test your strategic abilities against other players, Empires Apart is the game for you.
You can fight against other people online one - on - one, or experience the full madness of PvP in a 4 - player clash.
So it seems you have not had the glorious experience of being wrapped in bin liners against the driving rain while sat on the grass seating and drinking red wine when packed together with hundreds of others also watching the players leaning into an Atlantic gale.
The players at Stoneman Douglas, less than two months after the Feb. 14 shooting at the school that took 17 lives and injured 17 others, got to take in that full - fledged experience on Wednesday night as Douglas played a district game against Coral Springs at Marlins Park.
The matchmaking across devices will be opt - in, and it's primarily designed to allow groups of friends to play with each other, as playing from your phone against a skilled PC player won't be an experience you'll want to opt into regularly.
These players love to gamble, and many have little or no experience playing poker against other players.
Bungie is also adding a ranked mode for its competitive Crucible multiplayer mode, which pits humans against other humans (as opposed to against artificial intelligence - powered enemies), as well as private matches so players can compete directly against friends and have more control over the Crucible experience.
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