Sentences with phrase «experience design affects»

User experience design affects the level of user engagement and the accessibility of the eLearning experience for the user.

Not exact matches

To find out the pair designed a series of studies that both asked research participants to identify what sort of experiences resulted in what levels of happiness and also looked at Facebook posts, examining what activities people post at what age and how they report those activities affecting their mood.
If Humana does not design and price its products properly and competitively, if the premiums Humana receives are insufficient to cover the cost of healthcare services delivered to its members, if the company is unable to implement clinical initiatives to provide a better healthcare experience for its members, lower costs and appropriately document the risk profile of its members, or if its estimates of benefits expense are inadequate, Humana's profitability could be materially adversely affected.
One experiences one's uniqueness as a designed or preformed one, intrusted to one for execution, yet everything that affects age participates in this execution.
«The MSME's were designed to bring government closer to the people by assembling in one place, all the regulatory agencies whose work affects the business experience of small and medium scale businesses,» he said.
The web design doesn't really affect your cougar dating experience.
«Whether or not a study is designed well can affect whether the school to be studied shows a successful or an unsuccessful experience with block scheduling,» Cobb said.
Learning Content Management Systems give you the opportunity to modify the online training course design for that individual without having to affect the online training experience of other users.
It is designed to give consumers peace of mind when selecting a fire protection company as those with Third Party Certification are more likely to have the demonstrable skills, knowledge, experience, and competence to do the necessary works in your premises and to provide you with recommendations should any changes be required (for example if you have had any recent building work or an extension to the building — this would likely affect your fire protection).
Because instructional designers and trainers pay attention to things that are novel and unusual... and well - designed experiences create positive affect in learners, which can improve learning and retention.
He's the creative mind of the team, a design obsessive who enjoys using words, forms and colors to affect and improve user's experience in any field.
Learners» backgrounds, experiences, beliefs, motivation, interests, cognitive processes, professional identity, and commitment to school and school system goals affect how educators approach professional learning and the effectiveness of various learning designs.
A number of factors affect the quality of in - school modeling, including lack of resources available in field placements, lack of experience or expertise with regard to technology integration among field placement teachers, and lack of opportunities for preservice teachers to integrate technology in meaningful ways into the activities they design and implement during their field placements (Niess, 2008; Posner, 1996; Smoot, 2000).
Advanced technology is integrated in every corner of the cabin, but it also affects the exterior design, under - the - hood systems, and driver - assist features to provide you with a modern driving experience you've never had before.
Based on a new color rendering format that the researchers call Continuous Color, the new design helps solve many key problems affecting mobile displays such as how to provide an always - on display function without requiring more frequent battery charging and a high quality viewing experience anywhere, especially in bright outdoor environments.
The tweak was designed to affect the customer experience.
«I decided to convert that experience into a video game and when it came to prototype I wanted to demonstrate that minimalism and simplicity of the design doesn't negatively affect the fun,» he noted.
As game makers, this platform change doesn't affect our strategy - it reinforces that we must continue to focus on building innovative, compelling and well - designed motion experiences to motivate consumers to buy our games.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Designed to explore the many ways color affects us, Colorphilia will demonstrate how color can be both a subjective experience and an objective feature in the world.
But with the J series getting a more premium design, the camera department is where paying less affects the overall experience.
United States About Blog User Experience Movement is a user experience blog that publishes articles showing how good and bad design practices affect userExperience Movement is a user experience blog that publishes articles showing how good and bad design practices affect userexperience blog that publishes articles showing how good and bad design practices affect user behavior.
Project Manager — Duties & Responsibilities Oversee 1,000 employee call center operations ensuring efficient, effective, and profitable operations Recruit, train, and direct 25 Senior Call Center Managers ensuring they understand the brand and corporate protocols Design and implement staff training and development initiatives to enhance team skill sets Responsible for the implementation and operation of technical facets such as the Qfiniti platform and Avaya integration Utilize strong background in information technology, web development, engineering, and technical support Design and implement workflow and organizational structure for multiple corporate entities Work closely with various departments including human resources, development, IT, and others to develop strategic plans Analyze corporate structure and create business requirements, process flows, and procedures for organizational efficiency Responsible for the identification and removal of chronic system affecting issues to enhance daily operations Set and coordinate product release timelines and procedures for 23 regional call centers across the United States Coordinate the strategic and operational arms of the release management teams Train and lead release teams ensuring compliance with project budgets and release schedules Oversee all user testing to ensure proper product functionality prior to release Manage website and hardware integration, maintenance, updates, and other technical support issues Set and strictly adhere to departmental budgets and schedules Consistently meet or exceed customer service and project management goals through strong managerial skills Maintain comprehensive records detailing call center activities, product releases, and other pertinent data Build and strengthen relationships with key clients, partners, vendors, and community leaders Interact with support staff and company resources effectively to create the best consumer experience Develop a rapport with customers and orient them to various products and services Ensure customer satisfaction by maintaining friendly, supportive contact with existing clients Study internal literature to become an expert on products and services Represent company brand with poise, integrity, and positivity
All the studies used a rigorous random assignment, experimental research design and the programs were classified on the basis of three features that were viewed as especially likely to affect the experiences of children in the participating families: earnings supplements; mandatory employment services; and time limits.
This 17 - item questionnaire was designed specifically for war - affected adolescents in this region, and included questions referring to a specific war - related traumatic event, such as «Did you experience living in an internally displaced persons» camp?»
A. Months — though weather, the experience level of the crew, and the design's complexity can affect assembly time, according to architect Erla Dogg Ingjaldsdottir, a partner at MNMMOD.
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