Andie, i emailed you a couple days ago with some recommended user -
experience design tweaks to your site.
Not exact matches
Botsociety streamlines this
experience by allowing customers to
tweak their
design as they see fit.
Since the early days, Baby Trend has been
tweaking and improving the
design based on lots of
experience and customer feedback.
Instead of
tweaking dashboards, or adding new settings, we have simply given LMS admins the power and the tools to completely
design and control the entire UI and learner
experience, end to end, in minutes, by composing Pages using drag and drop widgets as building blocks, with no coding skills required.
The
tweak was
designed to affect the customer
experience.
Candidates tasks will be focusing in
designing,
tweaking, and optimizing the player
experience.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were
tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are
designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some
tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy
designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule
designs so that players will
experience the more interesting aspects
Launching as The Flame in the Flood: Complete Edition from The Molasses Flood and Curve Digital, this exclusive PlayStation 4 edition contains a brand new Directors» Commentary — which offers incredible insight into the
design and development — a wonderful dynamic theme, two new system avatars, plus a host of gameplay
tweaks designed to offer the most complete The Flame in the Flood
experience possible.
The
experience is
designed to allow players to switch from one hero to another once they die, which introduces extra dynamism and drama for each match, forcing players to
tweak tactics based on the characters that are in play.
We value this time as it helps us polish and
tweak the
design to make sure our own
design expectations are being met and insuring a better play
experience for everyone.
In this re-release, Nintendo has
tweaked the
design of the Wii U original and crafted the definitive Mario Kart
experience.
As for difficulty, it's not too bad, particularly if you were to just
tweak some
design choices — allow for stocking lives, retaining
experience points, etc..
Other works in the exhibition include Jorge Pardo's handcrafted wooden palette and modernist
designed furniture that question the nature of the aesthetic
experience; pioneering conceptual artist Joseph Kosuth's discourse on aesthetics in neon, An Object Self - Defined, 1966; Rachel Lachowicz's 1992 row of urinals cast in red lipstick, which delivers a feminist critique of Duchamp's readymade; Richard Pettibone's paintings of photographs of Fountain; Richard Phillips» recent paintings based on Gerhard Richter's highly valued work; Miami artist Tom Scicluna's neon sign, «Interest in Aesthetics,» a critique of the use of aesthetics in Fort Lauderdale's ordinance on homelessness; the French collaborative Claire Fontaine's lightbox highlighting Duchamp's critical comments about art juries; Corey Arcangel's video Apple Garage Band Auto Tune Demonstration, 2007, which
tweaks the concept of aesthetics in the digital age; Bernd and Hilla Becher's photographs, Four Water Towers, 1980, that reveal the potential for aesthetic choices within the same typological structures; and works by Elad Lassry and Steven Baldi, who explore the aesthetic history of photography.
The Moto G bucked this trend with stellar performance for its low - cost price - tag, alongside a clean
design and minimal
tweaks to the Android
experience.
That said, there's still a bit of a learning curve involved, because Apple has
tweaked so much of the iOS
experience to accommodate the
design.
The custom interface on Samsung's latest tablets is a
tweaked TouchWiz, focusing on a magazine - like
experience designed with larger screens in mind.
The PORSCHE
DESIGN Huawei Mate 9 edition has been designed to deliver «an equilibrium of aesthetics and function» and Huawei say that a tweaked user experience under - the - hood of the new device goes a long way to ensure this, and the overall design of the device takes the Mate 9 look and feel fu
DESIGN Huawei Mate 9 edition has been
designed to deliver «an equilibrium of aesthetics and function» and Huawei say that a
tweaked user
experience under - the - hood of the new device goes a long way to ensure this, and the overall
design of the device takes the Mate 9 look and feel fu
design of the device takes the Mate 9 look and feel further.
Instead, Huawei seems to have taken the core Android
experience and merely
tweaked elements (while also adding its own flourishes) while also adding its own
design flourishes.
Let's start with «Fluid
Experiences,» or aesthetic
design tweaks to the operating system.
But there are some
tweaks that OnePlus has
designed to alter user
experience.
But the
tweaks in its overall
design are enough to deliver you a fresh
experience.
Windows 10 build 16226 is a big rollout that brings more Microsoft Fluent
Design System
tweaks, and there are new updates for emoji, OneDrive Files On - Demand, Touch Keyboard and the handwriting
experience.
The updated app comes along with Material
Design tweaks that debut on Android 5.0 Lollipop and has Google Maps integration to provide users an enhanced search
experience.
The feature is similar to Nvidia's GeForce
Experience, an application that's
designed to
tweak game settings so they work best on a laptop or PC.
Here the hardware's been
tweaked in all the right places, making the industrial
design look as good as the
experience therein.
Tweaking the
design and concept is one thing, but that doesn't necessarily translate into a superior user
experience.