Sentences with phrase «experience designing games»

But if I were to impart any wisdom I've developed in my experience designing games, it's this:
Her experience designing games has also helped prepare her for academic work.

Not exact matches

Well, a simple definition is «it's a business strategy which applies game design techniques to non-game experiences» and it's certainly the latest craze in business.
The increased computational power that is making all this possible derives not only from Moore's law but also from the realization in the late 2000s that graphics processing units (GPUs) made by Nvidia — the powerful chips that were first designed to give gamers rich, 3D visual experiences — were 20 to 50 times more efficient than traditional central processing units (CPUs) for deep - learning computations.
He also has designed social games as chief experience officer of the boutique agency Dark Roast Media and serves as an advisor to vFit, a 3D - printing startup in health innovation.
The company then invited two game developers on stage to show off the new games that will appear on its set - top box, as well as the system's new controller, which is designed to enhance the Apple TV's gaming experience.
«When we were designing the space, we wanted to figure out ways for people to go back there for new experiences in the same space,» says Carlton DeWoody of the New York firm Reunion, designer of the Wildwood Lodge, listing coffee breaks, work time, social hour, meals and other uses supported in a lounge filled with trivia and board games.
According to Jon Gray, content marketing manager at Nvidia, Android players average 100 minutes per session for the game, which he says offers the first real MOBA gameplay experience that's been designed for touch screen devices.
You may want to instead consider giving users, when designing your app, the chance to earn them and multiply what they earn throughout the game (experience or currency for example), making them stay in the game and pay to enhance their experience.
A spiral staircase leads to the upper level, revealing an open - air «park,» designed to bring people together through various seating experiences, including communal picnic tables that encourage socializing and a grassy lawn to play classic bar games like pool, bean bag toss and darts.
Ironically, the idea for a vest designed to heighten the experience of video games simulating violence evolved from a telemedicine project conducted in Texas prisons.
The decision was made early to build the experience around quizzes and games designed in «Flash» software and to carry over some of the visual values of the TV series.
Farhad Manjoo in Slate on his experience with Wolfram Alpha, the «knowledge engine» designed to beat Google at its own game
Carmakers use similar data to study driver distraction and software companies use eye - tracking technology to help them design games and virtual reality experiences.
Other strategies that could stimulate women to stay in science are a) various forms of flexibility with federal - grant funding designed to accommodate women with young children keeping these women in the game; b) increasing the value of teaching, service, and administrative experience in the tenure / promotion evaluation process; c) providing on - campus childcare centres; d) supporting requests from partners for shared tenure lines that enable couples to better balance work and personal / caretaking roles; e) stopping the tenure clock for one year per child due to childbearing demands; f) providing fully - paid leave for giving birth for tenure track women for one semester; g) providing equal opportunity for women and men to lead committees and research groups.
The foundation has awarded $ 1 million over two years to Ci3's Game Changer Chicago Design Lab (GCC Design Lab) to advance its work developing game - based learning experiences that promote sexual and reproductive health, academic success, civic engagement, and overall well - being among urban yoGame Changer Chicago Design Lab (GCC Design Lab) to advance its work developing game - based learning experiences that promote sexual and reproductive health, academic success, civic engagement, and overall well - being among urban yogame - based learning experiences that promote sexual and reproductive health, academic success, civic engagement, and overall well - being among urban youth.
-- Tinder is exclusively available in an app format and has been designed to be experienced like a game.
Match can design the entire user experience down to the tiniest details, but who knows what will happen when hundreds of thousands of singles start playing games together online.
Decided to do a major redesign in its app philosophy and design, relaunching on ios with an experience that's intended to be less about games and more about relationships and interesting conversations.
Each game will last one to five minutes, and is designed to «create shared experiences and encourage interaction between players through instant messaging.»
The five maps of this DLC pack are perfectly designed to give players a lot of fun and lots of different experiences throughout all game modes.
Although this is not related to the actual game design, this is part of the game experience.
Experience a brilliantly designed physics - based puzzle / platform game where you must guide a puddle of fluid to its target destination, not by moving the fluid, but by tilting the game world.
You must understand the degree of game experience ruined by several very specific design flaws and bugs.
Great screenplay from Parker and Stone and a surprising amount of care in game design from Obsidian make this an experience that, while might not offering a challenge, surely achieves its primary goal.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
Forgotten Sands delivers a nice experience even on PSP: despite the clumsy combat system, the level design is brilliant, and the game is recommended to adventure game lovers.
By combining well - crafted room design with randomly generated maps and then giving the player the ability to smoothly run, leap and blast through them with all the grace of a shotgun - wielding swan while constantly upgrading their abilities, it offers a massively satisfying experience that's likely to remain permanently installed on your Switch long after you've deleted other games to make space.
The content is short on both quantity and quality, some of the minigames are just badly designed, one of its game modes is way too repetitive and dull to provide any fun and the soundtrack adds nothing to the experience.
Donkey Kong Country: Tropical Freeze is an excellent 2D platform game that utilizes tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
The Frozen Wilds introduces many poorly - designed elements which make it a lesser experience than its brilliant base - game.
I just can't shake this feeling that the game was designed to kill hours on the phone, and for me it just doesn't translate into a great home console experience.
It's fun to experience this amazing world, and if there was something focused on during the game design it was making sure that the world was a good place to go play in.
Multiplayer is fun thanks to the game's amazing gameplay, but lack of balancing and awkward level design make it a forgettable experience.
Castle of Heart may seem appealing when looking at its still pictures but once the game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the game suffers from several design flaws that make this experience really difficult to enjoy.
While the game's play control system can be a tad loose in feel at times, the overall experience is still solid and proves that you don't have to have a lot of bells and whistles in your play control design to make an involving and enjoyable game.
Oceanhorn is a competent, budget, bite - sized Zelda - like experience that is not without its flaws, both in terms of glitches and in terms of sheer game design.
And while some nagging design annoyances and control issues permeate the game, its incredible, whacked - out art style does a lot to carry the experience.
It's not only a decent game or a decent remaster of an old game, but a great chance for younger gamers to experience a design in gaming that is mostly absent these days.
Conflict Denied Ops will be released on the 12th for the Xbox 360, Playstation 3 and PC and features a game designed around the 2 player cooperative experience.
There are even games being designed from the ground up as a co-op experience.
As this game is specialized in the home designing of the Animal Crossing series, the game isn't as deep as the traditional series since you can't experience the general village life.
It's designed as a seamless experience, with other players randomly dropping into your game and taking over a supporting character named Dick.
With that said, honestly speaking, the most recent Street Fighter games have never matched that game's intensity, gameplay design or pure focus on the fighting experience.
The difficulty of the quest will dynamically alter based on if you travel with others or not, meaning the game can be soloed if you want — but really, World is designed to be experienced with others, with players mixing and matching the wide range of weapons and abilities to take on monsters in a coordinated way that resembles the best MMO raids.
Dead Rising 3 has been designed with replayability in mind — whether you're playing in regular story mode, Nightmare Mode or online co-op, every experience point and upgrade you earn will carry over to all of your games.
A brilliant game if experienced in short bursts... the game was obviously not designed with long term play in mind.
Of course, you'll still be fighting against the 2016 enemies in 90's level designs, but for someone who grew up with idSoftware's games, this is still a massively pleasing experience.
All throughout the game you'll notice vestiges of the Wii title still lingering in the game design: areas are now divided up into distinct «levels,» which are laid out on a world map reminiscent of Super Mario World; Mario no longer gains experience points by defeating enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extent).
Game mechanic, level design - i liked it, but what i didn't like is that the game didn't allow me to start a new level (41 or 42) because i didn't get enough experience points on previous levels, and besides i did them not so bad, the first ones are even perfect completed but even this is not enough for this gGame mechanic, level design - i liked it, but what i didn't like is that the game didn't allow me to start a new level (41 or 42) because i didn't get enough experience points on previous levels, and besides i did them not so bad, the first ones are even perfect completed but even this is not enough for this ggame didn't allow me to start a new level (41 or 42) because i didn't get enough experience points on previous levels, and besides i did them not so bad, the first ones are even perfect completed but even this is not enough for this gamegame.
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