The latest Injustice 2 patch adds HDR support, the problem with the title pausing when minimized during AI Battles has been sorted, the gameplay
experience during online matches has been made smoother, and there's other general fixes and changes too.
Not exact matches
Patch notes - Fixed an issue that caused errors to occur when beginning
Online Play in Blast Ball - Added a count - down timer to the team selection screen in the
Online Play mode of Blast Ball -
During matches in the
Online Play mode of Blast Ball, players will be disconnected if they fail to make any inputs for a set amount of time - Other adjustments have been made to make for a more pleasant gaming
experience File sizes - Metroid Prime: Federation Force update is 446 blocks - Blast Ball update is 420 blocks
Customised
match making and skill level correction
during game creation make it easy for players of all skill levels to enjoy
online play without feeling intimidated by more
experienced players preying on newbies.
It ultimately doesn't do much to change the way the
online modes feel — it's still the same old COD under the surface — but having actual characters and some weird gadgets to play with
during matches gives the affair a little more energy — it's at least the most interesting Call of Duty multiplayer
experience in years, even if it is still largely unchanged.
I'm confident that gamers with a more premium router or switch will
experience little to no latency while streaming on «Beautiful» settings
during online matches.
I'm confident that gamers with a more premium router or switch will
experience little to no latency while streaming on «Beautiful» settings
during online matches.